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Adm.Naismith
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Milano - Italy
Oct 1999 time: 06:12
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Men, it's filling of Admiral out here 
Satellite main limits is... usually you end game centuries before they become available!
In SMAC, factions other than human almost never build satellite, don't mention proper use it.
If game AI can keep up the game for so long, I think satellite should:
quote:

1) recon satelites-makes all of the AI's moves visable to the owner
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This is a bit too much. I remember SMACX (I played only SMAC) has satellite that help visibility around (and defense of) city that launched it.
That's better, but don't model real use of satellites for Intelligence purpose.
My proposal: when you launch a satellite you must set witch city it will surveil (you can point to yours -for defense purpose - or enemy cities as well). Surveillance will extend on a large surrounding area (e.g. 5x5 squares). You can see enemy movement (only military units or any kind) inside surveilled area. I know real satellites surveil around their orbit, not in a fixed area: mine proposal is only a simplified model.
If you like more, you can set not only city, but any square on map as center of surveilled area. A view filter can show as "shadowed" any area under satellite control.
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2) communications satelites-gives all units +50% mobility (through unit coordination and rapid response times)
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You are speaking more about the GPS net here, because simple communication aren't so enhanced: +50% movement is acceptable for ground units, a bit too much for sea and air units, IMHO. Adding a square can be enough.
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3)ASATs-satelite killers
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SMAC has same units, and it use them instead of CIV 2 SDI city facility against nuclear missiles, as against other satellites (hope I remember right: as I mentioned AI never used them against me ).
Interesting topic, rank collegue .
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Admiral Naismith AKA mcostant
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tniem
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Hope College
Apr 2000 time: 00:12
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It seems for satallites to work that the game would have to include a 3-d world. What I mean is that satallites would fight in the outer circle of a 3-d globe that does not interfer with the actual earth.
This would be a layer that is higher than planes which would be higher than ground units and naval vessels which would be higher than subs.
While this adds more complexity I think it takes away from the overall fun and topdown model that has served TBS for years. It also would seem to make the game overly complex and impossible to play.
However if a satallite proposal would function I would be inclined to at least listen to what one has to say. It seems like this is an interesting possibility to say the least.
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tniem
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Hope College
Apr 2000 time: 00:12
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Admiral-
O.K. makes sense now. Thanks.
I guess the last concern I have with the idea is satellite killers. What would these be missiles from cities? Or other satellites that could attack other satallites?
Other than that, you guys have sold me that satallites could be a viable addition to civ III.
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