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Adm.Naismith
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Milano - Italy
Oct 1999 time: 06:12
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Darkcloud, it seems to me yours it's a complex kind of "multiple research". I know in old ages researches are more related to single cities than nations, but in game terms...
Setting specific research for every city can be a nightmare IMHO: compute research points wanted for every research, then distribute them, then reassign tasks after every complete research... for 40 or 50 cities? 
Sorry, I won't like to do this.
Back to the root, we can like multiple research (more realistic IMO) or single research (good old Civ style, it requires a more defined choice of tech).
If we like multiple res., I vote for a "national" slider set, used to divide research point to only four branches (like SMAC) of blind research: Explore, Discover, Build, and Conquer.
Every slider can show how many turns are "guessed" before next discover. If your civ increase research points (via new cities, new wonders or new city facilities) we should have new points
a) evenly redistributed (easy to do but not very effective)
or
b) automatically assigned to the branch who will gain more, i.e. the branch where adding research point will reduce number of turns before next discover (or more near to this line). Of course, this apply assuming research points needed will increase as you research for more advanced discoveries.
This can work also without blind research, simply adding a "research selection box" near every slider.
BTW, if someone is ready to send a post about "multiple research is silly because dividing the tech points you have four research done in the same time than queuing them", please don't! 
With multiple research you can always change your mind about priority on research branch: if you fall in a war you can "freeze" every branch other than Conquer, then restart without losing your efforts when Peace time come back.
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Admiral Naismith AKA mcostant
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BRENNANonTHEmoor
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croton,NY, Westchester
Feb 2001 time: 05:12
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dark cloud lord is correct! that make that shiit much more realistic i like the idea, infact since i like it so much i will credit myself with thinking of it.
also i cant stand conservative bastarrds that are M'kay is it practical M'kay ahh it sounds good M'kay... SHUT YOUR FUCCING FACE UNCLE FUCCA
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Adm.Naismith
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Milano - Italy
Oct 1999 time: 06:12
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Swissy:
quote:

But then considering the time Firaxis has had the civ3 project, I doubt they will be adding anything to the game now.
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May be, may be not. No official tentative release date, yet, so who know?
Anyway, at the forum we often shot in the dark, but probably some suggestions are near enough to Firaxis CIV 3 model and concept that they can grab some little enhancement here and there without redesign from scratch the work already done.
They surely will tweak code often, until beta start, for better playability, balancing, more players funny... bug removal, too
I once red that SMAC border was added almost as a last moment feature, neverthless it's one of the great innovation over CIV 2 model, IMHO.
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Admiral Naismith AKA mcostant
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If there is any system of multiple research, a bell-curve will have to be added to the research cost, giving you smaller benefits the more research you but into one tech (which is the system I hope they implement). Otherwise there is no advantage to researcing multiple items over researching them one at a time (What's better getting 4 techs in 4 turns OR 1 tech in 1 turn for 4 turns?).
But I do hope they add a multiple research system, and in addition to the bell-curve, add some randomness so you have an "Estimated Time of Discovery" instead of knowing you'll have the tech in X turns.
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Adm.Naismith
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Milano - Italy
Oct 1999 time: 06:12
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I've got one! 
Trachmir, if you read few posts above you can see mine (a bit kidding):
quote:

BTW, if someone is ready to send a post about "multiple research is silly because dividing the tech points you have four research done in the same time than queuing
them", please don't!
With multiple research, you can always change your mind about priority on research branch: if you fall in a war you can "freeze" every branch other than Conquer, then restart without losing your efforts when Peace time come back.
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BTW, bell curve is interesting and realistic, maybe a bit difficult to understand for players (you make a choice and hopefully will have a consistent, straight feedback: if system act different many people will be confused or cry about bugs).
Estimated time of discovery is pretty nice, and I saw it mentioned in some old thread about Discovery & Tech tree. It should work two way: sometime you discover a bit in advance, sometime a bit later than original extimation. Is not a fundamental topic for Firaxis, but if they'll tweak the research model it should be considered as a nice touch.
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Admiral Naismith AKA mcostant
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