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yaroslav
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Madrid, Spain, Europe
Jun 2001 time: 06:18
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quote: Originally posted by Henrik
But what about the poor mac user 
Unless you code it in java (which theoretically should make it compatible) you'll have to port it for the mac, and well, somehow I don't find that very likely |
Well. I don't know what language I will use: Java and C++ are my favourites. Java has the adventage of portability, but a Java Application need the Java Virtual Machine, and I don't know if all users will download 6 MB in order to run the application.
But I can write it in C++ using MFC. Microsoft says that MFC Applications are MAC-compatible. I haven't test it but.... Also, I don't know anybody with a Mac, so if I wrote it in MFC or Java, I will need testers
The language is not choosen. It's early. I'll wrote the program in summer.
Have you another idea? I think that you must have many, many ideas, Henrik 
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Henrik
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The European Union, Sweden, Lund
Dec 2000 time: 06:18
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Hey if you manage to make it compatible 
Then I can come up with tons of ideas
Sugestions (in no particular order) :
- Floods (roads and irigation destroyed around rivers (well not every river, rather a random river) Farmland would be reduced to irigation)
- Plagues (reduce all farmland and/or irigation one step, and if possible, reduce units health and city population by half in the area that is affected),
- I think unit creation can be interesting
for a pbem only scenario for example... (too bad I probably wont be allowed to use this thing in the sleuage competition )
- Make text messages to go with these "events" you create, so that we will know that there has been an earthquake, etc...
- Fires, a big fire (for instance the famous one in London, or for that matter the big fire of stockholm (which I somehow suspect you haven't heard of
))
- Also you might want to keep fine tuned versions of the program for different scens (or keep some sort of preferences file with many scens listed) as the maps are different scales an earthquake would differ a lot in the amount of tiles it affects depending on the map...
You would however have to test out the probability of these things occuring rigerously, we don't want things happening every turn, every other turn, or even every fifth turn, they should be rather unusual events (as in real life).
And i really do hope you find a way to make it compatible (I'd be happy to test it for you) especially now as I've gotten all these ideas (I don't put a lot of faith in what microsoft says though... )... 
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yaroslav
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Madrid, Spain, Europe
Jun 2001 time: 06:18
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quote: Originally posted by Henrik
[*]Floods (roads and irigation destroyed around rivers (well not every river, rather a random river) Farmland would be reduced to irigation)
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Interesting
quote: Originally posted by Henrik
[*]Plagues (reduce all farmland and/or irigation one step, and if possible, reduce units health and city population by half in the area that is affected) |
Only a city? Must there be a probabilty of 'expand' the plague to not far cities?
quote: Originally posted by Henrik
[*]I think unit creation can be interesting for a pbem only scenario for example... (too bad I probably wont be allowed to use this thing in the sleuage competition )
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Yeah, but I can't stop the player of building units. I only can destroy the units if He/She build it.
quote: Originally posted by Henrik
[*]Make text messages to go with these "events" you create, so that we will know that there has been an earthquake, etc...
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I will do it. It was on my mind
quote: Originally posted by Henrik
[*]Fires, a big fire (for instance the famous one in London, or for that matter the big fire of stockholm (which I somehow suspect you haven't heard of ))
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Not, I haven't heard of it. Sorry. What will be the effects of fire?
quote: Originally posted by Henrik
[*]Also you might want to keep fine tuned versions of the program for different scens (or keep some sort of preferences file with many scens listed) as the maps are different scales an earthquake would differ a lot in the amount of tiles it affects depending on the map...
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It could be done...
quote: Originally posted by Henrik
You would however have to test out the probability of these things occuring rigerously, we don't want things happening every turn, every other turn, or even every fifth turn, they should be rather unusual events (as in real life).
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True.
quote: Originally posted by Henrik
And i really do hope you find a way to make it compatible (I'd be happy to test it for you) especially now as I've gotten all these ideas (I don't put a lot of faith in what microsoft says though... )... |
I'm thinking on using Java . What is 6 MB in a modern computer today?
Thank you for your colaboration.
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Kramsib
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Father and protector of PROGRESSIVE GAMES, SANTANDER, Cantabria, España (Spain), Unión Europea (European Union)
Sep 2001 time: 06:18
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2 Afirmaciones que se han hecho realidad y una reflexión.
1º. La aparición del Civ III, sólo ha servido para que la gente juegue más fervientemente a Civ II.
(Entre otras cosas, buscando cosas del Civ III recaí en este foro y me encontre con vds. y me reencontré con el Civ II, muy cambiado con su camiseta MPGE ).
2º. Civ II, no es un juego, es casi ya un lenguaje de programación.
Al paso que vamos, y con las utilidades que hay y van saliendo, más que escenarios editaremos el código fuente.
Civ II parece ser capaz de resistir "the test of time" mejor que sus hermanos, progenitor e hijos bastardos.
Hacer un Civ personalizado, aparte de los prototipos existentes, parece todavía muy lejano. Yaroslav está haciendo una grandísima aportación para todos en lo que respecta a los PBEM (Gracias Yaros ), y paso a paso, grano a grano se hace la montaña. ¿Será posible alguna vez un Civilization Made in Spain?.
¿Se decidirán a hacer un Civilization que supere a Civ II y nos ahorre el trabajo?
¿Merecería la pena hacer una Spanish Lista y un Spanish Lobby de sugerencias para Civ IV o Civ V y hacer fuerza para ser escuchados? 
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