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FrantzX
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Think about it this way:
You start a new game and Germany starts off close to you. Before you're ready, they declare war and take a city. In the ensuing battles, you cannot reclaim the city and declare peace. Would you forget?
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Ninot
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Centre Bell
Nov 2001 time: 00:18
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quote: Originally posted by MosesPresley
Try this one on for size. I am trying for a spotless reputation this time around, playing as Persia. I had an ROP & an MPP with Rome and the Chinese. China attacks Rome and the MPP kicks in. Now I am at war with China. After the war, my ROP with Rome expires. I contact Rome to renew it and they refuse, citing that I previously broke my ROP with China. I had no choice in the declaration of that war as per the terms of the MPP!
Eventually I am able to negotiate an ROP, if I want it, with Rome, but the cost is exorbitant: 2 techs, thousands of gold and 3 excess resources.
The short answer to your question: No, in fact it seems the AI seems to remember the crap you did to them from the previous games. |
Actually, if you think of it, this is realistic....
Germany got dragged into world war one by having an MPP with the Austrian empire. At the end of the war, Germany got all those heavy restrictions and everything. Actually, from a US point of view, Germany got WAY to many restrictions in the post World War One era... USA's only great beef with Germany was that they used "unfair submarine tactics (namely attacking without surfacing)"
Germany was dragged into World War one... and sufurred the worst taxes afterwards. Of course, they LOST... that might have something to do with it all...
Also, an interesting tidbit. The assassination of Arch Duke Ferdinand could be seen as an act of terrorism. Austria wanted vengeance for the terrorism, and started World War oneby a chain of MPP's...
Now, everything up untill the vengeance against terrorists... doesnt that sound familiar? hmmm?
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