Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Trade Routes
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
dman2430 is offline dman2430
Settler
South Jackson
Mar 2002
time: 23:18
Question  Old Post 02-04-2002 04:08
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Trade Routes Suffering from ads?

I'm starting to get pretty far into my game (1/2 way through the Middle Ages) & am ready to trade my many luxeries & such. However, none of their coastal cities will build a harbor, & their workers aren't even attempting to build roads to connect our empires. (I'm not about to do it all myself) In fact, sometimes, they're just building roads in their city limits & aren't even connecting them to their others. Am I just not far enough into the game, or is the AI just not interested in trade?

Later Days,
Dylan :-)

loleod is offline loleod
Settler
Boston
Apr 2002
time: 00:18
  Old Post 05-04-2002 21:34
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Inflate your Upload Space

They really annoy me when they do that. What I did was set out and made colonies near their capital city , and built a harbour in the new city. this only works if you have a high culture and get along with them.

ixnay is offline ixnay
ACS Staff: 'RoN' Content Editor
I <3 etna, omg disgaea fag
Jan 1970
time: 22:18
  Old Post 05-04-2002 21:55 Visit ixnay<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton

They'll eventually get around to doing that. I've had them neglect trade improvements and infrastructure for a long time in some of my games, but they should connect eventually.

Odin is offline Odin
Prince
Biology Nerd at Minnesota State University Moorhead
Sep 2000
time: 23:18
  Old Post 06-04-2002 09:45
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy Call to Power 2

quote:
Originally posted by loleod
They really annoy me when they do that. What I did was set out and made colonies near their capital city , and built a harbour in the new city. this only works if you have a high culture and get along with them.


It drives me NUTS!!!

Playa del Carmen is offline Playa del Carmen
Warlord
Texas- never you mind where
Dec 2001
time: 23:18
  Old Post 07-04-2002 01:42 Visit Playa del Carmen's homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Re: Trade Routes Support Apolyton

quote:
Originally posted by dman2430
I'm starting to get pretty far into my game (1/2 way through the Middle Ages) & am ready to trade my many luxeries & such. However, none of their coastal cities will build a harbor, & their workers aren't even attempting to build roads to connect our empires. (I'm not about to do it all myself) In fact, sometimes, they're just building roads in their city limits & aren't even connecting them to their others. Am I just not far enough into the game, or is the AI just not interested in trade?



This annoys me too. I usually just give up and start building a road to the other empire.

I have heard it suggested (at Civfanatics, I believe) that if you're really desperate to trade with them and you have harbors but the do not and if they have some free land near the coast of their empire, you can send a settler to the unincorperated land, build a small coastal city (even if there's just one square of free land) and rush a harbor.
Connect that city to their cities and you'll have a harbor that connects to their cities. Even if their culture takes if over, it will be worth it because they now have a city with a harbor, curtesy you.

I've never tired it though, but in theory it should work.

GeneralTacticus is offline GeneralTacticus
Emperor
of Melbourne, Australia
Dec 2001
time: 15:18
  Old Post 07-04-2002 06:11
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, buy Call to Power 2

quote:
I have heard it suggested (at Civfanatics, I believe) that if you're really desperate to trade with them and you have harbors but the do not and if they have some free land near the coast of their empire, you can send a settler to the unincorperated land, build a small coastal city (even if there's just one square of free land) and rush a harbor.


That's what I generally do if I have the resources. I build a city there as a trading post. Often the location of it determined by whether I can sneak off with an unclaimed luxury (the AI is generally smart enough not to leave strategic resources lying about).

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:18.
Apolyton Time is 00:18.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0339 seconds (85.08% PHP - 14.92% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net