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chaucer
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Yeah, I just did. 100,000 point cultrual victory on warlord. I expanded like rabbit all over my continent. I ran into the Aztex and they went to war with me. I was a little light on military at the time, but had aroung 15-20 cites. I moved from infrastructure to war. sent about 20 horses down on them and after the dust cleared I had the whole continent to myself. I was playing on a large map. There were three continents 2 small (with the Iriquois and Egypt, 1 medium large with me and the Aztec, and 1 huge with England, Rome, Germany, Russia, Zulu, Babylon, and Persia.
I was very lucky in the start as my capitol was built right next to 3 cows. I was very lucky with the starting location! It can be done. you just have to expand really fast to do it. I was able to fit about 50 ciites on my mainland. Pumped culture and military. Egypt built a city right in the middle of my empire so war started with them and I took their continent. Pumped culture and infrastructure there.
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rpodos
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Arrian,
I haven;t understood resource denial like that, even though Aeson keeps referring to it.
Don't the AI civs just come up and build cities there anyway?
R
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chiefpaco
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Canada
Feb 2002 time: 00:18
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I think the Americans get one of the best combination of traits in the game: expansionist-industrious. This means you have scouts & fast workers that give you:
- A quick map so you can plan where your cities will go.
- Speedy workers to quickly lay down roads to the places you plan for your cities.
I find my empire is always best designed and developed most quickly while playing as America. More importantly, it gives you help in the beginning of the game, a time when it is most difficult to keep up to the fast AI expansion.
Their UU comes late & while it is not that dominant, it can trigger a GA in the modern era. Therefore, you have an advantage early and late.
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Txurce
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Santa Monica CA USA
Mar 1999 time: 05:18
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I played the Americans once on Monarch, and found myself on an island that negated their expansionist benefits. I won the Space race anyway, using a horseman rush to build a decent empire, and then going pure "builder." I think if you set your mind to beating a neighbor early and have the time to build enough horsemen or archers, you almost always win that first war.
In the mid-game, could you have had a defense that could have withstood the Riders? Did you have knights? Regardless, it seems that you were well past that point, and feeling like you were doing well in modern times, until the roof caved in. By then, any prior disadvantages that the Americans had are long gone, and being industrious is probably one of the two most meaningful modern-day traits (along with commercial). Did you focus on a cultural or Space race win, or were you having fun with your modern-day military at the same time?
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Coracle
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Yes, the Americans can win.
Just Edit the useless F-15 UU into a "Minuteman" unit - a fast musketeer with a '2' MP but no cavalry-style ZOC.
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Travathian
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Chandler, AZ, USA
May 1999 time: 21:18
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Americans own large/huge maps, unless its all islands.
Simply put, build scouts, at least 5. These five will basically do all of your ancient era research and get you a small army of warriors. Set science to 0 and keep your people happy and the $$$ coming in. Save the money for the switch to Rep, you'll need it.
Second, never trade your map. Once you trade it, everyone will know where to find you. Only other expansionistic civs will have decent maps until midgame.
Unless you've modified corruption, ics wont work. You still want to expand like crazy, especially towards luxaries and resources, but not ICS.
Get workers working, remember they are a key bonus. I usually snag an early game worker and just start roadbuilding to the nearest civ, by the time he's close, I'll have an attack group ready.
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bigvic
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Columbia, S.C.
Nov 2001 time: 00:18
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Build several scouts. Send them out all over the place, followed by a warrior or two when possible. Hit every goody hut you find. Kiss AI ass early if at all possible. If you are forced to war, build well balances defensive kill stacks consisting of defensive, offensive and bombardment units. Wait for the enemy to exhaust himself on you then take some cities, but do not go "a bridge too far". Build lots of roads - use interior lines defence. Try to get the great lighthouse early, if not, still build galleys & ships, sendind settlers & explorers (any unit will do) out to find colony sites. Keep expanding as much as possible, but make your homeland an impregnable hedgehog. Utilize your industrious nature to develop the hell out of your empire, trying to find choke points to defend w/ massed bombardment units, defensive troops, with fast strike forces on roads/railroads behind to "get 'em" when they weaken. Concentrate on science wonders - try to put them in one city. Newton's U., Copernicus' Observatory, & Seti in a city w/ a libray and university pump out some research. Maximize productivity. Go for the Hoover dam. You can do it, just have too think long term.
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roalan
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Newton,Ma.U.S.A.
Nov 2000 time: 00:18
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Use Marla's Map without Aztecs. Youu cant lose. You can own North and South America before any one discovers them.
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petey
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I usually play as Iroquois, so the Americans are generally right next to me.
One thing I've found out about them is that they build a lot of cities quickly, but are not strong militarily until later in the game.
If you want to play as them, then, the key would be to keep everyone happy with you until at least the middle ages. At that point, you should be able to match everyone else and win the game.
If you start a war too early as the Americans, you're probably toast.
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