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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > The most urgent question for Firaxis
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Trachmir
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Not Yet
time:
Post  Old Post 07-02-2001 14:01
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#31 Report this post to a moderator
Support Apolyton or Terrorists Win

Will there be future techs/units?

Roman is offline Roman
King
Bratislava, Slovakia
Sep 2000
time: 05:12
Arrow  Old Post 08-02-2001 16:36
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#32 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

Implementation of unique Civs: 5
Is the AI customizable + "smart": 4
Are special resources required for production: 2
How many civs (and minor civs) are available per game: 2
Is military support handled nationwide: 1
Do military units cost population: 1
Will there be future techs/units: 1

Roman is offline Roman
King
Bratislava, Slovakia
Sep 2000
time: 05:12
Unhappy  Old Post 08-02-2001 16:38
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#33 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

I am now almost considering changing my question to whenn the next update will be and how regularly will the site be updated.

Aredhran is offline Aredhran
Prince
Geneva, Switzerland
Apr 1999
time: 06:12
Post  Old Post 08-02-2001 21:07
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#34 Report this post to a moderator
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The most important question is how are they going to handle the testing and bug-hunting. Definitely a weak link for SMAC...

Transcend is offline Transcend
Prince
Boulder, Colorado, USA
Apr 1999
time: 22:12
Post  Old Post 09-02-2001 00:28
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#35 Report this post to a moderator
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I'm also more concerned about the AI ability. There are some improvements in SMAC over Civ2 , but still it has many short comings. For example, I find it hard to explain why Miriam kept building dozens of 4-1-1 units until her mineral supplies were completely siphoned off, or I find it very amusing when Yang displayed his "Airshow", sending out dozens of missile needlejets out to nowhere. These kinds of nonsense moves by the AI should not happen again in Civ3.

Roman is offline Roman
King
Bratislava, Slovakia
Sep 2000
time: 05:12
Arrow  Old Post 09-02-2001 00:33
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#36 Report this post to a moderator
Get a bigger avatar today!

Implementation of unique Civs: 5
Is the AI customizable + "smart": 5
Are special resources required for production: 2
How many civs (and minor civs) are available per game: 2
Is military support handled nationwide: 1
Do military units cost population: 1
Will there be future techs/units: 1
Will the game be thoroughly tested/debuged: 1

Roman is offline Roman
King
Bratislava, Slovakia
Sep 2000
time: 05:12
Unhappy  Old Post 09-02-2001 00:50
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#37 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

Quote from the firaxis site:

"Ask the Civ Team

Got a burning Civ III question you've been losing sleep over? Can't concentrate at work because you're so consumed with curiosity? Finally, your remedy is here! Just email your Civ III questions to us at askthecivteam@firaxis.com, and we'll select a few questions each month , and print the answers here. "
(smilies are mine)

It seems we won't be getting any answers for another week, as "only" three weeks have past since the last update.

David James is offline David James
Prince
Kingston, Province of Ontario, Dominion of Canada
Jan 1970
time: 00:12
Post  Old Post 10-02-2001 10:28 Visit David James's homepage!
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#38 Report this post to a moderator
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It's been awhile since I've posted here, but here's a couple, some of which have already been mentioned...

Unit support by the entire nation and not by city. Related to this, I would like to see the military supported largely out of cash and not out of production. One of the overarching themes throughout history has been *paying* to maintain a military, and not so much being able to build it up. Just think of maintaining --not building-- the US military in the present for example - does it really place a large burden on America's industrial capacity? Maybe a bit for ammunition and spare parts, but not really. There are fuel costs of course, but that only applies to relatively modern units, so maybe a limited production support in addition to cash support should be made for those units. Nevertheless, it's mainly money, cold hard money, that is the overriding cost, as it has always been for everyone.

The above would also serve to properly orient trade in Civ - without it you wouldn't be able to maintain a large military capacity. Now trade and support could be adjusted by government and unit type, but in general I think the move from production to cash based support should be made. Ironically, maintaining city improvements probably costs more in production in reality than does the military, yet it's cash supported in Civ2 and CtP.

And I just hope this rant isn't out of place...
[This message has been edited by David James (edited February 09, 2001).]

Henrik is offline Henrik
Emperor
The European Union, Sweden, Lund
Dec 2000
time: 06:12
Post  Old Post 10-02-2001 01:50 Visit Henrik's homepage!
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#39 Report this post to a moderator
Support Apolyton, buy Civilization 2

It should atleast be an option for scenario makers to have unit support in money instead of production...
It would help greatly in simulating wars as the 30 years war and such.
[This message has been edited by Henrik (edited February 09, 2001).]

Roman is offline Roman
King
Bratislava, Slovakia
Sep 2000
time: 05:12
Question  Old Post 10-02-2001 18:39
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#40 Report this post to a moderator
Put an end to popups!

Implementation of unique Civs: 5
Is the AI customizable + "smart": 5
Are special resources required for production: 2
How many civs (and minor civs) are available per game: 2
Is military support handled nationwide + is it in gold: 2
Do military units cost population: 1
Will there be future techs/units: 1
Will the game be thoroughly tested/debuged: 1

Roman is offline Roman
King
Bratislava, Slovakia
Sep 2000
time: 05:12
Post  Old Post 11-02-2001 23:13
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#41 Report this post to a moderator
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Firaxis usually updates the site on mondays or fridays. Perhaps tomorrow?

Roman is offline Roman
King
Bratislava, Slovakia
Sep 2000
time: 05:12
Post  Old Post 18-02-2001 02:18
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#42 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

*bump*

Roman is offline Roman
King
Bratislava, Slovakia
Sep 2000
time: 05:12
Smile  Old Post 18-02-2001 02:20
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#43 Report this post to a moderator
Full PM-box? Change here!

Upon JosefGiven's suggestion, I will now send the final tally of votes to Firaxis.

Tiberius is offline Tiberius

Emperor
Europe
Jan 2000
time: 06:12
Post  Old Post 20-02-2001 15:45
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#44 Report this post to a moderator
Support Apolyton buy from Amazon

There are too many questions I'd like to see answered, but since I have to pick one right now, my vote goes for:
- Implementation of unique Civs.

Sirotnikov is offline Sirotnikov
King
<--- Yes, It's a "kitty" in a boot.
Feb 2000
time: 07:12
Post  Old Post 22-02-2001 03:47
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#45 Report this post to a moderator
Remove this text

Gotta know aobut unique civs.

if it will be SMAC style I WON'T buy it.

cyclotron7 is offline cyclotron7
King
Drowning in Schnitzel
Jan 2001
time: 21:12
  Old Post 22-02-2001 03:52
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#46 Report this post to a moderator
Lose 30 kilos (of popups)

I actually would still buy it, but I too think we need more info on their unique civs.

------------------
"Any shred of compassion left in me was snuffed out forever when they cast me into the flames..."
- Marsil, called the Pretender

Roman is offline Roman
King
Bratislava, Slovakia
Sep 2000
time: 05:12
Post  Old Post 22-02-2001 04:27
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#47 Report this post to a moderator
Support Apolyton, buy Call to Power 2

Implementation of unique Civs: 8
Is the AI customizable + "smart": 5
Are special resources required for production: 2
How many civs (and minor civs) are available per game: 2
Is military support handled nationwide + is it in gold: 2
Do military units cost population: 1
Will there be future techs/units: 1
Will the game be thoroughly tested/debuged: 1

 
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