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16.Sep: 7 NEW FILES
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13.Sep: PATCH THE PREVIOUSLY UNPATCHABLE

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zulu9812 is offline zulu9812
King
of Scotland
Jan 2002
time: 05:18
  Old Post 18-04-2002 17:02
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#31 Report this post to a moderator
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Yep, my civ3 is patched up to & including 1.17f. The only thing I can think of is, as you say, a subtle difference between the U.S. and European releases of the game - but then again the patches would be different, wouldn't they?
If this is the problem, then Friday's patch won't fix it. It seems that only the relationship between the bic file and the pcx file will be altered. Presumabley all this means that anything made by american modders is useless to anyone else, but that can't be - can't it?

SpencerH is offline SpencerH
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Co-Ruler of my patch of land south of Birmingham Alabama
Feb 2002
time: 23:18
  Old Post 18-04-2002 17:50
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I didnt think of the fact that you have the UK version. Firaxis may have been tipped off to this problem by comments at their UK site. The fact that it will be fixed before anyone here knew there was a problem says something. Anyway you'll have to wait till tomorrow to find out for sure. Maybe there's a celtic match on tonight. I hope it works out. If I can help out more with the graphics just let me know.

zulu9812 is offline zulu9812
King
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Jan 2002
time: 05:18
  Old Post 19-04-2002 23:43
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Damn. I can't add new units to see if it works - the add/delete function in the editor's gone and Gramphos' CopyTool isn't compatible with the new patch!

Last edited by zulu9812 on 20-04-2002 at 04:12

zulu9812 is offline zulu9812
King
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Jan 2002
time: 05:18
  Old Post 20-04-2002 13:52
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Since I can't add new units right now, this is an appeal to everyone. Is there anyone who was unable to use new icons for the build queue but can with the new patch? Thanks.

zulu9812 is offline zulu9812
King
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Jan 2002
time: 05:18
  Old Post 20-04-2002 20:02
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#35 Report this post to a moderator
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It's alright - I got the hacked editor.

SpencerH - the new icons seem to be working now, so thanks again for all your help.

zulu9812 is offline zulu9812
King
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Jan 2002
time: 05:18
  Old Post 22-04-2002 00:34
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well it seems that whatever the problem was, it's been fixed by the latest patch. If it was the result of different release versions, I hope that all this has been of some help to other UK users.

I was just wondering - does it matter anymore if an icon is added to the units_32.pcx after the modern worker (i.e. I could quite happily fill in some of the spaces afterwards and not have to draw in new blank rows before the modern worker)?

SpencerH is offline SpencerH
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Co-Ruler of my patch of land south of Birmingham Alabama
Feb 2002
time: 23:18
  Old Post 22-04-2002 01:06
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Maybe you can help me now! I cant add new units properly with any method!

You can add units after the modern worker. With 1.17 I couldnt add more after icon #82 that worked.

zulu9812 is offline zulu9812
King
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Jan 2002
time: 05:18
  Old Post 22-04-2002 12:48
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Avatar Enlargement: We've got the solution

have u tried the hacked editor? If the ini is already written (i.e. someone else created the unit) this is probably the best way. At first, Gramphos' newest copy tool didn't work properly. That's apparently been fixed now, but I've not tested it:I always use the hacked editor.

Is adding units in the editor the problem, or something more serious?

SpencerH is offline SpencerH
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Feb 2002
time: 23:18
  Old Post 22-04-2002 15:58
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Thanks I've figured it out. The problem with the hacked editor was that the attack/defend flags werent activating when I added a unit. So I thought something was wrong and would exit. Eventually I found that you have to give the unit attack and defense values, then those flags activate.

zulu9812 is offline zulu9812
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Jan 2002
time: 05:18
  Old Post 23-04-2002 22:28
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Right. Okay. This doesn't make sense. SpencerH - I was using that icon sheet you posted and everything worked fine - the APC unit worked fine, including several others with icons you didn't put in (they were already there form the Alien Legacy mod). However, the first unit to crash the game was something called a Spetznaz (a commando-type unit), but that just used the Paratrooper icon so there shouldn't have been any problems - it wasn't even a case of duplicate icons because I'd deleted the Paratrooper unit.

The next unit to crash the game was the NeOmega Assassin - just crashed as soon as I clicked on it in the build queue. Sam thing happened with the Star Wars unit - Laser Turret.

Could it be that an icon sheet created for use with 1.17f is incompatible with 1.21f? Thing is, some of the new icons work and some don't.

SpencerH is offline SpencerH
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Co-Ruler of my patch of land south of Birmingham Alabama
Feb 2002
time: 23:18
  Old Post 23-04-2002 23:01
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As far as I know, those types of pcx files (unit_32 , resources) should be completely compatible so I think its our least likely culprit. In essense those files didnt cause the problems with 1.17. It was the hard coding in the game that stopped at the magic number 82 (now why would anyone want to add more units?). Firaxis has done away with that coding so it shouldnt be a problem.

I havent yet tried any mods with 1.21 so I cant remark about its stability on my system yet. Was this mod from 1.17 that you're using in 1.21? I'll start my 1.17 mod tonight to see what happens.

SpencerH is offline SpencerH
King
Co-Ruler of my patch of land south of Birmingham Alabama
Feb 2002
time: 23:18
  Old Post 24-04-2002 04:59
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Zulu9812

I started a 1.21 game with my heavily mod-ed 1.17 game. I allowed my assasin and a crossbowman with no requirements and I could build them fine. I used one of your amazon icons from the pcx file for the crossbowman. There were no problems with the units or the new tech! So I think firaxis did fix the hard coding.

Last edited by SpencerH on 24-04-2002 at 05:31

zulu9812 is offline zulu9812
King
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Jan 2002
time: 05:18
  Old Post 24-04-2002 10:05
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quote:
Originally posted by SpencerH
Was this mod from 1.17 that you're using in 1.21? I'll start my 1.17 mod tonight to see what happens.


I'm not actually using any mods, bar that modified units_32.pcx and my own rules.

zulu9812 is offline zulu9812
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Jan 2002
time: 05:18
  Old Post 25-04-2002 22:13
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God damn it! The NeOmega Assassin and Laser Turret still aren't working - the city advisor even volunteered to build the NeOmega but as soon as I clicked ok the game crashed! Usually if the advisor offers to build a unit then it should work ok!?!

I don't suppose anyone could try taking SpencerH's icon sheet (even Spencer if he's listening) and actually try and use those two icons for any unit and see if it builds? So far, those are the only two causing any problems.

SpencerH is offline SpencerH
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Co-Ruler of my patch of land south of Birmingham Alabama
Feb 2002
time: 23:18
  Old Post 25-04-2002 22:25
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quote:
Originally posted by zulu9812

I don't suppose anyone could try taking SpencerH's icon sheet (even Spencer if he's listening) and actually try and use those two icons for any unit and see if it builds? So far, those are the only two causing any problems.


Sorry if it wasnt clear. The assasin that worked perfectly with 1.21 uses the neomega icons and flcs etc. I think I've got your email but I'm not sure if its broadband. If it is I can send you a zip file with my mod (a work in progress ) and the units. If its not broadband I'll just send the bic. Let me know what you need.

I'll also try the laser turret icon!

SpencerH is offline SpencerH
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Co-Ruler of my patch of land south of Birmingham Alabama
Feb 2002
time: 23:18
  Old Post 26-04-2002 01:04
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Zulu9812

I set the laser turret #83 to be the icon for the settler in the city build queue and it worked perfectly! I'm wondering if you're using the units_32 I posted last (16 april) ? Its identical to what I'm using (succesfully). It has neomega at 76, the turret at 83, and the modern settler at 72.

Last edited by SpencerH on 26-04-2002 at 01:33

zulu9812 is offline zulu9812
King
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Jan 2002
time: 05:18
  Old Post 26-04-2002 04:39
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Actually, I'd been using the you posted before because you'd skipped a few in order to get APC at #82 (this was pre-patch). Although, that shouldn't be a problem since it's no longer hasd coded?

I'll try using the April 16 one. In the mean time, I don't suppose you could re-incllude the icons you took out of the units_32 I posted? They're still up but if you'd rather I emailed them I'd be happy to do that. MS PhotoDraw is just being a pain...just like all MicroSoft

btw- i'd love to hear about your mod! Unfortunately I don't have broadband but I'd be happy to take a look at the bic. I might even have a few ideas for you

SpencerH is offline SpencerH
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Co-Ruler of my patch of land south of Birmingham Alabama
Feb 2002
time: 23:18
  Old Post 26-04-2002 05:06
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I'm not sure what icons you're missing!

zulu9812 is offline zulu9812
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Jan 2002
time: 05:18
  Old Post 26-04-2002 13:05
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'k - here's the original AL mod units_32 I posted, along with the icons that I supplied - I actually need the assassin icon, modern frigate (#68) and swiss guard (#67). I'd also quite like that NeOmega Assassin and Horse Archer, if that's ok!

Attachment: new units_32.zip
This has been downloaded 5 time(s).

SpencerH is offline SpencerH
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Co-Ruler of my patch of land south of Birmingham Alabama
Feb 2002
time: 23:18
  Old Post 26-04-2002 16:49
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I've sent the new pcx by email. Bon chance!

zulu9812 is offline zulu9812
King
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Jan 2002
time: 05:18
  Old Post 28-04-2002 04:15
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Right, I've not actually tested the new icons yet. But, if anyone's interested (which they're probably not, since me and Spence are the only ones who can be bothered with this thread) here's the pcx file:

Attachment: spencerh's final units_32.zip
This has been downloaded 4 time(s).

zulu9812 is offline zulu9812
King
of Scotland
Jan 2002
time: 05:18
  Old Post 28-04-2002 04:22
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quote:
Originally posted by SpencerH
Maybe there's a celtic match on tonight.


btw - I'm a Rangers fan

(I just realised)

zulu9812 is offline zulu9812
King
of Scotland
Jan 2002
time: 05:18
  Old Post 28-04-2002 20:32
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quote:
Originally posted by zulu9812
God damn it! The NeOmega Assassin and Laser Turret still aren't working - the city advisor even volunteered to build the NeOmega but as soon as I clicked ok the game crashed! Usually if the advisor offers to build a unit then it should work ok!?!


Nope, even with the brand spanking new icon sheet the NeOmega Assassin still crashes the game. I'm thinking it must be an problem with the actual unit itself. I've not modified it in any way and I am unable to post anything on CIvFanatics for some reason, so I can't even ask the author.

The really annoying thing is that there's no way around it if the city advisor offers to build the unit and then the game crashes, whether or not you ok it or try and change the build queue. I guess I'll just have to delete the unit and start a new game.

SpencerH is offline SpencerH
King
Co-Ruler of my patch of land south of Birmingham Alabama
Feb 2002
time: 23:18
  Old Post 28-04-2002 22:47
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I wonder why? It works fine for me (they all do)! Since you can see the icon in the city screen, I dont think thats the problem. I would throw out the old version and download a new version of the neomega unit and try again. There were a few versions of it and maybe you got one with a "glitch" do other new units work?

Last edited by SpencerH on 28-04-2002 at 22:57

zulu9812 is offline zulu9812
King
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Jan 2002
time: 05:18
  Old Post 29-04-2002 01:45
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I can't see the icon for the NeOmega Assassin in the build queue at all. I had it available with Genetics, as an upgrade for Assassin. As soon as I discovered genetics, the next available city volunteered to build the NeOmega, I tried to zoom to that city in order to rush-buy it but the game crashed before the city manager came up. Thus I've yet to see the NeOmega icon in the build queue. However, you might be right about different versions of that unit. I'll try d'l it and see what hapens.

On a different note, under what circumstances do the icons in the build queue change order (i.e. the wrong icon for settler, etc.)? I know that having two units using the same icon will cause this, but what if those two units are never available together, e.g regular Pikeman and Eastern Spearman?

SpencerH is offline SpencerH
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Co-Ruler of my patch of land south of Birmingham Alabama
Feb 2002
time: 23:18
  Old Post 29-04-2002 02:11
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The only time I had the wrong icon for settler was the modern settler with some previous versions of the units_32. I would get the wrong icon in the city build screen, but it still didnt crash. It only started to crash when we got over icon 82. I had a mod using the pikeman icon twice and it never crashed either. Maybe its something with the OS? I use win98se.

zulu9812 is offline zulu9812
King
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Jan 2002
time: 05:18
  Old Post 30-04-2002 01:54
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Right, I changed the icons for the Laser Turret and NeOmega Assassin but they still crash the game as soon as I try to build them. I've never been able to build the NeOmega Assassin (even with the most up-to-date version), although I was once able to build the Laser Turret - which is puzzling.

So it's not a problem with the icon sheet - that works fine. It's something else, and I haven't got a clue what. Ah well.

Even though I'm not using any duplicate icons at all, the wrong icon for Settler and Worker still come up in the build queue at Industrial and Modern ages. It doesn't crash the game though, so I guess I can live with that.

On a different note, I've been having sound problems with this Dragoon unit I've added. Someone else created the flcs (dunno who) and I've used it as an upgrade for Cavalry. However, there's no sound. I think there might be one - victory, perhaps? - but no attack, galloping, etc.. I tried using the Cavalry sounds but to no avail. If anyone can help, here are two Dragoon.ini files (one as if the .amb files are in the Dragoon folder and the other as if they are in the cavalry folder), my bic and the icon sheet.

zulu9812 is offline zulu9812
King
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Jan 2002
time: 05:18
  Old Post 30-04-2002 01:56
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For some reason I couldn't post an attachment in that last one, so here it is:

Attachment: dragoon sound problems.zip
This has been downloaded 3 time(s).

zulu9812 is offline zulu9812
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Jan 2002
time: 05:18
  Old Post 01-05-2002 04:39
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SpencerH is offline SpencerH
King
Co-Ruler of my patch of land south of Birmingham Alabama
Feb 2002
time: 23:18
  Old Post 01-05-2002 05:46
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I tried downloading it I got a weird re-direct browser file not a sound file of any kind!

 
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