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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Capturing Enemy Capitals
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Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:18
  Old Post 29-03-2002 20:04 Visit Inverse Icarus's homepage!
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Capturing Enemy Capitals Support Apolyton, buy Civilization III: Complete



what if when you captured an enemy capital, their palace stayed there (or some other building with a similar effect)? this could be GREAT in dealing with corruption in war-torn distant isles, and give the game a more realistic "hit them where they live" effect.

ALPHA WOLF 64 is offline ALPHA WOLF 64
Warlord
Illinois USA
Mar 2002
time: 23:18
  Old Post 29-03-2002 20:22 Visit ALPHA WOLF 64's homepage!
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i still wish they'd bring back split civs for when a capitol is captured.

I dont see how keeping a foreign capitol building would pacify the conquered people much. I thought palace was more conceptual than the actual building. They should allow us to build more FPs tho. Maybe one for every dozen cities that you own, or such.

LaRusso is offline LaRusso
King
appendix of Europe
May 2001
time: 06:18
  Old Post 29-03-2002 20:26
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Put an end to popups!

i like to go for their capital and raze it, halving their culture and destroying their kampfwille

Thrawn05 is offline Thrawn05
King
All Your Posts Are Belong To Ming
Dec 2001
time: 00:18
  Old Post 29-03-2002 21:14 Visit Thrawn05's homepage!
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I tend to keep the capital, as a prize for my victory over the scum civ that In have destroyed.

Ghengis Brom is offline Ghengis Brom
Chieftain
of Baltimore, The City That Bleeds
Nov 2001
time: 00:18
  Old Post 29-03-2002 21:21
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Suffering from ads?

I typically raze enemy capitols, it totally destroys the culture of that civ for the rest of the game. It also makes it a lot easier to finish conquering them.

AJ Corp. The FAIR is offline AJ Corp. The FAIR
Prince
Antwerp (the pearl of Flanders) Belgium
Jan 2002
time: 06:18
  Old Post 29-03-2002 22:33
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Re: Capturing Enemy Capitals Support Apolyton

quote:
Originally posted by UberKruX


what if when you captured an enemy capital, their palace stayed there (or some other building with a similar effect)? this could be GREAT in dealing with corruption in war-torn distant isles, and give the game a more realistic "hit them where they live" effect.




I agree. Would be great, but would make humans even stronger toward AI civs (in terms of planning military campaigns).
Nevertheless, I want this concept installed in a future patch.

Usually I want to keep enemy capitals if they have a GW that's still active. Capturing an enemy's capital in real life would be experienced like a huge and tremendous almost knock out punch, breaking both militaristic and mental power of the enemy's population ...
In civ3 the capital is immediately replaced, not well reflecting this general feeling of defeat ... Giving the capital to the conqueror reflects this sentiment much better. Extra benefit for the conqueror is the substantial decrease of corruption in the newly acquired territories.

I was never a fan of the corruption settings. However, just a third palace (for ex. a conquered one) would make these settings almost PErFECT. (IMO)

My vote goes to:

YES FIRAXIS, YOU SHOULD INCLUDE THIS !! !!

Real cool idea !

AJ

Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:18
  Old Post 29-03-2002 22:36 Visit Inverse Icarus's homepage!
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yea, in civ3 the Palace is real expensive to move, and they just GIVE people new capitals when they lose the old one. Civ2's system of having to rebuild it makes more sense IMO.

Thrawn05 is offline Thrawn05
King
All Your Posts Are Belong To Ming
Dec 2001
time: 00:18
  Old Post 29-03-2002 22:51 Visit Thrawn05's homepage!
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quote:
Originally posted by UberKruX
yea, in civ3 the Palace is real expensive to move, and they just GIVE people new capitals when they lose the old one. Civ2's system of having to rebuild it makes more sense IMO.


And while they are at it, stop the AI from automaticly building another city with out a settler if you destroy all known cities of theirs in the early stage of the game. I hate that.

Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:18
  Old Post 29-03-2002 22:56 Visit Inverse Icarus's homepage!
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i'm going to be an optimist on this one ( ) and assume it's a bug. Firaxis, make it so that it counts CITIES not potential ones

Spiffor is offline Spiffor
Emperor
CPA - Evil Clone brigade
Nov 2001
time: 06:18
  Old Post 29-03-2002 23:53
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I assume it's a feature, not a bug. At the very beginning of the game, no one has cities, only potential ones. And you can remain nomadic until you discover a good spot. So, there shouldn't be defeat when there are settlers remaining. Otherwise, nobody will make it past 4000 bc.

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:18
  Old Post 30-03-2002 06:12
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quote:
Originally posted by ALPHA WOLF 64
They should allow us to build more FPs tho. Maybe one for every dozen cities that you own, or such.


Just get the Civ3MultiTool and make your own then, you can have as many as you want. I think I'm up to at least half a dozen in my game. I've made a number of them gov specific, so it provides a bit of a challenge getting them built before I switch govs. And occasionaly that might put me behind the other civs who just jump to a new gov as soon as they can.

Ethelred is offline Ethelred
King

Mar 2002
time: 21:18
  Old Post 30-03-2002 13:00
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The idea is OK by me. A lot conquered civilizations were governed afterwards from the original capital.

I am not bothered by a civ getting a new capital though. Thats normal too. A capital is just the place where the government is run. They should return to the old capital if they retake it. Like the Germans have done now that they have Berlin back.

Ghengis Brom wrote
quote:
I typically raze enemy capitols, it totally destroys the culture of that civ for the rest of the game.


I have seen this claim before. I haven't seen isn't a reason to believe it. A simple look at the culture on the F8 screen should show that it isn't true.

Culture that is gained is never lost. What is lost if you take the capital is all the culture producing improvements that had been built in it. Sometimes that will be quite a lot in a capital. Even if they took the city back and rebuilt the improvements they lose the 1000 year doubling of improvements culture production.

Dom Pedro II is offline Dom Pedro II
King
The College of New Jersey
Nov 1999
time: 05:18
Post  Old Post 30-03-2002 23:30
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I think it makes good sense to have state or provincial capitals... it makes a lot of sense because that could theoretically make radiation of corruption from a capitol dependent on the separate ones rather than the National Capitol or the Forbidden Palace.

Beren is offline Beren
Warlord
Holland
Mar 2002
time: 06:18
  Old Post 30-03-2002 23:34
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Avatar Enlargement: We've got the solution

Important: If you capture the capital or any major city of the ennemy, make sure you defeat them soon. They will despose, even if you recently signed peace.

Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:18
  Old Post 31-03-2002 01:57 Visit Inverse Icarus's homepage!
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or you can just starve the city until it's managable

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