Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ2-General/Help-Archive > science beakers catastrophy
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
shade is offline shade
King
of bribery.
May 2001
time: 06:18
  Old Post 31-03-2002 19:03 Visit shade's homepage!
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
science beakers catastrophy Lose 30 kilos (of popups)

this is a nightmare...my sciencecost almost doubled over 1 turn.
I know there are some threads about sciencecosts and how to calculate them,and some lists with numbers(wich don't look that correct to what I experience)

ok here is the case:
I'm playing on a big map(max coord I find are 159 and 124)
Diety,hordes,7civs. civ2.42
I'm supreme,most advanced and the purple civ is still alive.
I techgifted them every tech possible to gift.
Now I'm researching future tech 21 and the cost are about 10.000
beakers(yep that are 4 zero's)
last turn was 1963 and then my techcosts went up from 52beakers/tech to 55/tech(1962->1963) this change of turn(1963->1964) my tech costs went up from 55b/tech->90b/tech(almost double=> I missed my 1tech/turn but that's the least of my worries)

Is there anyone who has an idea of what the hell is happening?
If there is a max beakercost?
How techcosts evolve in the future tech section...

If you don't believe this just look at the screenshot
--> the beakers I produce are now produced by only 6 cities at 0%sciencerate,the reason for this was I wanted to boost my taxes to a max for a few turns so I could totaly switch to science in the year 1970 and get 5 or 6 tech/turn...but if things keep going on like this my tech costs will be so high by then even with all my resources it would only give me 1 tech/2 or 3 turns.
(estimated amount of resources/turn by then 35.000)

I think this is the thing that will make me stop my record attempt and start all over again(instead of going on for another month or 2 and getting nada)

Shade

Attachment: whaat.gif
This has been downloaded 108 time(s).

Scouse Gits is offline Scouse Gits

Emperor
Liverpool, United Kingdom
Nov 1999
time: 05:18
  Old Post 31-03-2002 19:54 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Civilization 2

Sorry - I don't think I have ever researched a Future Tech - so you have my sympathy, but not much else ...

shade is offline shade
King
of bribery.
May 2001
time: 06:18
  Old Post 31-03-2002 19:59 Visit shade's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Civilization 2


damn...I already put in the record-attempt thread my idea to finish up and start all over...I think that when I do I'll add a list of beakercosts for each tech invented.
(and start with the mongols or so just to get rid of the penalty)

Shade

La Fayette is offline La Fayette
King
albi, france
Oct 2000
time: 06:18
  Old Post 01-04-2002 14:46
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Suffering from ads?

AFAIK no one has yet studied the beaker counts for future techs thoroughly.
But IMO future techs are much less important than happy people when calculating high scores (and Ming and Rah and other high scorers have probably not optimised future techs in their own attempts).
So, if I were you, I would just go on (think how many hours you have already spent on this attempt!).

(anyway, it's up to you, I won't compete ).

shade is offline shade
King
of bribery.
May 2001
time: 06:18
  Old Post 01-04-2002 15:57 Visit shade's homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton or Terrorists Win

Yesterday in a little furie I almost bought the entire spaceship...then I quited just to calm down.
Now that I've regained some of my calm I desided to continue
even with less science bonus .

In the mean time I would like to collect all the knowledge there is about those beakercosts in this thread and get them sorted out into a few categories:

ABSOLUTELY SURE
( This stuff is absolutely certain,checked,double checked,tripple checked and checked it even a forth and fifth time to be sure.)
----------------------------------------------------------------------------------
*beakercost depend on #techs you have
*beakercost getpenalised vs Keyciv


PRETTY SURE

( We know this but it's still possible to have some minor flaws(somewhere around the 3th digit after the comma) )
---------------------------------------------------------------------------------



EDUCATED GUESS
( We think it is like this and there have been some tests that show it might be correct)
-------------------------------------------------------------------------------
*beakercost depend on mapsize


GUESS
(we think this is true although it's just an idea and not tested yet.)
--------------------------------------------------------------------------------



------------------------------------------------------------------------------------

those are some of the ones I could think of...
(I know there is something about it in the Great library but it seems not everything is correct)
Anyone anything that should be researched,that is known for a fact or whatever about those beakercost just put it underneath.this post will be updated each time we get some new info that is certain.(afterwards I might even compilled it to something usefull and put it in html to put it in the GL instead of the thread)

Shade

La Fayette is offline La Fayette
King
albi, france
Oct 2000
time: 06:18
  Old Post 01-04-2002 17:32
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
key civ Support Apolyton, buy Galactic Civilizations: Deluxe Edition

shade
I just reread the thread that samson started after his discovery.
The thread is named 'the key to tech gifting'. None of those who posted had anything to say against the basic formula (key civ is purple if you are supreme, and so on).
According to that, the best explanation for your 'beaker catastrophy' would be that your key civ got destroyed (or that the AI considered it destroyed). Did the catastrophy occur after a round number of future techs or some special event concerning your key civ?

Now, I just reread your post: you mention that the catastrophy occured while you were researching future tech #21. There is a very high threshold in beaker costs when one is researching tech #21 (mind you! not future tech!). This might be the explanation: threshold at tech #21 and same threshold at future tech #21.

shade is offline shade
King
of bribery.
May 2001
time: 06:18
  Old Post 01-04-2002 17:50 Visit shade's homepage!
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Re: key civ Tired of ads?

quote:
Originally posted by La Fayette
According to that, the best explanation for your 'beaker catastrophy' would be that your key civ got destroyed (or that the AI considered it destroyed). Did the catastrophy occur after a round number of future techs or some special event concerning your key civ?

they are quite alive at this moment(they are the only civ left and I take good care of them ,nothing special happened.

quote:

Now, I just reread your post: you mention that the catastrophy occured while you were researching future tech #21. There is a very high threshold in beaker costs when one is researching tech #21 (mind you! not future tech!). This might be the explanation: threshold at tech #21 and same threshold at future tech #21.

Ok I'll take a look...so if the above is correct the costs should deminish after the invention of this tech?right?

Shade

La Fayette is offline La Fayette
King
albi, france
Oct 2000
time: 06:18
  Old Post 01-04-2002 18:54
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Re: Re: key civ Avatar Enlargement: We've got the solution

quote:
Originally posted by shade
so if the above is correct the costs should deminish after the invention of this tech?right?
Shade

sorry, the answer is no.
The costs should remain high and even growing slightly tech after tech if the formula is somewhat the same for future techs as it is for 'ancient' techs (namely: # of tech researched * multiplier; the multiplier being equal to 24 for standard map IIRC)

DaveV is offline DaveV
King
USA - EDT (GMT-5)
Jan 1970
time: 00:18
  Old Post 01-04-2002 19:25
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Suffering from ads?

I think future techs can't be gifted, so this behavior makes sense in the the context of La Fayette's analysis (you have a 20-tech lead now, so the cost goes way up). The costs will only increase as time goes by; once again paraphrasing La Fayette, your best bet for pumping up your score lies in making lots more happy people.

Vlad Antlerkov is offline Vlad Antlerkov
King
Do you have Matt Stairs in your house?
Mar 1999
time: 23:18
  Old Post 01-04-2002 21:04 Visit Vlad Antlerkov's homepage!
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Lose 30 kilos (of popups)

Of course, those happy people can't fit into a small number of cities. So we build more cities. And the best way to do that is... ICS!

Seriously, Dave is right. You get fewer points per individual happy person, but the number of happy people is limited only by food production and the number of cities, whereas future techs restart at 256, going to zero and taking those Future Tech points with them.

shade is offline shade
King
of bribery.
May 2001
time: 06:18
  Old Post 01-04-2002 22:01 Visit shade's homepage!
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Re: Re: Re: key civ Suffering from ads?

quote:
Originally posted by La Fayette

sorry, the answer is no.
The costs should remain high and even growing slightly tech after tech if the formula is somewhat the same for future techs as it is for 'ancient' techs (namely: # of tech researched * multiplier; the multiplier being equal to 24 for standard map IIRC)


ok I understand it now...
quote:
I think future techs can't be gifted,


I know this for sure,tried it and except the foreing emmisary laughing("We don't need your pathetic science"or something like that) at me like I'm a complete moron,nothing happens.

quote:
whereas future techs restart at 256, going to zero and taking those Future Tech points with them.

I didn't have that risk,for me to get the 255 techs I need to get like 5techs/turn for the rest of the game(<50 turns)

Shade

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:18.
Apolyton Time is 00:18.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0368 seconds (88.31% PHP - 11.69% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net