 |
|  |
 |
|
Pingu:
|
 |
Exeter, England
Jan 2001 time: 05:12
|
|
I know this is far too late to actually have an impact on the development of CivIII, but I would like to see units which vary not just by technology, but also by the Civ which produced it.
For example, you could have a Eruopean stlye 'theme' of units, which would affect mostly the appearence of the units, and to a limited extent, the type of units available.
Also, you'd get a Arabic, Asian, African, Indian, Native American(North and South too?), Steppes( Mongols and perhaps Chinese) and a few barbarian 'themes'.
These themes would be VERY different in appearance at the start of the game, 'Europeans' fighting 'Native American' would look really interesting....
As the game progresses, more technological units would begin to converge onto a single, Utility oriented look. No bones and feathers for decoration, just combat fatigues...
By the Genetic age (sorry a CTP reference....) teh units would be more or less identical, although perhaps with different colored camoflage for desert cultures and Northern cultures....
The appearence of theses 'themes' shopuld be based on historical things as much as possible.
e.g. Europeans would look like, say, Celtic warriors, Pikemen, Muscateers etc.
Not much of a difference in the Renaisence units onwards for the European theme, although the early units would be quite different, with there defensive units looking like more Norhtern European rather than (Greek/Phonecian) Phalanxes. Their offensive infantry would be knights on foot, not Samurai.
For more unusual 'themes', and those which were dissolved into the Western European forms in OUR history, some imagination would be needed. For example the Native American warriors and cavalry would be historical, but what would a Native American Muscateer look like, if they had invented gunpowder themselves, and not been conquered???? Pretty cool I'd say, getting practical and uniformed, but still decorated with feathers and fetishes (as in spirit items, not kinky leather boots, although that would make a good 'modded' theme all by itself ....)
Anyway that's more or less it, although....
Which theme each civ prouduces would be dependant on:
a) the Civ name
b) Lattitude of Civ's origin, so you wouldn't get African style units attacking you from the poles... This might imply some lattitude based restriction on a Civ's starting locations....
Pingu:
|
|
|  |
 |
|
|
Hmmm, I like the idea. I found it a bit silly in CTP for instance when the French attacked me with samurai. Having units 'themed' towards their particular civ would be nice and make a lot more sense (though obviously not essential).
|
|
|  |
 |
|
|
I agree whole-heartedly, but to ease the burden of civ3's artists (and our own memories), I suggest there be only 4 or 5 different types - that are tied to the "architecture type" of the civ. It would simply be too much to ask for an entire set of units for each civ in the game!
|
|
|  |
 |
|
|
Actually, I like the idea of tying the unit appearance to architecture. Come on, a Zulu spearman versus a Roman legion isn't that confusing (both ancient infantry units). A medieval Arab horseman versus a Teutonic Knight won't confuse anyone either. Besides, by the time you get to cavalry, cannon, and riflemen, everyone looks about the same. Main thing with this idea is to have enough but not to many architectural styles (balance, balance, balance!).
[This message has been edited by Mister Pleasant (edited February 24, 2001).]
|
|
|  |
 |
|
Biddles
|
 |
Melbourne, Victoria, Australia
Mar 1999 time: 05:12
|
|
quote:

Originally posted by airdrik on 02-22-2001 12:09 PM
No, no, no, Biddles, you have it all wrong. Your civ would have a trimeme that looks like a viking longboat, and over there the Romans have a trimeme that has a different shapped hull and different designes on it's sail. Also your standard infantry looks like the civ 2 barbarian while their standard infantry looks like the civ 2 legion. Both units have the exact same atributes, just different pics.
I like it it gives other ways to distinguish between civs, as well as allows you to have japanese samuri rather than japanese european knights.
 |
Sorry, I didn't explain myself well. What I was meaning was when that funny looking boat comes up to you, you'd be sitting there goign "Well is it a trireme or a longboat". You don't know which it is (it might have trireme stats but might look like a long boat, or a junk or something and you don't know what it does). (This doesn't mean I'm against the idea)
|
|
|  |
 |
|
|
A very good idea. I like it and yes it is candy, that is why I like it.
------------------
|
|
|  |
All times are GMT. The time now is 05:12. Apolyton Time is 00:12. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|