 |
|  |
 |
|
zulu9812
|
 |
of Scotland
Jan 2002 time: 05:18
|
|
Installing new units is a right royal pain in the a*se.
It just is. Either that, or I'm just being stupid. Anyone who's read my two other threads in the Help section will know that I've been messing around with pcx files, civlopedia icons and whatnot in order to add other people's custom units. Since my game had been modded already (new leaderheads, rules changes, etc.) I decided to go back to basics and reinstall Civ3. So, I now had a fresh install and I could start again.
I used the Multi-Tool to copy the Marine unit and rename it to Grunt. I then opened Civmod.bic and lo and behold there was the new unit complete with Marine icon. So far so good. I changed the attack & defense attributes to 10 & 6 and gave it Hidden Nationality. The new unit had no requirments so as to be able to build it from the off ( in order to test it).
Now, the Multi-Tool had automatically created a new unit folder (Art\Units\Grunt), complete with it's own Grunt.ini - which referenced all the appropriate .flcs and.wavs from the marine. That's al I did, I swear. No messing around with the civlopedia, civlopedia icons or pcx files. Nor did I copy any files to that folder. But, as soon as I build my first city -
"Civilization3.e.exe has generated errors and will be closed by windows"
And then I tore some of my hair out. Somebody help me please.
Last edited by zulu9812 on 11-04-2002 at 21:37
|
|
|  |
 |
|
zulu9812
|
 |
of Scotland
Jan 2002 time: 05:18
|
|
Ok - SpencerH, my version of Windows is Windows 2000 with full updates. The game ran fine when I deketed the custom unit, so the changes I made by adding a unit caused the game to crash as soon as I built my first city.
I wasn't really getting anywhere, so I tried a different method. The Alien Legacy Mod uses MS-DOS batch files to install custom units, civlopedias, etc. into tour civ3 directory. When I played this mod, all the new units worked fine and the game did not crash. So it must have been me doing something wrong.
Since these units obviously work, I tried taking one of these units and putting it in a normal game. I backed up everything I could think of that had something do with Mobile Infantry ( a kind of futuristic battle-mech thingy) - the civlopedia.txt, pediaicons.txt, large and small civlopedia unit icons, units_32.pcx, the units folder itself. I then uninstalled Civ3, restarted, deleted the Infogrames Interactive folder and restarted again.
I then did a full install of Civ3 and updated it with the two patches. I then put all the relevant Mobile Infantry files back to where they are supposed to go in the civ3 directory, confirming overwrites. I used the add-delete feature of Civ3 to add the Mobile Infantry, checking the Offense flag and using a custom icon ( taken from the new units_32). Started the game, built the first city and...guess what?
"Civilization3.e.exe has generated errors and will be closed down"
Damn.
Does anyone know what I'm doing wrong?

|
|
|  |
 |
|
zulu9812
|
 |
of Scotland
Jan 2002 time: 05:18
|
|
Thanks, SpencerH - you've been a great help. However, I think that the real problem lies with adding icons to the units_32.pcx file.
I discovered that I can add ANY unit successfully, and if I leave the units_32.pcx alone and just use a duplicate icon, the game doesn't crash. Messing around with this file does cause the game to crash. The only reaon for this I can think of is that extra lines have to be added to the units_32.pcx before the Leader icons ( so that Modern Worker is the last icon). Unfortunately, my art-editing skills ain't great. I tried, but I made a horrible mess. It's somewhat inconvenient, but I guess I can live with it.
Last edited by zulu9812 on 11-04-2002 at 11:16
|
|
|  |
 |
|
zulu9812
|
 |
of Scotland
Jan 2002 time: 05:18
|
|
Thanks, SpencerH - that'd be great (if it's not too much trouble). Colour indexes do my head in. Here's an already-modified units_32.pcx (from the Alien Legacy mod) as well as 6 new icons. There would be one more, but I couldn't figure out how to use Photodraw to make the background pink.
Attachment: new units_32.rar
This has been downloaded 8 time(s).
Last edited by zulu9812 on 11-04-2002 at 12:21
|
|
|  |
 |
|
zulu9812
|
 |
of Scotland
Jan 2002 time: 05:18
|
|
here it is
Last edited by zulu9812 on 22-04-2002 at 00:29
|
|
|  |
All times are GMT. The time now is 05:18. Apolyton Time is 00:18. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|