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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Creation > Question on length of turns
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CantRemPWs is offline CantRemPWs
Settler

Nov 2001
time: 00:18
  Old Post 04-04-2002 02:58
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#1 Report this post to a moderator
Question on length of turns Support Apolyton buy from Amazon

I have altered the rules so that techs take three times as long to research, because I like to actually use my units in battle before they beome obsolete, heheh. At any rate, how can I shorten the time each turn takes to mirror this? I see no option in the editor.

I realize that it matters little due to the fact that I can continue to play beyond the time limit, but I would prefer to change it if possible.

Also, is there anyway to exceed the built in value caps in the rules editor? For instance, the cap for "max turns to research" is 100, and the max value for a tech is 1000.

jimmyh is offline jimmyh
Warlord
Sunny Old England
Sep 2001
time: 05:18
  Old Post 04-04-2002 03:28
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#2 Report this post to a moderator
Increase the size of your Attachments

Currently there is no way of changing the length of turns, maybe in a future update.

And there is no way to exceed max values in the editor, my guess is they would be built into the code, so it would take some one a long time to hack it.

CantRemPWs is offline CantRemPWs
Settler

Nov 2001
time: 00:18
  Old Post 04-04-2002 06:24
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#3 Report this post to a moderator
Increase Your PM Length

I see. Thats a pity.

Thanks for the answer.

In case you are interested, 3 times is too long. I have shortened it to twice the value and it seems to work for me well (actually getting alot of use of my babylonian bowmen now).

CantRemPWs is offline CantRemPWs
Settler

Nov 2001
time: 00:18
  Old Post 04-04-2002 06:29
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#4 Report this post to a moderator
Inflate your Upload Space

Oh!

And does anyone know how I might mess with the settings for the goody huts? Such as whether they appear at all, and what rewards they give and to whom?

Ed O'War is offline Ed O'War
Warlord
Los Angeles, CA
Mar 2002
time: 21:18
  Old Post 04-04-2002 06:39
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#5 Report this post to a moderator
Tired of ads?

AFAIK, there's no way to manipulate Goody Huts to dictate what and who they give stuff too. The closest you can get is by giving a civ the expansionist trait--they tend to get better results from Goody Huts. Hopefully a future version of the editor will change this, because I too would like to be able to mess with the Goody Huts more.

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