Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Civ 3 "suggestions"
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
markusf is offline markusf
King

Oct 1999
time: 05:12
Post  Old Post 28-02-2001 02:38
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Civ 3 "suggestions" Got spare money?

I want to create a thread where people post suggestions in POINT form. Here are mine.

1. Can't buy spaceship parts
2. Part of a units strength comes from GNP or GDP(calc by total trade & prod over an average of the last 5 turns)?
3. Simultaneous movement
4. Settlers build roads, railroads, and forts. PW does irrigation & transformation of terrain.

tmarcl is offline tmarcl
Warlord
Baltimore, MD USA
Feb 2001
time: 00:12
Post  Old Post 28-02-2001 09:49
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

quote:

Originally posted by markusf on 02-27-2001 04:38 PM
I want to create a thread where people post suggestions in POINT form. Here are mine.




As opposed to what form? As far as I've been able to see, we tend to do that already. As for posting multiple ideas to one thread, it makes it harder to discuss each topic (of course, I say this and my first post was a 3 or 4 topic discussion). But that's just my opinion, of course, which, as always, is worth exactly what you paid for it.

quote:


1. Can't buy spaceship parts



I disagree. Spaceship parts are produced the same as any other unit. If you think about it, they're produced in a factory, and if you had to, you could hire more workers to work on them, better facilities, etc.

quote:


2. Part of a unit's strength comes from GNP or GDP(calc by total trade & prod over an average of the last 5 turns)?



Strength? Or support? I'd agree with support, somewhat. Strength, on the other hand, is more about the training they've received (hence Veteran Units). I like SMAC's idea of having multiple levels of strength, though.

quote:


3. Simultaneous movement



That would get confusing in a one player game (versus the computer). In a multiplayer game, I'd agree with you, but not in a standard game.

quote:


4. Settlers build roads, railroads, and forts. PW does irrigation & transformation of terrain.


I like this idea.

Marc

markusf is offline markusf
King

Oct 1999
time: 05:12
Post  Old Post 03-03-2001 00:34
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Full PM-box? Change here!

quote:


1. Can't buy spaceship parts

I disagree. Spaceship parts are produced the same as any other unit. If you think about it, they're produced in a factory, and if you had to, you could hire more workers to work on them, better facilities, etc.




Why? 3 turns on 80% tax buys you a spaceship. Building factories, power plants etc is a waste of time and resources. This has been proven and backed up on the civ strat forum. I never build factories in multiplayer games now. I highly doubt this is what was intended when the game was built.
quote:




2. Part of a unit's strength comes from GNP or GDP(calc by total trade & prod over an average of the last 5 turns)?



Strength? Or support? I'd agree with support, somewhat. Strength, on the other hand, is more about the training they've received (hence Veteran Units). I like SMAC's idea of having multiple levels of strength, though.




So your telling me elite russian, german, chineese and US troops are all the same strength?

quote:


3. Simultaneous movement



That would get confusing in a one player game (versus the computer). In a multiplayer game, I'd agree with you, but not in a standard game.



Thats what i meant


Also what about additional specialists? One for a farm worker and a worker that produces production.

airdrik is offline airdrik
Prince
Nampa, ID, USA
Oct 2000
time: 22:12
Post  Old Post 03-03-2001 02:12
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Suffering from ads?

If strength is derived from the amount of support a unit gets then that would be how your idea works (increased gnp->increased support->increased strength)

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:12.
Apolyton Time is 00:12.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0290 seconds (87.67% PHP - 12.33% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net