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quinns
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Agreed. But with the engine they are using (in Civ 1,2,3 Ctp 1,2 SMAC/X), they cannot have two opposing units remain in the same square at the end of the turn (as would happen in the results: "nothing happens" or "reduction in force"). All combat is done "in the same square", not square to square. This calls for some very fancy programming that goes well beyond the scope of the basic engine that drives all these games, in my opinion.
I agree with you 100% though. "To the Death" is not, at all, realistic.
(Actually, from what I hear, CTP2 allows voluntary retreats in multiplayer and a/i games, so they, (the Civ-type game developers), have already, somewhat, addressed this. This "voluntary retreat during battle" wouldn't work in Hot Seat or PBEM CTP2 games though.)
[This message has been edited by quinns (edited March 02, 2001).]
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colossus
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Hong Kong
Nov 1999 time: 05:12
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While it's fun and more realistic to have combat results other than total elimination, it may add slow down the speed of machine. More seriously, I suspect it will make ancient war long, protracted and yet indecisive. For example, combat are made to last 3 rounds. So a player needs 3 or 4 knights to take a city instead of 1 and 2. That is, the 1st knight damaged a pikeman, the 2nd kill him, and the 3rd move in to capture the city.
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