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Stormhound is offline Stormhound
Prince
New Jersey
Jan 1970
time: 00:18
  Old Post 03-04-2002 04:42
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The NDA only applies to things not made public by QS/Infogrames. Once the game comes out, I'm no longer bound on the things in it. A review would be quite possible, and Dan Quick has already accepted my offer to do one.

I'll hang around this board, and if someone like Sencho posts the updates I may well comment on them (depending upon whether I feel I have a clear enough picture of where they're heading...I had enough fights on Delphi with people who didn't know the whole picture that I don't want to be one again).

I'll make one other comment regarding the layoff...or more properly, ask an open question and leave the thinking to you folks. What are the odds that the lay-off of one person (who made $40K/year and had no benefits save one paid vacation day per month) will be sufficient to cure the financial crunch? My wager is still on the game seeing store shelves, however.

(And a comparison to yin26...hmmm, is that really a nice thing to say about him? )

SnowFire is offline SnowFire
Emperor
New York City, NY
Jan 1970
time: 00:18
Arrow  Old Post 03-04-2002 04:50 Visit SnowFire's homepage!
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Hmph. Seems like your request not to have this a news item wasn't respected. Oh well. And did anybody else note something odd about the line "No replacement for Stormhound has yet been announced?" Isn't the whole point of a layoff not to replace the position?

And as for whether that will save things completely, no, it won't, but it will save some money- money they don't have to go into debt over. Like I said earlier, maybe they'll cut "non-essential" personnel now, and then try and hire you/the position back if the game makes enough money to try and make a new game.

This is of course said with no knowledge of the politics involved. If you told somebody at Inforgrames that their father was a hamster and their mother smelt of elderberries, well...

Anyway, good luck with your job search.

13Matt13 is offline 13Matt13
Chieftain
Confusion, USA
Apr 2002
time: 05:18
  Old Post 03-04-2002 05:12
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Who was yin26?

loinburger is offline loinburger
Emperor
Sweet Sauce Jones
Jul 1999
time: 00:18
  Old Post 03-04-2002 05:42 Visit loinburger's homepage!
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quote:
Originally posted by 13Matt13
Who was yin26?


Not "was." He's a civer who gained notoriety on the Civ3 forums for criticizing the bejeezus out of the game.

Stormhound is offline Stormhound
Prince
New Jersey
Jan 1970
time: 00:18
  Old Post 03-04-2002 07:40
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To the contrary...Dan Quick contacted me personally to get permission for what could and couldn't be said, and promised not to make a link to this thread. I didn't want to throw my entire first post out as a "news item", and that has been respected.

ravagon is offline ravagon
King
Australia
Sep 1999
time: 13:18
Post  Old Post 03-04-2002 08:45
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Condolences on the lay-off. Never a pleasant experience
[And what Leonidas said]


quote:
Originally posted by loinburger
Not "was." He's a civer who gained notoriety on the Civ3 forums for criticizing the bejeezus out of the game.


yin was always notorious. Neither does he restrict his "insights" to civ3.

child of Thor is offline child of Thor
Emperor
UK
Jan 2002
time: 05:18
Post  Old Post 03-04-2002 15:03
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Got spare money?

A while back i prepleged purchase of Moo3(yes i know its a stupid thing to do, but i was making a point), which was based on the way Stormhound particularly, and the guys at Quicksilver had been open and frank with us all. Now i just don't know. Looks like i might have to wait(like i'm waiting for Civ3 to get MP). Maybe the way games are produced today is just not the right way to go about it?Although i'm not sure how else it could be done. Yin was ok(he was warning us of just this kind of thing), just got a bad rap.

Stormhound is offline Stormhound
Prince
New Jersey
Jan 1970
time: 00:18
  Old Post 03-04-2002 20:07
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Computer gaming has followed the classical life-cycle pattern of most industries:

Once upon a time, games were lovingly hand-made by dedicated (not to say obsessed) individuals who wanted to squeeze every ounce out of a computer. The games were not infrequently self-published, packaged in ziploc bags with cheaply printed manuals, and put on as many store shelves as could be reached. The quality varied enormously...some games were gems, some were trash.

Needless to say, these games made money. Business people...whose job it is to come up with ways to make more money...noticed. They pumped in money to improve production values, do advertising, provide support. The number of companies (both developers and publishers) mushroomed as more people saw the money to be made. The market became saturated with products, as it was the quantity (not the quality) of games that changed.

Businesses hit hard times, because with so many choices the consumer could now be more selective. Putting out games became riskier, because the cost was great and the returns sometimes just weren't there. Publishers demanded more and more control over the content, to ensure that they got a product that THEY wanted that would minimize the chances of a big flop...not to say that there aren't still some big flops. The industry is contracting right now, and probably will for a while. The publishers have a tight hold on what gets out, though the internet is helping to change that. The common consumer, however, still depends upon the store shelves and packaging, where much net-published software is never to be seen (unless it gets lucky, becomes a smash hit, and gets bought...just as lucky starter companies in other industries sometimes are).

Oversimplified, yes. And I don't deny the publisher's right to make money (after all, they're risking theirs). I'm as capitalist as the day is long. But the focus has shifted. Software is no longer a cottage industry...it's big business, just like cars or computers or appliances. Anyone who wants to believe otherwise is an idealist; anyone who does believe otherwise is suffering from a misguided sense of reality.

QS is up against that reality, and my job status is one of the effects of that. There will be others. It's not the direction that's in doubt, it's the destination.

RealTimestopper is offline RealTimestopper
Settler
Canada
Apr 2002
time: 05:18
  Old Post 03-04-2002 20:24 Visit RealTimestopper's homepage!
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quote:
Originally posted by Stormhound
And hey, MOO3 might turn out to be a good game. You can count on getting my honest opinion about it either way...


I believe I mentioned this before.
That I remember MOO3 being a good game. Not great but good.
LOL!!!

190 days until end of third quarter.

child of Thor is offline child of Thor
Emperor
UK
Jan 2002
time: 05:18
Post  Old Post 04-04-2002 02:03
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quote:
Originally posted by Stormhound
Computer gaming has followed the classical life-cycle pattern of most industries:

Once upon a time, games were lovingly hand-made by dedicated (not to say obsessed) individuals who wanted to squeeze every ounce out of a computer. The games were not infrequently self-published, packaged in ziploc bags with cheaply printed manuals, and put on as many store shelves as could be reached. The quality varied enormously...some games were gems, some were trash.

Needless to say, these games made money. Business people...whose job it is to come up with ways to make more money...noticed. They pumped in money to improve production values, do advertising, provide support. The number of companies (both developers and publishers) mushroomed as more people saw the money to be made. The market became saturated with products, as it was the quantity (not the quality) of games that changed.

Businesses hit hard times, because with so many choices the consumer could now be more selective. Putting out games became riskier, because the cost was great and the returns sometimes just weren't there. Publishers demanded more and more control over the content, to ensure that they got a product that THEY wanted that would minimize the chances of a big flop...not to say that there aren't still some big flops. The industry is contracting right now, and probably will for a while. The publishers have a tight hold on what gets out, though the internet is helping to change that. The common consumer, however, still depends upon the store shelves and packaging, where much net-published software is never to be seen (unless it gets lucky, becomes a smash hit, and gets bought...just as lucky starter companies in other industries sometimes are).

Oversimplified, yes. And I don't deny the publisher's right to make money (after all, they're risking theirs). I'm as capitalist as the day is long. But the focus has shifted. Software is no longer a cottage industry...it's big business, just like cars or computers or appliances. Anyone who wants to believe otherwise is an idealist; anyone who does believe otherwise is suffering from a misguided sense of reality.

QS is up against that reality, and my job status is one of the effects of that. There will be others. It's not the direction that's in doubt, it's the destination.


Exactly my thoughts on this too. The only resonably high profile 'cottage' games producer i can think of is shrapnel games(they of Space Empires fame) and they are mail order only, at least i haven't seen Space Empires IV on the shop shelves in London.
I think games producers/publishers could be making a big long-term mistake. They are trying to sell computer games like music cd's/DVD's. This seems IMHO like the wrong approach. The obvious one is that a music cd costs £14, a game £29-39. So for the guy on the street you can blow £14 on an 'average' cd listen to it a few times, stick it on your shelf and think oh well. You can do exactly the same for a video game - it just cost's 2-3 times as much. This is important when most pc users are technology-savvy and may know how to find or pirate software.
Another difference is exposure to the product. TV/Radio are perfect for music and you can watch/listen and find out which songs/artists you like. Games don't really have this outlet, ok there are websites and magazines, but not everyone is online who buys games and £5-6 a magazine is not cheap.
So games compared to music have less mass exposure but higher off the shelf cost.
This would be fine if the product was generaly good and people knew that games from such and such a company were nearly always good(This used to be the case). But its a very faceless industry now and even the mighty names seem to fall(Civ3?CTP2?etc). So in the face of rising piracy(which is bad - i always buy originals) and diminishing returns you would think that it was in the publishers interest to ensure excellent quality and try to build their names and reputation. I'm sure if people knew they would be getting good value they would show their support.
Its a vicious circle in which the stakes are so high(finacially) that more and more often it seems no-one ends up the winner. This is not a whine so much as a statement from the buyers end(I've been buying games since the 80's).It's how it is. The end result is that i buy less games these days, maybe 2 or 3 a year compared to upto a dozen 5+ years ago. I probably am not the only one.
I am extremely carefull when buying software now, there have always been bad games - we just seem to have a higher proportion of them now, mostly due to rushed final stages of production(which is i'd imagine always the case to some extent - but it's getting beyond reasonable). So i think the only way to reverse the situation is to make/allow more time for the games production to ensure you get a great,and as near as finished product. Patches are fine, it's just quite obvious when the problems are more serious. Heck you could even lie to your programing team and set a dummy/false release date, keep the pressure on to make that date but have a saftey margin already factored in. These are all just my opinions, i've never produced/published a game(I did get a 5 line program published once in a magazine ), but i feel something needs to change, at least if the games producers want to start getting more of my money again

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:18
  Old Post 04-04-2002 04:40
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quote:
Originally posted by child of Thor
The end result is that i buy less games these days, maybe 2 or 3 a year compared to upto a dozen 5+ years ago. I probably am not the only one.


How familiar that sounds.

On the Stormhound - Yin26 comparison:
Yin26 makes well-thought-out insights on whatever he happens to be talking about, and then spends the next 4 or 5 pages in a flame war with several posters.

Stormhound on the other hand makes well-thought-out insights on whatever he happens to be talking about, and then spends the next 4 or 5 pages answering other questions by several posters.

Not much similarity

Stormhound is offline Stormhound
Prince
New Jersey
Jan 1970
time: 00:18
  Old Post 04-04-2002 05:07
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Now cut that out...hounds aren't supposed to blush.

Master Marcus is offline Master Marcus
Prince
Quebec, Canada
Jan 2000
time: 00:18
Post  Old Post 04-04-2002 07:41
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Good luck Stormhound , and my hat is off to you for the good time you have shared with us here in this forum for providing us helpful answers to the point.

Zealot is offline Zealot
King
Lisboa, Portugal
Jun 2000
time: 05:18
  Old Post 04-04-2002 08:19
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quote:
Originally posted by Stormhound
Beyond that, I'm going to resist the urge to rant. It would be useless to be angry now, and I need the energy to hunt for a job.


You probably know this site already, but I thought it was still worth a shot. It has several job offers for the gaming industry.


http://www.gamasutra.com
You need to register to see the job list, though. But I don't see that a problem to anybody.

I wish you the best of luck in your search Stormie. And I wish you stay here with us as long as you like us, as we like you!

Edit: No job offers for the Missouri state though...

Sencho is offline Sencho
Warlord
Santa Barbara, CA
Nov 2001
time: 21:18
  Old Post 04-04-2002 09:09 Visit Sencho's homepage!
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Fortunately/Unfortunately he just moved to New Jersey for his pending nuptials.

Zealot is offline Zealot
King
Lisboa, Portugal
Jun 2000
time: 05:18
  Old Post 04-04-2002 09:17
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Oh, I thought it was just temporary, and that he might return at any time.

Spaced Cowboy is offline Spaced Cowboy
Emperor
Dallas TX
Nov 2001
time: 23:18
  Old Post 04-04-2002 21:49
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As far as buying games is concerned, this is my strategy.

I rarely if ever buy games when they first come out. Civ3 was the first exception in a long time and I was clearly disappointed after the newness wore off.

I usually wait until the game has experienced the "price drop" that all games do and is in the bargan bin. This means that I can still buy many games and by that time know if they are good or not.

This also means that my PC does not need to be state of the art.

BTW, MOO3 is one of the games that I will consider buying new; however, I will wait until it has favorable reviews, both by the pros and the real critics on this forum!

RPM

COND0010 is offline COND0010
Settler
Minnesota
Apr 2002
time: 05:18
  Old Post 05-04-2002 15:01
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>>> Stormhound on the other hand makes well-thought-out insights on whatever he happens to be talking about, and then spends the next 4 or 5 pages answering other questions by several posters. Not much similarity. <<<

Hmmmm....

'Hound does have his mortal moments though, Guys.

Right Stormhound?

jgc

Imran Siddiqui is offline Imran Siddiqui

Deity
The Potterverse
Jan 1970
time: 00:18
  Old Post 05-04-2002 15:29
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Damn!

Moo3 was a game I was watching from the outside (ie, not posting much on these forums). Now my faith in this game is very low. It seems the big-wigs are deciding to cut things so that it can be out by this summer. IFP's being cut is inexcusable... I mean, it'd be like Civ3 deciding to cut strategic resources midway through development. Such an important part should NEVER be cut out like that.

Oh well... guess I can always wait for Morrowind.

loinburger is offline loinburger
Emperor
Sweet Sauce Jones
Jul 1999
time: 00:18
  Old Post 05-04-2002 20:16 Visit loinburger's homepage!
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quote:
Originally posted by Imran Siddiqui
Oh well... guess I can always wait for Morrowind.


I've got high hopes for that one. Having the game be released simultaneously on the X-Box and PC helps to guarantee that it won't be a bugfest like Daggerfall was.

timorange is offline timorange
Settler

Apr 2002
time: 05:18
  Old Post 06-04-2002 00:31
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test

GodKing is offline GodKing
Emperor
Detroit
Feb 2002
time: 00:18
  Old Post 08-04-2002 22:21
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Stormhound - condolences and good luck.

We appreciate all the info you have given us and hope that when and if you can that you will continue to share with us the "insider perspective" on things.

Just wondering how far along was the development if the decision to cut IFP was still possible. I would guess that it would of been so integrated that there would be more work to remove than to fix/adjust/whatever at this point. Not being a programer I realy have no first hand knowledge of this, but WOW.

Even with all these "last minute" changes, I will probably still be one of the first to purchase as I am a fan of MoO 1 & 2.

Thanks again stormhound. See ya on the boards.

TCO is offline TCO
Emperor
Richmond, VA
Jan 1970
time: 00:18
  Old Post 15-04-2002 23:34
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quote:
Originally posted by Stormhound


That means that I'm no longer the "voice of QS" around here. While I may pop in from time to time, there's going to be less and less that I can really say that's meaningful with regard to how the game is progressing. Since I rarely like to speak without something useful or entertaining to say, that means I'll pretty much be shutting up. Ex-Assistant Designer of MOO3


Do not underestimate the entertainment involved in having our prurient interests satisfied by an insider. Or the real informational benefits from having an insider perspective.

(I used to watch Joe Theisman do Washington Redskins games. he could still read the signals and give insider info several years after leaving. He had to catch himself and dummy things down sometimes...because lots of people don't like that much insider insight...but I LOVE IT!!!)

Stormhound is offline Stormhound
Prince
New Jersey
Jan 1970
time: 00:18
  Old Post 15-04-2002 23:47
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Doesn't matter...IG had their man give me a call asking for me "to soft-key it" on Apolyton until the game came out, as a "personal favor" (or as an NDA'ed person, which was also mentioned). But he did say that I could say whatever I wanted to after the game came out...

Anyhow, if you don't see any comments from me regarding any future news on the game, you all now know exactly why that is.

TCO is offline TCO
Emperor
Richmond, VA
Jan 1970
time: 00:18
  Old Post 16-04-2002 01:33
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quote:
Originally posted by Stormhound
Doesn't matter...IG had their man give me a call asking for me "to soft-key it" on Apolyton until the game came out, as a "personal favor" (or as an NDA'ed person, which was also mentioned). But he did say that I could say whatever I wanted to after the game came out...

Anyhow, if you don't see any comments from me regarding any future news on the game, you all now know exactly why that is.


Oh I totally understand that, Stormhound. If you can't talk that is understood. Just don't imply that you don't have juicy gossip when we know you do!

Zealot is offline Zealot
King
Lisboa, Portugal
Jun 2000
time: 05:18
  Old Post 16-04-2002 02:01
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quote:
Originally posted by Stormhound
But he did say that I could say whatever I wanted to after the game came out...



Another reason for me to be quite expecting about the release of the game!

Straybow is offline Straybow
Emperor
SG(2)… gone but not forgotten
Jan 1970
time: 23:18
  Old Post 16-04-2002 21:43 Visit Straybow's homepage!
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quote:
Originally posted by Stormhound
But he did say that I could say whatever I wanted to after the game came out...

MOOOahahahahaaaa!

TCO is offline TCO
Emperor
Richmond, VA
Jan 1970
time: 00:18
  Old Post 25-05-2003 06:31
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quote:
Originally posted by Stormhound

...

Thanks to those of you who've written (publicly or privately). I'm sure I'll hang around here, there just won't be much to say. At least I'm not prohibited from posting to boards, like Alan. (Another bit of now-public info, this from the Delphi board.) I won't go back to Delphi, though...I really don't care to live under Rantz and Cory's thumb, and right now they're doing damage control from yesterday.

[b]...[/]

And hey, MOO3 might turn out to be a good game. You can count on getting my honest opinion about it either way...


1. Ok, it is out. You promised your honest opinion. DISH!

2. What is the living under Rantz's thumb thing?

3. Don't you think they deserve credit for getting the thing out? How behind schedule did you/Emrich make the project? Wasn't there a problem with the designers not considering codability?

TCO is offline TCO
Emperor
Richmond, VA
Jan 1970
time: 00:18
  Old Post 25-05-2003 06:32
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quote:
Originally posted by Stormhound
My honest opinion is that I don't know how the game will end up, nor am I likely to know prior to it hitting the shelves. I've already seen enough stuff that I cannot discuss (because it isn't public) that I'm concerned.

If you want to stack that against the unqualified endorsement I gave the game early in development, or if you want to stack it against my recent departure from QS, you may do either (or both). I don't give a fig whether anyone believes me right now, because the truth will be self-evident when the game is released and you'll be able to weigh my words then.

Truth?


Ok. Give me some scoop to wiegh your words...

TCO is offline TCO
Emperor
Richmond, VA
Jan 1970
time: 00:18
  Old Post 25-05-2003 06:36
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quote:
Originally posted by Stormhound
Doesn't matter...IG had their man give me a call asking for me "to soft-key it" on Apolyton until the game came out, as a "personal favor" (or as an NDA'ed person, which was also mentioned). But he did say that I could say whatever I wanted to after the game came out...

Anyhow, if you don't see any comments from me regarding any future news on the game, you all now know exactly why that is.


ok...so dish now.

 
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