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bobbyd1947
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Okay, so I followed your advice and added memory (bringing it up to 384 megs) so I could play on a larger map without it taking the rest of my natural life to complete a game. I built cities like crazy at the beginning, ending up with over thirty. I built the Super Science city with the Colossus, Copernicus Observatory, Newton's College, and the SETI program. I also built Theory of Evolution, Hoover Dam, Leonardo's Workshop, Sistine Chapel, Bach Cathedral, and finally the Apollo Program. I stayed out of war by kissing up to my neighbors and building a strong defense--over 100 Mechanized Infantry, a dozen Modern Armor, 40 artillery, a dozen bombers, a dozen jet fighters, and several naval units. I was TWO MOVES AWAY from getting The Laser and completing my spaceship, when all of a sudden for NO REASON the French and Iroquois, with whom all interchanges had been "POLITE" for 4,000 years, declare war on me. I could have held them off, but I was so disgusted I nuked both their capitals with ICBMs and quit.
People, this game SUCKS. There is NO WAY to win peacefully. Anyway who claims that they've won a science, cultural, or diplomatic victory without a major war is a liar. If the people who designed this monstrosity thinks that this is what real civilization is about, then they must be very depressed.
And even with 384 megs of RAM it still runs slower than molasses.
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Ethelred
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People have won the game with a single city. I suspect they couldn't do that if they engaged in a major war.
War is part of both civilization the real world and Civilization the game. If you were playing against real people you can be sure you would never go through a game without many major wars.
YOU made the war major by having a temper tantrum. Tossing nukes because the big bad AI decided continued peace was a sure way to lose. At that the AI clearly waited too long to attack you.
All you needed to do was finish the tech and launch. I can launch on the same turn I get the Laser tech. In my last game I thought it was funny the way the Iroqouis attacked just before I launched. I won even before I could launch a counter attack. They should have built a Space Ship themselves.
I have no sympathy for people that insist on playing huge maps and then complain the game is slow. Play on standard maps if you have no tolerance for long games. I personally am not a big proponent of self-flaggelation. You may do so if you wish though.
You had the game won.
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CCJames
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Kettering, Northants, England
Apr 2002 time: 05:18
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quote: when all of a sudden for NO REASON the French and Iroquois, with whom all interchanges had been "POLITE" for 4,000 years, declare war on me |
Is this so unbelieveable? I think these things are quite realistic and have always been a good part for the civ games. NAtions in the real world go through different periods. In some of these periods they are very warlike and aggresive, wheras in others they are very peaceful. A good example would be Hitler's Germany and Germany nowadays. Look at the difference, and thats only in 50 or so years!
It's part of human civilisation that nations will from time to time become aggresive and pursue very aggressive policies seeking new land and new resources. This has been simulated quite well with the Frecnh and Iriquois atacking you (an obviously rich and superior nation).
Wouldn't the game be boring if no-one ever got aggresive and declared war or went on Hitler-like conquests? Well it would be very civilisation-like. That's for sure.
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CCJames
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Kettering, Northants, England
Apr 2002 time: 05:18
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quote: would be very civilisation-like |
Wouldn't be very civilisation-like. Sorry.
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steelehc
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Alaska
Dec 2001 time: 20:18
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The USA has been around 226 years, and has fought in 10 major wars. The British Empire was around for hundreds of years, and has fought in hundreds of wars. China has fought wars, Persia fought wars, the Babylonians fought wars. The Japanese, French, Iroquois, Germans, Romans, Greeks, Aztecs, Zulu, Russians, Indians, and the Egyptians all fought wars. Every group of people that has been called a civilization has engaged in some kind of combat.
Steele
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:18
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Spiffor,
Actually, having a large army and not using it should boost your diplomatic relations with the AI. It means you are more powerful (they respect that) and your reputation is also good (no breaking treaties and such). However, if your large military came at the expense of culture, that may explain it. Culture also has a positive effect on diplomatic relations, and if your culture was inferior, it may have hurt your standing.
Still, no matter how nice and honorable you are, sometimes the AI just gets jealous of you. I have noticed (often) that if I have several luxuries available for trade, but choose not to trade them to an AI, they get "annoyed' or even "furious" with me. The moment I trade them a luxury or two, they're "polite."
-Arrian
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Capt Dizle
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One by one people who wanted to love this game throw in the towel and post their frustration here only to be treated with contempt by the choirboys.
Personally, I am Civ3 free. As is my registry after a through scrubbing.
Please wait..............................................................................................................................................................................................................................................................................................................................................................................
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Pyrodrew
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quote: Originally posted by SpencerH
I think I'd be happier if the AI did attack me when I was about to win. It's never happened so far. |
Exactly! This is NOT SimCity! The AI should try to win & instead it's only interested in getting the best deal for the day. Usually, most AI Civs will let you complete your spaceship in peace if you give them a luxury and/or technology for free. Giving into the Babylonian's demand for Ivory... yes just Ivory... so I could finish my spaceship in peace is when I 1st noticed this. Talking about a stupid AI... and some people want it even more stupid???
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Golden Bear
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Oregon
Feb 2002 time: 21:18
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LOL!
I do not have to look very far in this forum to find people complaining that the game is made for "builders" to win - conquerors are discriminated against!
Here we have the opposite case. FWIW, my opinion is that since the most recent patch, the game is more prone to picking a fight in order to challenge your lead.
My current example is a game where I have gradually accumulated a tech lead and am in the process of researching every modern tech except the spaceship ones (except where necessary to achieve the others). Minding my own business, sharing luxuries with everybody for any reason (I have lots of luxuries), huge armies and substantial navies.
Quite correctly, the AI for my closest competitor, the Americans, figured out that I had a substantial lead that was growing. Bingo, they declared war on me for having a ship in their waters!
Then the piling on began. The Zulus detected my spy and declared war. Since both of my new enemies were on a different continent, I built new armies (I have to guard a border against the Romans still) and loaded them on ships. One pile of transports was sailing to meet its escort but was a square short of it - no big deal I thought! That is, until the Greeks suddenly declared war without provocation and destroyed 16 units of modern armor on transports.
And you know what? I am as happy as a pig in slime about it. I like having the AI challenge me.
Anyway, my long story boils down to this: I think that the AI now is more prone to challenging the player with a lead and that it also do that with "piling on" of countries once one has declared war. I guess another thought is that I would not blame the designers for being confused if one group wants more building and the other wants more fighting.
GB
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Coracle
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quote: Originally posted by CCJames
Is this so unbelieveable? I think these things are quite realistic and have always been a good part for the civ games. NAtions in the real world go through different periods. In some of these periods they are very warlike and aggresive, wheras in others they are very peaceful. A good example would be Hitler's Germany and Germany nowadays. Look at the difference, and thats only in 50 or so years!
It's part of human civilisation that nations will from time to time become aggresive and pursue very aggressive policies seeking new land and new resources. This has been simulated quite well with the Frecnh and Iriquois atacking you (an obviously rich and superior nation).
Wouldn't the game be boring if no-one ever got aggresive and declared war or went on Hitler-like conquests? Well it would be very civilisation-like. That's for sure. |
The REALITY is civs don't just go from Polite or Gracious for thousands of years to treacherously declaring war on you; political relations DETERIORATE over time. The stupid AI does not consider that, or personal trust, being a mere bean counter adding up units and "power", etc.
On rare occasions a real civ might have a revolt or civil war or such and quickly end up with a new crazy, aggresive leader launching a sudden war. I am hard-pressed to think of examples of this. Germany-Soviets, and U.S.-Japan, in 1941, had Icy relations at best. "Icy relations" - a good description missing from Civ III, unfortunately.
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bobbyd1947
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No, Virginia, Civilizations do not attack one another out of the sky blue just because one is about to "win". Wars occur for complex reasons--expansion of territory, need for natural resources, religious differences, lust for power, even occasionally (though not as often as the game insinuates) because of diplomatic insults. None of these applied to my situation. The A1 attacked me without warning or any kind of provocation ONLY because I was about to build the spaceship. That DOES NOT HAPPEN IN REALITY. Get a grip, guys. And thanks for ruining a great game. Thanks for nothing.
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Pyrodrew
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quote: Originally posted by Coracle
The REALITY is civs don't just go from Polite or Gracious for thousands of years to treacherously declaring war on you; political relations DETERIORATE over time. |
quote: Originally posted by bobbyd1947
The A1 attacked me without warning or any kind of provocation ONLY because I was about to build the spaceship. That DOES NOT HAPPEN IN REALITY. |
This may be a shock to you, but "in reality" there is no Alpha Centuri! "In reality", the world does not end in 2050. "In reality", America, English, Germany, & many others did not exist in 4000 BC. "In reality", Civilization3 is a competitive GAME with 1 winner at the end that players strive to obtain, not a game to make illusionary friends. 
Last edited by Pyrodrew on 03-04-2002 at 11:55
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