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I too think the most important question is on the implementation of the unique civs.
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tniem
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Hope College
Apr 2000 time: 00:12
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Most important question?
Hmmm... What in the world does unique civ really mean?
Coming a close second, how is the tech tree going to be set up/how is research going to work?
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Socialist Dictator
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Communist Party of Apolyton
Dec 2000 time: 06:12
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I would like to know if they will be using a recruitment system, and if so, how will they implement it?
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Fintilgin
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I'll throw a vote in for Unique Civs as well.
It sounds, from the webpage, and I'm just guessing here, as if all civilizations start the same, but then change on how you play the game.
>>We have systems for reflecting cultural value of cities and civilizations that depend upon the players use of his resources. <<
So, presumably, if you build lots of military units, your culture will get warlike values. Hopefully these will affect more then just combat (other cultures view you as more aggressive, peacefull technologies and improvements become more expensive etc etc). Or if you build lots of librarys and temples, your people will be more peaceful and wise, again with a spread of game effects outside of just research and happiness, (but less ready to fight outside their borders or support lots of troops).
Obviously tweaking would have to be done to make sure that you don't get a runaway effect where building your army up makes you better at fighting which lets you conquer more folks so you can build your army up more... making it better... etc etc. Cultural values hopefully have a downside as well as an upside.
Folks interested in this sort of thing should pop on over to moo3.quicksilver.com and look at the religion/ethos model being designed for that game. It looks -quite- cool. 
Joe
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