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Jim0322
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I think I am gaining a better understanding of the game but am still a novice. In any case, in my current game I am playing the Americans and an immediate neighbor is the Romans, I think it is 1920 or so. The Romans and the Indians are at war with me and I have taken/destroyed 3 Roman cities, the biggest had a population of 18 but the pesky Romans still will not agree to peace unless I say I over-extended myself and I am not ready to do that. My people are getting horribly war-weary but my tanks will soon be ready to roll over another Roman city and their cavalry/rifleman.
When will they agree to peace on my terms???? I want peace and some small incentive and do not want peace and have to pay them for it. They are losing! Why don't they sue for peace?
Jim
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Capt Dizle
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Bad game design.
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:18
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sometimes i have found that the AI won't give up for free or give you tribute until you have destroyed most of the offensive units. since you are using tanks, you should also have spies, which you can use to see how many offensive units they have left, and more expensively, where they are located. The Ai doesnt like to give up as long as there is a chance for a counterstrike.
jimmytrick:
now that you have unistalled Civ3, is your goal to clog the forums with redundant drivel about a game you don't even play?
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Raion
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The decision is up to you, but it may make other Civilizations not like you in the end.
Whole civilizations have never given up, only to be defeated in the end, and other civilizations wary of what that leader (you) will do next.
Wanderers from the demised civilization probably all wonder why their leader (like the Romans) could not see the light of day.
Let them live or destroy them more, that is the question.
You are leader, and its up to you.
By the way, having fun?
------------------------------------------------------------------------------------
- By playing Civ III you wanted to be a leader, and emperor, an important person in the scheme of things yet to come.
The game is watching you, and the leaders are stubborn, and will not yield.

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Autolicus
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Los Angeles
Nov 2001 time: 05:18
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The AI's refusal to sue for peace is not a flaw in the game design. As in life, one can't start a war and easily stop it whenever one wants. If that were the case, you could start a war with a neighbor anytime you wanted, grab a couple of cities -- or raze them and enslave the workers -- and then ask for peace. That ploy actually does work sometimes, but not repeatedly. Think about it; it makes sense. In real life, if a weaker neighbor realized you were asking for peace merely because things were inconvenient, but planned to resume the massacre at some point in the future, it might well decide to go down fighting.
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Jim0322
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The Romans and I signed a peace treaty, peace-peace, no concessions on either side although I had to tell them I was over-extended in order to get it. The very next turn I attacked an Indian unit (we were still at war) and the Romans declared war on me because of a mutual protection pact.
Should that pact have been broken when the Romans made peace while the Indians were still at war with me? Is it required to make peace with both in order to make it last more than 1 turn?
One other question. The Indians have a sizable fleet bombarding my coasts but their troop landings have been quickly mopped up. What is the best way way to deal with an opposing navy when they are very clearly numerically superior? I have lost 2 battleships to ironclads. I thought a battleship would be nearly invincile against ironclads but 2-3 of them easily destroy a battleship.
Jim
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Dr Strangelove
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quote: Originally posted by dawidge
I've found that they will sometimes not give up at all (the unfortunate side-effects of multi-way MPPs dragging you back into a war before 20 turns of peace).
The AI clearly understands that it is doing you more harm by wrecking your economy with unhappiness than it could through military force. I just wish that the "war weariness" took into account the relative powers of your enemies.
If I've been at war with the Japanese for 50 turns and have reduced them to two cities (compared to my 50+) on some sandspit on the other side of the world, my people shouldn't care that the Japanese refuse to come to the bargaining table.
I should be able to tell theJapaese ambassador exactly what kind of subspecies of gnat I consider him to be and turn off all political relations with him without worrying about war weariness.
dawidge |
That's nothing! I've completely destroyed the Japanese and I mean every unit and city, but they still persist! Can anyone say "BUG"?
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GarethDaragon
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i finished a game last night where i was nearing the end of the space race, but i lacked the necessary uranium. so my choices were attack japan and its five pitiful cities, or attack china and its 15 city empire. i decided to go for china since the uranium was one city away from my front... i had quite the technological advantage, me with panzers... them with infantry and artillery (which rocks because i can gain artillery as i conquer instead of producing it)...
anyhow, so i started the war with the specific goal of conquering no more than three cities and then i would sue for peace possibly getting another city or two out of the deal. so i took three cities, but china wouldn't talk to me. at this point japan jumped on the bandwagon and declared war on china. i took three more cities and was outside the capital of china with 6 panzers and 9 artillery. china still wouldn't talk. the only other world power FRANCE declared war on china at this point. so i took the capital. sued for peace (nope, won't talk)... to make an already long story short, up until the time that i took the last chineese city (a pitiful moved capital with only a pop of 3), no matter how hard i tried i couldn't get china to talk to me. not a single french or japaneese military unit ever got into chineese territory since they were permanently one or two turns behind my push.
i really wanted to spare china, but they just wouldn't let me. i guess i see the point of not surrendering to a hated foe, but at some point shouldn't the chineese leaders have said... hey, maybe we better make peace before the whole sky falls on top of our silly heads? actually it was better that way anyway since once china was gone, i didn't have to worry about culture flipping...
my one question is this: should a city culture flip when a) you are at war with the city it flips to AND b) there is no border adjacent to the cities in question between the two countries? the only offense china had was when two small cities flipped three turns after i captured them, eventhough they were within my cultural borders completely... found that a little strange.
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Drug zBla
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Zagreb, Croatia
Apr 2002 time: 06:18
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listen GarethDaragon, i'm new to the game, so i didn't get the chance to "get to know" the AI of it yet. But more than often, surrender was not an option for extincting (i don't know the word: those who are becoming extinct) nations.
History thought us that pride is often the greatest murderer of them all.
Last edited by Drug zBla on 05-04-2002 at 20:21
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Shadowlord
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I haven't really had any trouble getting peace after taking several enemy cities. All I would have to do is stop attacking their cities for a while, and if I held my cities that I'd taken from them, eventually they'd calm down a bit, and I'd be able to talk them into peace by saying "We seem to have overextended ourselves..."
In my experience, "Our troops still approach your cities!" never worked, it always just made them mad. Even if you control the entire world, except for the one city they hold, you have to say "We seem to have overextended ourselves" or they laugh in your face publicly.
Of course, I suspect the leaders who refuse to surrender have grown tired of ruling a wimpy nation, and are privately arranging for a plastic surgeon to change how they look so you won't have them executed after you inevitably conquer their civilization... They're showing far-reaching and realistic intelligence here, by seeing ahead to the inevitable fall of their empire, and preparing for it by disguising themselves and sneaking into your society. Maybe they'll have you assassinated after becoming vice president. Or the Minister of State Security if you're a communism. :P
We must be careful, if the AI keeps showing advanced thinking like this, they just might try nuking our palace while we're in it. We'd better start living in underground bunkers in our most backwards "cities" just in case.
Oh wait, they already do this! When I nuked and stormed the Egyptians' capital, they responded by nuking London, York, and Paris, all of which I had a palace, forbidden palace, or a private resort for Comrade Secretary of the Communist Party (I.E. Guy who tells everyone else how to think. That is, me .).
Of course, I did retaliate back. I've nuked around 10 of their cities total, plus I've nuked their new capital a total of 3 times (*evil grin*). I'm sure I must have killed Cleopatra in one of those attacks. I'm just lucky I was in, uh, an undisclosed location*, when their nukes struck York, London, and Paris.
* "An undisclosed location" means I was hiding on another planet because my government found a Stargate in the rubble of the Egyptian capital...
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ALPHA WOLF 64
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Illinois USA
Mar 2002 time: 23:18
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I had a great game that allowd me to watch the AI in action. I was in the middle and by far the top dog (Regent level-12 total civs) France and China were to the east, every one else but russia (its own 21 city continent) to the west. France attacked China around 1500bc, China had a MPP with India, before long every nation but me and russia were at war with the french. The war was fought almost entirely within my borders but I was ok with that in because France was #2 and closing. Over the next 3400+ years, at no time was France ever totally at peace. When france was pushing forward, some of the smaller countries would make peace. But any time the french were getting pushed back, almost every country would join against the french, even the russians jumped in a few times. It was amazing to watch the realistic (IMO) alliances that sprang up based on the french strength. At one point, the french defeated a stack of 40+ war elephants with minimal losses. Within 2 turns, the Indians and Germans had made peace treaties but when the french attacked an Iroquis city, back in came the aztecs and before long the Indians and Germans were back in again.
My point is that the until it was down to the final 3 (me, french and russia), poor france was at war because of the multiple MPPs. There should be a peace option that overrules any MPPs, maybe give that as an option "peace overrides MPP with Germans". That way you can see with MPPs there value more than others. Maybe they'll accpet an override of the german MPP but not the Indian MPP, etc.
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