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Ethelred
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Well not the specifics and it hasn't happened to me but there have been other reported instances.
It seems that occasionaly a unit will decide it is being attacked by workers and starts killing them as they enter the city. You should be able use an autosave to work around this.
I think it happened in the 1.16f patch as well as the most recent.
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eewolf
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Florida Coast
Mar 2002 time: 21:18
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quote: Originally posted by Jaybe
eewolf,
Your incident with the barb in 'your' city reads like something some people wish were part of the game (such as in natural disasters)! What's a little chaos in a civilization!
JB |
i agree, i am a huge fan of chaos. but i think in this instance a bug exists. i don't think it was meant for a city to exist with barbarians inside. it is interesting, though.
i believe what happened was there was a unique situation, a goody hut next to a barbarian encampment. when my borders expanded and crossed both squares, the encampment was disbanded leaving the barbarian unit on the next space over (i have seen this happen before). but that space was a goody hut that was popped into a city. the bug didn't resolve this conflict. also, the island only had those 2 squares. what probably should have happened is that my brand new city, unguarded, should have been raided by the barbarian and then left deserted. but there may be other circumstances that cause this problem and i think the original post was one of those.
personally, i liked barbarians that took cities in civ2. i know it was exploited (you could use them to generate units, capture them with spies and there would be no cost to a city). you could build a fairly large free army this way. but there is no unit connection to the city that builds it in civ3 and you can't capture units with spies anymore, so that exploit wouldn't work anyway. so barbarian cities would be ok. and add some chaos maybe. at least the barbarians should raze the city.
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Shadowlord
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quote: Originally posted by Ninot
there were roughly 5 tanks i believe, this wasnt recent.
Anyways, they all get to the city, and the infantry guy defends the city as if they were enemies. Kills all the tanks. I tell the dude to go to a city in the middle of nowhere, and it never happens again.
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Did the infantry take any damage at all? I'm suprised he wasn't killed by the tanks, considering there were 5.
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Egyptian
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California - The Promised Land
Feb 2002 time: 05:18
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I had something similar happen to me as described in the original post. I was playing on Regent level as the Egyptians, standard map, six other civs remain. THe year is 1788AD, and I'm one turn away from completing the final component of the space ship. The closest civ that I know of was the Indians, who had five components complete. I think the Americans were closer, but I couldn't plant a friggin spy. The turn previous to launching the ship, I figure I'll be a butt scab and nuke the entire world before leaving. I level Washington, and a few other capitals, and all the civs except one declare war on me. After firing off eleven ICBMs and three tactival nukes, I end my turn. The *!#@*! Space ship won't *!#*!*#ing launch. All the compontents were complete! I clicked on the "S" button on the bottom right of the screen but it didn't do anything, so I tried F10 - still nothing. I was never able to see the space ship again. I was only 20 turns away from a cultural victory, so I figured I'd wait it out. During that time. one of my cities that was about 4000 years old went haywire, and started killing any units that came close to it. It had two MEch Infantry in it, and they killed two other Mech Infantry, and four workers. I removed the units from the city and put a different unit in it. When the unit (mech INfantry) approached the city, it had to fight it's way into the city even though no one was there. No pop up appeared or anything when my unit moved into the city. The same turn, two of my nuclear plants melted down. I was able fend off all the other civs I was at war with, razed 10-15 cities, and nuked a bunch more. I eventually declared peace with all of them and switched back to democracy. When my cultural points went over 100,000 nothing happend! I was over 102,000 points! It was as if the victory conditions were disabled, but I KNOW that all victory conditions were on when I started the game. What the *!#*!@#! is going on! I finally gave up on that game.
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