Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Wonders -- Harrison's timepiece
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
vanishpoint is offline vanishpoint
Settler
Pittsburgh, PA, USA
May 2000
time: 05:12
Post  Old Post 24-02-2001 01:12
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Wonders -- Harrison's timepiece Browse Apolyton AD-FREE

18th-century clockmaker William Harrison's invention might not stand as one of the great wonders in an architectural or sense nor evoke passions as a national symbol, but the tiny pocketwatch he designed had more of an impact on the world than many of the other wonder-nominated items/inventions.
Background: Navigators have always been able to determine their latitude by the position of the sun, but determining longitude was nearly impossible. Because of that, traveling the high seas was indeed risky business -- ships would arrive in a port only to find that they had sailed 1,000 miles of course. By devising a clock that could accurately keep time (the ultimate design only lost/gained a second or three over a couple months), Harrison gave navigators what had eluded them throughout mankind's sea-going history: the ability to pinpoint themselves exactly on a map. This not only leads to naval dominance but also trade advantages.
Anyone who's read Dava Sobel's "Longitude: The True Story of a Lone Genuis Who Solved the Greated Scientific Problem of His Time" or has seen the PBS docudrama on it would agree, I think.

Optimizer is offline Optimizer
Prince
Stockholm
Feb 2001
time: 06:12
Post  Old Post 24-02-2001 02:34
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Help yourself to an AD-FREE life

Well... accurate watches should rather be a tech.

Otherwise, it would be an interesting idea if ships in the pre-industrial game could end up in the wrong place after crossing the high seas, due to hard weather or erratic navigation.

------------------
90% of the casualties in a 21st century war are civilians. Join the army!

EnochF is offline EnochF
Prince
Seattle, WA
Jan 1970
time: 21:12
Post  Old Post 24-02-2001 04:24
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Full PM-box? Change here!

I'm still waiting to hear from Firaxis, whether the tech advances will be customizable to the point where I could, if I wished, include a "Clockwork" tech that has a civilization-wide effect on ships, for example, increasing movement by 1 or decreasing the chances that a trireme will sink away from shore. I think that would be the way to go, if anything.

vanishpoint is offline vanishpoint
Settler
Pittsburgh, PA, USA
May 2000
time: 05:12
Post  Old Post 25-02-2001 05:15
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Tired of ads?

quote:

Originally posted by Optimizer on 02-23-2001 04:34 PM
Well... accurate watches should rather be a tech.

Otherwise, it would be an interesting idea if ships in the pre-industrial game could end up in the wrong place after crossing the high seas, due to hard weather or erratic navigation.



That would be very interesting -- not only could your civilization be hampered in the obvious ways, but it could just as likely benefit -- after all, Columbus "discovered" North America by accident. Imagine if your ship destined for the port of an established trade partner ends up on an undiscovered land or one in which the civilization is friendly. Or not-so-friendly and decides to embark on its own conquest. Would be very interesting, but tough to incorporate in the game.

Oh, and you're definitely right -- it would be a tech advance. Been a couple months since I've actually had time to play the games and am a bit rusty. Sorry 'bout that.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:12.
Apolyton Time is 00:12.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0255 seconds (86.30% PHP - 13.70% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net