Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Master of Orion III > MOO3-General/Help/Multiplaying > HFOG to replace IFP idea
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
15.Sep: NOT PLAYED, `DIDN`T MISS ANYTHING`
08.Sep: A `TRAGEDY` FOR THE FRANCHISE
29.Jul: MADE A MISTAKE, `WG` SAYS
CivGroups
Apolyton Storywriters' Guild (56): Not a Member - Join

bottom of page
  - MASTER OF ORION 3 (US) $29.99 - MASTER OF ORION 3 (UK) £24.99 - MOO3 STRATEGY GUIDE (US) $13.99 - MASTER OF ORION 2 $9.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:18
  Old Post 03-04-2002 04:18
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
HFOG to replace IFP idea Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Simply, the more orders you issuse in turn (or group of turns) the less succesfull are orders done.

More orders, more power in on person, more disagreements, more corruption, more waste.

Less orders more efficiency.

More global istead of local orders -> more efficiancy.

This could work?

Mongoose is offline Mongoose
King
Harrisburg,PA USA
Apr 1999
time: 00:18
Question  Old Post 03-04-2002 08:46
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Full PM-box? Change here!

HFOG is an acronym for what?

Joe R. Golowka is offline Joe R. Golowka
Chieftain
Earth, Sol System, Milky Way
Jul 2001
time: 23:18
  Old Post 03-04-2002 10:01
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Put an end to popups!

HFOG = Heavy Foot of Government It's kinda like corruption in Civ3.

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:18
  Old Post 03-04-2002 12:25
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Remove this text

You know, I have heard some rumor on Delphi forums that designers are trying to replace IFP (sine they are gone) with HFOG. I assume that it'll someting similar to what I said.

Spaced Cowboy is offline Spaced Cowboy
Emperor
Dallas TX
Nov 2001
time: 23:18
  Old Post 04-04-2002 00:55
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

A stategy game where orders do not get carried out.
I hope they figure out a way to let you know the success level of your order when you issue it.
HFOG would seem to be worse than IFP. I do not like not being in control of my empire.

RPM

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:18
  Old Post 04-04-2002 01:20
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

quote:
Originally posted by RPMisCOOL
A stategy game where orders do not get carried out.
I hope they figure out a way to let you know the success level of your order when you issue it.
HFOG would seem to be worse than IFP. I do not like not being in control of my empire.

RPM


I didn't ment not carried out.

Just done less effectively.

Like some production penality or something similar.
(only if you give dozens of orders every turn, this should apply)

To make excessive micomanagment not an option.
At least not a good option.

Modarate micomanagment and macomanagment should be key.

mactbone is offline mactbone
Prince
Lift Your Skinny Fists Like Antennas to Heaven
Sep 2001
time: 23:18
  Old Post 04-04-2002 02:10
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Suffering from ads?

Read the Hound-be-Gone thread and you will see that I predicted this.

It was inevitable that once they mentioned that they just wanted to give incentives not to use total micromanagement that they would employ a similar scheme to Civ3s corruption. The bigger you are (i.e. more powerful) the more of a problem it is = the more you micromanage (i.e. the easiest way to get powerful) the more of a problem it is.

*sigh*

What happened to innovation?

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:18
  Old Post 04-04-2002 02:24
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Enter the AD-FREE zone

quote:
Originally posted by MacTBone
Read the Hound-be-Gone thread and you will see that I predicted this.

It was inevitable that once they mentioned that they just wanted to give incentives not to use total micromanagement that they would employ a similar scheme to Civ3s corruption. The bigger you are (i.e. more powerful) the more of a problem it is = the more you micromanage (i.e. the easiest way to get powerful) the more of a problem it is.

*sigh*

What happened to innovation?


It's not realy the same.

In Civ3 the bigger empire is the bigger corruption is.

But, in MOO3, it more look like.

The more EMPEROR micromanages, the more unefficient economy is.

Like in all Totalitarian regiemes.


Of course, if your empire get big, it would probably be better to use macromanagment insted of micromanagment.

No one would force you too micomange.

In fact it looks like that super micromanagment would be an bad startegy.


In Civ3 there is no option.
I would like in Civ3 to have option: Lower corruption for 50% but let advisor do the things.


P.S.
Of course this all is a little speculation.

Bleyn is offline Bleyn
Warlord

Aug 2001
time: 21:18
  Old Post 04-04-2002 06:09
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Get a bigger avatar today!

quote:
Originally posted by RPMisCOOL
A stategy game where orders do not get carried out.
I hope they figure out a way to let you know the success level of your order when you issue it.
HFOG would seem to be worse than IFP. I do not like not being in control of my empire.

RPM


Well,as I recall, at one point in the design process for MoO3, there were plans that certain settings related to your empire could drift on their own.

The settings were for stuff related to your secret police, and how heavily they would be involved in various parts of your society. At one point one of the designers(I can't remember who) indicated that if in the situation that you decide you don't like where one of those settings is at, and adjust it, you would have to keep an eye on it because over time it could drift back to where it had been before. This was supposed to represent the inertia that such an organization would have and its resistance to changes, especially those that reduce the power of the organization.

Not quite a situation where orders aren't carried out, but it would be cool. Unfortunantly there is no way to know if it is going to make the final cut.

Spaced Cowboy is offline Spaced Cowboy
Emperor
Dallas TX
Nov 2001
time: 23:18
  Old Post 04-04-2002 21:20
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

Player1,

Explain less effectively: Do you mean that if I order a fleet to move to sector 7 that it will take longer to do so? Meaning the reinforcements that I needed there won't be arriving when they were expected?

I also will admit that micromanagement drives me nuts as well. I hated having to build the same buildings on all of my planets in MOO2. Although I like having control of my planetary production and development, I'm more of a "Let's build some ships and get nasty" kind of guy.

MacTBone,

I hope this is not the plan, corruption is one thing that ruined Civ3 for me. Let us hope that it is done a little better here. I agree that a bigger empire is harder to run, but Civ3 way overdid it.

Player1,

Sorry going through the posts one at a time!
What do you mean by macromanaging? Do we have AI advisors that do thing for us (better than we could ourselves..ha! :cool? I've never seen a TBS that had advisors that did what I wanted them to do.

Bleyn,

I wouldn't mind the drift thing. That is realistic.

RPM

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:18
  Old Post 04-04-2002 21:44
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by RPMisCOOL
Player1,

Explain less effectively: Do you mean that if I order a fleet to move to sector 7 that it will take longer to do so? Meaning the reinforcements that I needed there won't be arriving when they were expected?


Not quite sure how'll QS teams use this for fleet moving.
But for production, game will reward (with some sort of bonuses) those who don't make too much micromanagement orders.
(and let AI controlled govenors to do their job)


quote:
Player1,
Sorry going through the posts one at a time!
What do you mean by macromanaging? Do we have AI advisors that do thing for us (better than we could ourselves..ha! :cool? I've never seen a TBS that had advisors that did what I wanted them to do.


Things like big one big fleet in that sector, or build scools in all undevepoed systems.
These kind of orders.

For more information check MOO3 delphi forums.
There you'll probably find more info.

optimus2861 is offline optimus2861
Chieftain
Halifax, NS
Nov 2000
time: 01:18
  Old Post 04-04-2002 21:58
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Support Apolyton buy from Amazon

So how does this "inefficiency" due to high-level interference get quantified? If I issue 10 orders on one turn and they all get followed, then 10 orders the next turn and only 8 get followed, the game had better well give me a reason, i.e. "Each order past the Xth increases by Y% the chance that your local commanders will resent the interference and disobey you." Even that, I think, adds a bit too much randomness to it. At least the IFP concept had a hard limit: after X micromanagement orders, you simply couldn't do any more, representing the fact that, at the core of the game was the notion, "You can't do everything". Now the game seems to want to say, "You can try to do everything, it just may not get done."

Without the hard limit, I think you've got a lot harder concept to play-balance, and to explain to new users.

Xentropy is offline Xentropy
Warlord

Dec 2001
time: 21:18
  Old Post 05-04-2002 03:04
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

I think you misunderstood, optimus. It's not that an order won't get done. It's that your meddling will throw a small wrench in the works and cause what you want to get done to get done more slowly than it would've been done had you not given the order.

For example, planet X just started building a light scout, and will complete it in 3 turns. It plans on next building a research lab, which will take 4 turns.

You decide you don't want that scout, and tell them to remove it from their build queue. Go straight to the research lab. They don't ignore your order, but it takes time for the change of plans to iterate through the ranks, schedules have to be changed, suppliers of the resources needed to build that research lab suddenly and unexpectedly have their deadlines moved up, etc. Therefore, now the build queue has the research lab first; they are in fact building it NOW as you asked. But it will take 5 turns to build, not 4.

It's still done two turns early, but you lose one turn to inefficiency. Making more sense now?

I, too, lament the loss of IFP's, but after the initial shock and dismay, I've decided to wait until I see exactly what will "replace" them before I completely dismiss MOO3 as managementware*.

Xentropy

*Managementware -- That most horrible of game releases--all too common these days, I'm afraid--which has every chance of being successful until the deadline draws near and management shoves their hands into its chest and pulls out the heart of the design, leaving all the pretty features on the outside for marketing to remain successful at duping the public.

optimus2861 is offline optimus2861
Chieftain
Halifax, NS
Nov 2000
time: 01:18
  Old Post 05-04-2002 22:09
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Increase Your PM Length

quote:
Originally posted by Xentropy
It's still done two turns early, but you lose one turn to inefficiency. Making more sense now?

Now I get it!

It'll be more of a "bureaucratic inertia" effect, then. Hrm.. still, wouldn't there have to be some sort of additive/multiplicative effect on how many direct orders you issue, to keep players from abusing this? After all, in your example, the research lab still gets done two turns earlier than it would have if you'd left well enough alone. Hrm again.. some sort of macro/micro tradeoff, maybe - doing too much micro means that your overall strategic goals start to "blur" as you neglect your more important duties..

Jeez, just release the game already, I wanna try it . (No, no, remember Civ3! Take the time and get it right!) Argh! Help me out here, I'm conflicted...

Spaced Cowboy is offline Spaced Cowboy
Emperor
Dallas TX
Nov 2001
time: 23:18
  Old Post 05-04-2002 23:51
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Support Apolyton

Player1,

Sorry to bother, but where are the delphi forums?

optimus,

Please edit your post. Shhhh! We can wait forever, remember!

RPM

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:18
  Old Post 06-04-2002 00:32
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Tired of ads?

quote:
Originally posted by RPMisCOOL
Player1,

Sorry to bother, but where are the delphi forums?

optimus,

Please edit your post. Shhhh! We can wait forever, remember!

RPM


Go to official page: www.moo3.com

Then go to discussion boards.

Spaced Cowboy is offline Spaced Cowboy
Emperor
Dallas TX
Nov 2001
time: 23:18
  Old Post 06-04-2002 03:10
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Help yourself to an AD-FREE life

Thanks player1!

I managed to get smart and pull it off the bottom of stormhounds sig.




Now that I've been to delphi, is it just me or is the layout of that forum kind of lame and hard to surf?

RPM

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:18
  Old Post 06-04-2002 03:19
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Get a bigger avatar today!

quote:
Originally posted by RPMisCOOL
Now that I've been to delphi, is it just me or is the layout of that forum kind of lame and hard to surf?


Yes, those forums are quite disorienting.

Stormhound is offline Stormhound
Prince
New Jersey
Jan 1970
time: 00:18
  Old Post 07-04-2002 03:06
Edit/Delete Message Reply w/Quote
#19 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

Actually, I found them to be quite good in Advanced Mode. Up to 20 messages in a thread on the screen at once, unread messages automatically come up so you don't have to figure out where you left off...and it had some nice moderating tools too, though those are less good now that I'm not a mod.

Of course, now that Delphi is wanting people to pay $1+ a month, it may be as well that I'm not going over there.

So far as the thread topic...it strikes me that it might be feasible to do what it sounds like they're doing, but quite tricky. HFOG was intended as a balancing feature to make smaller empires viable; making it pull double duty is going to be touchy. I don't much like the idea, but it might work.

mactbone is offline mactbone
Prince
Lift Your Skinny Fists Like Antennas to Heaven
Sep 2001
time: 23:18
  Old Post 07-04-2002 03:32
Edit/Delete Message Reply w/Quote
#20 Report this post to a moderator
Put an end to popups!

Sencho, you can have up to 100 posts per page on this forum. Also, to get to the point in the thread with new posts, you can click on the down arrow on the left side of the thread name.

Attachment: fgjhhjghj.gif
This has been downloaded 177 time(s).

LordEd is offline LordEd
Chieftain
Northern California, USA
Nov 2001
time: 21:18
  Old Post 07-04-2002 05:40 Visit LordEd's homepage!
Edit/Delete Message Reply w/Quote
#21 Report this post to a moderator
Double Duty: Support Apolyton, buy Civilization: The Boardgame

With HFoG both allowing smaller, more centralized empires to be viable and limiting micromanagement, questions have arisen as to the viability of this process doing both tasks:

quote:
HFOG was intended as a balancing feature to make smaller empires viable; making it pull double duty is going to be touchy.
- Stormhound

There is an amount of overlap between the two areas. Smaller more centralized empires have less micromanagement to deal with (simply because they are smaller), so the HFoG would help this type of nation in both of its capacities. Thus is is more of an extension of the pyramidal structure of management. As a smaller empire you are able to run things in a circular structure. You, the leader, can read reports, get advice, and act on most decisions. In a larger empire, this does not work so well.
A pyramidal structure is needed. For example, the HFoG can be found recently in real life in the presidency of Jimmy Carter. He, the ruler of a large, complex nation, tried to micromanage everything. This might have worked in a smaller country but instead overworked the president, caused many things to be mismanaged, and even alienated him from his subordinates - thus higher 'corruption/waste' if you will"
Other presidents have had more success with a pyramidal structure. Reagan made a point of concentrating on three things at once, leaving the rest of the work to his trusted advisors. The IFC idea would have worked fair to represent this, but perhaps HFoG is better.
If a president really wants, to, he can micromanage nearly every aspect of the governnment. Clinton did this, Carter tried to, Lyndon B Johnson wanted to (but was hamstrung by his public inappeal), and Gore would have likely done the same thing. Thus HFoG might actually be more effective at representing a realistic government.

Stormhound is offline Stormhound
Prince
New Jersey
Jan 1970
time: 00:18
  Old Post 07-04-2002 06:03
Edit/Delete Message Reply w/Quote
#22 Report this post to a moderator
Increase the size of your Attachments

Note that I didn't say that it didn't make some degree of sense...just that it was going to be touchy. Turning something into a double-jeopardy type of penalty is risky.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:18.
Apolyton Time is 00:18.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0496 seconds (91.68% PHP - 8.32% MySQL) with 44 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net