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Ninot
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Centre Bell
Nov 2001 time: 00:18
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Now, im playing Marla's world map, as the Iroquois. I discover the old (new) world before the USA or Aztechs do... and i imeadiately set up trades for horses, cuz America has none on Marla's map, as many must know.
Anyways, by this time, i have the tech for Knights, so im building Knights. I station my first couple in my capital and surrounding cities, so in case the USA attacks me, i have the best offensive units on the continent ready to strike at Washington....
and then, i realise something... not only do i have the best offensive unit on the continent... i have the only horses on the continent, and i just think of all the things i could use them for.
And one of those ideas is shameless tourism abuse.
"Come to Montreal to see North America's only horses! Come one come all."
Wouldn't that be great? For certain strategic resources, in certain circumstances, it would be awesome if they could be used as semi-luxuries, and tourism traps, doubling as culture flippers perhaps...
I dunno, maybe its just late, and im going crazy by watching China surpass me by landmass score... but i just think this would be a great (even if small) feature that could add alot to gameplay in the long run... more reason to drive to have monopolies.
Anyone else have some unheard/unthought of ideas?
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Ninot
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Centre Bell
Nov 2001 time: 00:18
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What about Religion? If there was a Religious aspect of the game... similar to Culture, but, in a certain sense, uncontrolable.
Like... Islam is sweeping through your empire, and you have no control of it...
and each religion has its own ups and downs...
so, lets say
Islam: 1 extra free military unit for every islamic city
Buddism: X more culture per turn for all Budhist cities without military presence in them
Christianity: uhhhhh... natural dedication to the wishes of one civ (ok... this example sucks, and its just my tired brain thinking of Rome and the Pope... so be it, its only an example)
So anyways.. i think this would ultimately be a civ4 idea, i dont think religion would fit into an XP, but who knows...
my thougts is all nations start with a civ-specific religions(Egyptian, Greek, Roman gods... Taoism for China (or is it Japan, im too tired))... and then religions are introduced at certain years (0 for Christianity, whatever year all the other religions came in... i really am tired, i just have to express this idea)
the civ specific religions would adapt to certain religions more quickly than others... so Roman to Christian faster than Persian would... Persian swiches to Islam faster than Rome would...
and then after all of the "natural" relgion flipping calculation is taken into account, certain game factors would cover the rest.
so, perhaps periods of anarchy... if a civ is religious or not... how big a civ is.. implement certain ways of forcing religion upon others.. (the inquisition... missionary work...whatever)
anyways, just my thought on how religion could work into civ
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