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lorddread
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Indianapolis, the Speed Capital of the World
Feb 2002 time: 23:18
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quote: Originally posted by Changmai Beagle
Actually I kind of like some of the suggestions........... I could really get into a game of mixed CTP, Colonization, MOM and EU - and perhaps even finish it this year. (Anyone remember the huge and detailed board game War in the Pacific?)
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I am a big fan of Colonization, CTP and the other Civ 3 (2.5?)
If you think War in the Pacific was big, you should have playe Operation Barbarossa. It was the biggest wargame ever created. Of course it depicted 5 million people fighting..... That could have had something to do with it.
I like the ideas for Civ4, and would like to throw a couple extra in.
1. Random Leader Abilities and more importantly Disabilities.
2. Leaders should not only be able to advance the building of a wonder, but also advancing a tech or 2.
3. Since America is already in CIV3 and Canada is simply the 51 state there is no need to include it!
4. Nations should have pluses and minus's for playing them. I was playing a game where the Zulu's sucked fighting but where more advanced than I was. I liked the original Civ where this was taken care of.
5. If you drop a nuke, all countries should immediately sue for peace.
6. Once the UN is created, it should be able to call up troops from your country to fight in another. ie Peacekeeping.
7. Trading of food to starving cities should be allowed.
8. If you have a nuke, other countries without them should not be allowed to attack you. This only makes sense
9. Along with the shopping mall idea, we can take that one step further creating a new wonder called Disney Land or the such. This draws people from other nations to yours, increasing that city's wealth.
10. Immigration. Workers from nations that are oppressive, or weak should be able to immigrate.
11. Spies need to be rethought. You should be able to have more than 1 in each country. They are currently used as a 1 shot thing. Just because one got caught doesn't mean that another is currently working.
Well thats it for now. Let me know what you think
Lord Dread
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Jon Miller
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quote: Originally posted by Stefu
Civ 4 shouldn't have cities! All squares just have populations and so on!
Civ 4 shouldn't have units! Armies should have real sizes!
Civ 4 should track every citizen's ethnic origin, so we can deal with 60% Zulus-30% Americans-10%Romans!
Civ 4 should have realistic leaders and dynasties, except for that part where leader realisitcally dies after 2 turns! |
those were ideas from the Civ3 list
Jon Miller
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Dienstag
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Brea, CA, USA
Feb 2000 time: 05:18
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bad suggestions:
* fix the overly-complicated combat system; remove hitpoints, and merge the attack and defend values into a single combat factor value.
* don't waste time trying to program a good AI. Everyone knows it's impossible. I think the laws of physics clearly show that an AI can only be good if it's traveling faster than the speed of light, so don't bother. Instead, focus on wicked cool battle animations!
* since the AI will be understandably bad, make sure that the game does not require more than, say, 10 decisions per civ per game. That will keep things balanced. Make sure this also applies to multiplayer games, in case one of the humans quits and the AI has to take over.
* to avoid problems like "It took 500 years to walk across my country!", you should entirely eliminate all references to years, and only display the turn number.
* more frequent reminders about building aquaducts/hospitals.
* I want more respectable advisors, like Pauly Shore, Jar Jar Binks, and a Chia Pet.
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Miznia
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Madison WI
Jul 2001 time: 23:18
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(I do see that some of these have already been posted, but...)
“If Civ4 is to Civ3, as Civ3 is to Civ2...”
Tech tree replaced with tech “line.” Techs are researched in the same order, and are granted to all civs simultaneously (tedious “trade” system circumvented).
AI’s ICS strategy is gone. All land is now divvied up right at the beginning, like in “Risk.”
Controversial Hit Point system is gone. Attack/Defense discrepancies between units have also been removed.
To collect taxes you need a Copper resource square.
Now, great leaders can also be converted into a tile improvement, added to a city as population, or catapulted as a bombardment attack.
Ships and Tanks now use abstracted mission systems just like Air units. But note that tanks cannot take cities, and ships cannot carry units.
17 Victory types (conquest, domination, diplomatic, cultural, religious, economic, tourism, nuclear, space race, evolution, transcendence, pacifist, architectural, health, legal, agricultural, tournament).
As soon you’ve met a victory condition, Civ4 suddenly closes.
Leaders are hideous claymation people (think “Gumby”), except that they’re all hot babes.
Population is now supported by gold instead of food: no more worries about whether such-and-such city can support how much population.
ZOC is still gone, and now you can “leap over” enemy units, too.
When units get promoted (to “veteran,” etc.), instead of getting another HP, they get another movement point.
Modern Era has 10 new techs, and 7 new spaceship components.
Units can’t cross rivers until Engineering is invented (no bridges; this is realistic).
Under Democracy, as war weariness increases, cities will flip to random AI civs instead of rioting.
Captured cities revert even when razed.
Miznia
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Dr Strangelove
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I say forget about it. Bad programming has killed the TBS genre. Evidently this less popular form of game attracts the incompetents in the design field. Let's just hope that there never will be a Civ 4.
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Coracle
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quote: Originally posted by loinburger
A new city improvement, "The Vomitorium," can be built around the same time as the Colisseum becomes available. The Vomitorium is a cultural improvement that also wastes food resources. It also allows you to develop a new weapon, "Projectile Vomit," . . . |
A city improvement could also include Roman-style public toilets where men and women squeeze in next to each other to relieve themselves and then clean off with the public sponge-on-a-stick in the big buckets.
It could foster a feeling of togetherness worth one Happy face.
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Hurricane
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Arctic Hill
May 2001 time: 07:18
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quote: Originally posted by Miznia
As soon you’ve met a victory condition, Civ4 suddenly closes.
Leaders are hideous claymation people (think “Gumby”), except that they’re all hot babes.
ZOC is still gone, and now you can “leap over” enemy units, too.
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More ideas:
* Nuclear meltdowns can somtimes spawn a "The Hulk"-unit, a green warrior with ridiculous A/D and HP values.
* During the modern age, barbarians sometimes pop up in cities, but are instead called "King Kong", "Godzilla" or "Velociraptor".
* To get rid of the spearman beats tank discussions, all units in the game are called "generic attack unit 3", "generic defense unit 9" or "vessel mark 3".
* The animated leaders are now a game in the game. Instead of just the heads, they are whole persons. To make a deal, you have to fight the other leader (a la Mortal Combat) and the better you beat him, the better deal you get.
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Tormund
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quote: Originally posted by Stefu
Wouldn't it be c00l if Civ4 was in real time?
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I can see it now...
I bought the product last year and I'm currently up to the year 3999BC. This game is really starting to get interesting. I've just managed to survey the site of my first city. This civ will really be kicking in about 5000 years.
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SKILORD
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Live free or Die
Mar 2002 time: 05:18
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quote: Wouldn't it be c00l if Civ4 was in real time? |
no... i hate real time strategy games
How about bringing back CTP space unit's + cities and water cities. What's more the FAR superior saving system in CTP. i ALWAYS loose my files with the Civ3 nonesence
Last edited by SKILORD on 04-04-2002 at 23:31
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Tormund
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A map could contain a number of Natural Wonders (maybe seven) that offer advantages much in the same way as the Great Wonders. The Natural Wonder just needs to fall within the boundaries of a city.
The Natural Wonder would have an economic benefit (tourism) and a happiness benefit (pride). As the world's population grows, the benefit (money and happiness) of having control of the Natural Wonder increases.
I don't see why this wouldn't work. It would also provide another objective.
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Tormund
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The next version should be called "Survivor Civilization".
It should have a vote say every 100 turns to vote off a civ. The civ with the most votes against it is eliminated and the spoils are divided up among the remaining civs.
It should have a different goal between each vote in which a civ gains 'immunity' from the vote. Say you have to build The Great Wall Wonder OR you have to defeat the most barbarian units when hordes of them start to roam the land OR you have to be the one holding the city which controls the 'special' tile.
It should have the ability to sell/trade your vote to another civ.
It should have the ability to steal a civ's vote and make it your own through espionage. ie Replacing their delegate to the vote with a clone that has been programmed with your instructions.
I can see this all coming together now. I just hope there wont be any copyright issues.
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