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I think civ3 should feature adviser movie clips like in civ2, that was one of the coolest parts of civ2. What do you ppl think? 
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Yeah I reckon they did get anoying after a while, it whould be great if they had a much larger variety instead of blabbering on about the same thing, but i'm sure firaxis will come up with better stuff.
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yeah well i suppose if they did replace other stuff then they shouldn't be included, but i'm sure they won't take up too much CD space, the ones in civ2 took up 90mb surprisingly, but if they had 2 cd's for civ3 that whould be ok. 
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At first I thought the advisers in Civ 2 were pretty cool, but after a while I ended up turning them off for the reasons stated above - they were either giving useless advice, or giving helpful advice that I had already figured out an hour earlier.
I guess I wouldn't mind seeing advisers like that again in Civ 3 (though I agree that some improvement would be good), so long as it doesn't mean that Firaxis is going to put off doing something else that would be more beneficial to the game.
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I too appreciated the "High Council's" sense of humor. I would like to see them (or a facimile there of) in civ3.
If players get tired of them or just don't want to be bothered with them, have a setting where you can turn them off.
I agree, if disc space is at a premium - then have a 2-Disc Civ3 game. 
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Bender
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San Francisco, CA, U.S.A.
Nov 2000 time: 05:12
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I'm in favor of something along these lines. They don't have to be advisors necessarily. I am liking the idea of using footage and quotes from famous people. Of course there needs to be an option to turn these off. Even the best features get annoying after hundreds of games.
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bagdar
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Turkey
Jan 2001 time: 07:12
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Although I liked the Advisor videos, they somehow didn't fit the overall atmosphere of the game. This doesn't necessarily mean that the tongue-in-cheek attidute was distracting, (an attitude which Civ I too had, with more successful harmony) and maybe the reason why I felt this way is because I thought it sounded too much like "So, this is a sequel, it's on a CD, and nowadays games have movie clips etc. so here's some eyecandy." It seems to me that Civ III will a have similar approach, and that'll only serve to increase system requirements and delay the release date. Firaxis isn't only a shrine of game-gods as we imagine it is, but it also is a company that has to think about marketing, so this is how it's bound to be. Sorry if I couldn't express what I meant to express. Anyway. When is the update? 
[This message has been edited by bagdar (edited February 23, 2001).]
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Well yeah i agree the advisers should be completely re-done with much more interesting speeches, and maybee they don't fit into the game, but that depends on the level of civ3's gameplay.
I think that the advisers in civ2 were pretty awsome at first but when I got bored of them i turned them off, Firaxis should creat more advice for the same thing but implied at different angles and debated differently by the other advisers. I also angree that Firaxis should aim at AI improvments for this feature instead of having them say things triggered by events. 
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tniem
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Hope College
Apr 2000 time: 00:12
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Gotta believe that some form of advisors are in the game, if for no other reason than this is a sequel that has to be better than previous versions and include what has at least been a part of the previous versions.
Although, I would agree with Yin that quotes would be a good solution to the repetitive nature of advisors.
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The High Council was there for a laugh noting more. I never took it serious. I would like to see something one in a while to break up the game. And all of you who played the game already know you can turn it off and on as mush as you like. I would recommend not taking this game so serious. Every game Sid has been associated with that I/m aware of, he has always said he wants his game to be fun and exciting. If a game is to serious and to much of a challenge, a lot people would not buy it because it would not be any fun to play.
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tniem
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Hope College
Apr 2000 time: 00:12
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I think the best advice that can be given is what your people want to see done in the nation. Whether this is through advisors, uprisings, or public opinion polls, I want to know what my people are thinking.
Balancing the opinion of the people inhabiting your civ could become a very important part of the strategic element of Civ III.
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Juggler_Bob
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Grand Junction, CO U.S.A.
Dec 2000 time: 05:12
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I like the advisors, especially when they get snippy with one another. 
As I mentioned in a thread over in Civ II Strategy, there are a number of clips that remain unseen in normal (competent) game-play. But they are very useful to the beginning player when something is going very badly, as well as being quite funny(IMHO), at least for the first 1000 times.
The problem is that the Council only spontaneously meets at certain predetermined intervals, and the novice player may not know how to select 'View High Council' when advice is really needed.
I like the suggestion that Sirotnikov made about having the advisors available on their relevent information screens. There could be a text box summarizing their advice, as well as a .avi clip for those so inclined. It would also be interesting if all of the advisors were available (clickable) on city build and research path screens: advice when a (novice) player might really need it. And if Firaxis really wished to make it functional, the player should be able to disagree with the advisor's initial suggestion, and get a second, or even third opinion from them, based on whatever is going on in their (or even other) areas.
Example: Science Advisor
City Build 1st advice - "Build a library" Fairly standard no brainer.
But now the player disagrees (or clicks on "Speak to me about other matters of importance...)
CB 2nd - "Let us encourage the study of science among the populace" Now advising the player to increase the science rate by creating scientists on the city screen (from the working population).
CB 3rd - "Build a diplomat/spy" Perhaps this city has been recently robbed of some tech, and needs protection, (and let us hope Firaxis fixes the undefeatable tech steal situation ,) or perhaps there is a nearby city of another civ that possesses superior tech...
Same thing for the Research Path. 2nd and 3rd advice may be for a certain Wonder that would benefit their area (maybe even one 2 or 3 techs away), or perhaps a tech that provides secondary benefit to their area.
Of course, this level of AI may be far beyond what Firaxis intends to include in Civ III, but I can dream, can't I?
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Semper ubi sub ubi!
[This message has been edited by Juggler_Bob (edited February 27, 2001).]
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sulla
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of the Conservatives
Feb 2001 time: 05:12
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I'd have to say yes because they amuse me alot.
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Sulla-The last dictator of Rome before Caesar. He changed Rome and Rome sure as hell changed him.
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While we wait for the eventual release of CIV3, I have gotten a little reminiscent and have started playing CIVNET with my friend. On a side line, you can definately tell the graphics have come a long way!! But I digress, my point is that I actually miss having the High Council from CIV2 in CIVNET. However, I much prefer the Palace than the Throne Room...but that's getting into another thread. 
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