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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Creation > How to "wheel" units?
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kansai is offline kansai
Settler

Mar 2002
time: 05:18
  Old Post 31-03-2002 13:25
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How to "wheel" units? Tired of ads?

How do you "wheel" units in the editor so that they cannot cross mountain squares? Also, is there a way to prevent any unit from passing a certain form of terrain? Any help is appreciated.

SpencerH is offline SpencerH
King
Co-Ruler of my patch of land south of Birmingham Alabama
Feb 2002
time: 23:18
  Old Post 31-03-2002 18:39
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Wheeled is a flag that you check in the unit portion of the editor. I cant think of any other way to prevent movement across a specific terrain.

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:18
  Old Post 31-03-2002 22:44
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Increase Your PM Length

There's a window in the bottom left corner of the unit screen that has a list of abilities you can give to units. Look in there for the "Wheeled" ability, then Ctrl-click on it. Other than that, there's no other way to limit their access to a particular terrain.

jimmyh is offline jimmyh
Warlord
Sunny Old England
Sep 2001
time: 05:18
  Old Post 01-04-2002 04:54
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Remove this text

So how does it know that wheeled units can't go over Mountains, what if you remove the Mountain terrain what happens then?!?!?

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:18
  Old Post 01-04-2002 05:29
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quote:
Originally posted by jimmyh
So how does it know that wheeled units can't go over Mountains, what if you remove the Mountain terrain what happens then?!?!?


Ask Firaxis, they're the ones that programmmed that ability in the game, not me. And do you know of any way at all of removing mountains from the game? I could be wrong, but I suspect you know better than to ask silly questions like that. I'm not in the mood for having people try to pull my leg, sorry.

jimmyh is offline jimmyh
Warlord
Sunny Old England
Sep 2001
time: 05:18
  Old Post 01-04-2002 16:15
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Ok, maybe I do ask silly questions, I could have sworn that I saw an Add and Remove option on the terrain panel in the editor.

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:18
  Old Post 01-04-2002 20:27
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Put an end to popups!

And your point is?

Dan Magaha FIRAXIS is offline Dan Magaha FIRAXIS
Firaxis Games
The Metropolis known as Hunt Valley
Mar 2000
time: 00:18
  Old Post 02-04-2002 06:14 Visit Dan Magaha FIRAXIS's homepage!
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Terrain is one of those parts of the game that is not very tolerant of radical changes. Altering terraforming bonuses is all fine and good, but trying to add, remove, or do otherwise strange things to the terrain is ill-advised.

In other words, best to leave the mountains be. They like being mountains.

Dan

Alcatraz is offline Alcatraz
Settler

Jan 2002
time: 05:18
  Old Post 02-04-2002 09:07
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Since we have Dan's attention...

There also isn't a way to add a new terraforming option... is that a possibility in future versions of the editor? I'm thinking back to the Civ II post refrigeration terraforming. I'd like to be able to "urbanize" land around the city, and see residential/commercial/industrial structures pop up along with increased production of one type or another. It would give the map a better feel and reflect reality better IMHO.

kansai is offline kansai
Settler

Mar 2002
time: 05:18
  Old Post 02-04-2002 13:14
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so... Enter the AD-FREE zone

so if there is no way to make a certain terrain impassable by any unit, is there then a way to "wall" off the left and right sides of the map? That is, is there a way to prevent the wrap around effect? (pretend I want to make the world square instead of cylindrical)

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