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SpencerH
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Co-Ruler of my patch of land south of Birmingham Alabama
Feb 2002 time: 23:18
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Zulu9812
I started a 1.21 game with my heavily mod-ed 1.17 game. I allowed my assasin and a crossbowman with no requirements and I could build them fine. I used one of your amazon icons from the pcx file for the crossbowman. There were no problems with the units or the new tech! So I think firaxis did fix the hard coding.
Last edited by SpencerH on 24-04-2002 at 05:31
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SpencerH
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Co-Ruler of my patch of land south of Birmingham Alabama
Feb 2002 time: 23:18
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Zulu9812
I set the laser turret #83 to be the icon for the settler in the city build queue and it worked perfectly! I'm wondering if you're using the units_32 I posted last (16 april) ? Its identical to what I'm using (succesfully). It has neomega at 76, the turret at 83, and the modern settler at 72.
Last edited by SpencerH on 26-04-2002 at 01:33
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SpencerH
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Co-Ruler of my patch of land south of Birmingham Alabama
Feb 2002 time: 23:18
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I wonder why? It works fine for me (they all do)! Since you can see the icon in the city screen, I dont think thats the problem. I would throw out the old version and download a new version of the neomega unit and try again. There were a few versions of it and maybe you got one with a "glitch" do other new units work?
Last edited by SpencerH on 28-04-2002 at 22:57
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zulu9812
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of Scotland
Jan 2002 time: 05:18
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Right, I changed the icons for the Laser Turret and NeOmega Assassin but they still crash the game as soon as I try to build them. I've never been able to build the NeOmega Assassin (even with the most up-to-date version), although I was once able to build the Laser Turret - which is puzzling.
So it's not a problem with the icon sheet - that works fine. It's something else, and I haven't got a clue what. Ah well.
Even though I'm not using any duplicate icons at all, the wrong icon for Settler and Worker still come up in the build queue at Industrial and Modern ages. It doesn't crash the game though, so I guess I can live with that.
On a different note, I've been having sound problems with this Dragoon unit I've added. Someone else created the flcs (dunno who) and I've used it as an upgrade for Cavalry. However, there's no sound. I think there might be one - victory, perhaps? - but no attack, galloping, etc.. I tried using the Cavalry sounds but to no avail. If anyone can help, here are two Dragoon.ini files (one as if the .amb files are in the Dragoon folder and the other as if they are in the cavalry folder), my bic and the icon sheet.
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