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Dale is offline Dale
King
Sir! Why do you keep clicking on me?
Dec 2000
time: 15:18
  Old Post 04-04-2002 05:55
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#1 Report this post to a moderator
Mod resources for mods/scenarios Suffering from ads?

With Locutus's mod/scenario database containing the finished works of us modders, I feel a thread containing "must have" scripts and mods would be a good idea. I've been thinking about it for a while now, and finally decided to open this thread.

Locutus, any chance of a sticky for this one?

Conditions of posting scripts/mods:

1. Must be the release version of the mod/script.
2. No bugs allowed.
3. Mod name, Version number and creator's name/handle must be used.
4. Prerequisites must be mentioned (eg. this version requires Cradle).
5. Comments must be make by the creator on how to change things if needed (eg. unit or city databases).
6. A description in plain language of what the script does, how it affects play, and whether it affects AI or general play.
7. Known Mods/scenarios that the script is in so anyone can see its affects in play.
8. Any other information deemed necessary.

Dale is offline Dale
King
Sir! Why do you keep clicking on me?
Dec 2000
time: 15:18
  Old Post 04-04-2002 06:00
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#2 Report this post to a moderator
Airunit slic Inflate your Upload Space

AI Airunit script - V1.1 by Dale.

Prerequisites:
None.

Notes:
Mod notes!

Variables:
AIR_TYPE[] - Contains the link to any air units contained in the mod/scenario. Must be changed if you have different to the default CTP2 units.
LANDING_TYPE[] - Contains the link to any units/tile improvements that an aircraft can land on.

This script will check every air unit in play for the current AI player, find a landing tile, and direct the unit to that tile. If the air unit is already on a landing tile, it won't move.

In MM2_IsLandingUnit, the script checks for landing units (like aircraft carrier) in the tile supplied by the MoveOrder event, and then checks for tile improvements (like airbases). If either is found, then the script directs the AI's air unit to that tile.

Mods in:
Apolyton Pack
Med Pack
Cradle
World At War

Attachment: airunit.slc
This has been downloaded 4 time(s).

Dale is offline Dale
King
Sir! Why do you keep clicking on me?
Dec 2000
time: 15:18
  Old Post 04-04-2002 06:02
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Capturecity Tired of ads?

Capture City script - V1.1 by Dale

Prerequisites:
None.

Notes:
Variables:
None.

This script will check every city when conquored for buildings, and if that building exists, it will randomly destroy the building (by default 50% chance). It will also check nuked cities for buildings and destroy them randomly (by default 75% chance).

In both events (CaptureCity & NukeCity) the only thing a modder needs to watch out for is the amount of buildings that are checked (see line: for(i = 0; i < 80; i = i + 1) {). If you have more than 80 buildings in your mod/scenario, you need to change this number to reflect that.

Mods in:
Apolyton Pack
Med Pack
Cradle
World At War

Attachment: capturecity.slc
This has been downloaded 4 time(s).

Dale is offline Dale
King
Sir! Why do you keep clicking on me?
Dec 2000
time: 15:18
  Old Post 04-04-2002 06:05
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Withdraw slic Get a bigger avatar today!

AI Withdraw script - V1.3 by Dale

Prerequisites:
None.

Notes:
Variables:
See "Global Variables" in script for explanations.

This script will check every player for a withdraw agreement between that player and the current player. If an agreement is found, the script cycles through all units in the player's army
and checks whether the tile it is on is owned by the agreement's other player. If it is found the tile is of the other player's, then the script finds the nearest home city of that unit's civ and moves the unit to a tile within 2 tiles of the found city.

By default, the script is set to withdraw troops after 5 turns of the agreement. If you wish to change this, then change "GetAgreementDuration(player[0], WDT_civ, 3) >= 5" the number 5 to how many turns you want.

Mods in:
Apolyton Pack
Med Pack
Cradle
World At War

Attachment: withdraw.slc
This has been downloaded 7 time(s).

Pedrunn is offline Pedrunn
King
of Natal, Brazil
Jul 2001
time: 02:18
  Old Post 04-04-2002 16:47
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#5 Report this post to a moderator
Better Regard faces Enter the AD-FREE zone

Better Regard faces - by Pedrunn

Prerequisites:
None.

Notes:
When i first played CTP2 and saw the regard faces. I said to myself: I cant barely see the differences among them. The CTP1 ones were much clear. So i rescued the CTP1's regard faces to CTP2.



This is actually a total replacement to the CTP2 regard faces. Once it is installed it will work in all mods and scenarios without exception. Even the regular game.

Any question or comments: See this thread Better Regard Faces

Installation
Just unzip it inside the Call to Power 2 base directory.
It will automactly be part integrant of all CTP2 mods in your PC.

Mods in:
It is not used by any mod so far

Attachment: faces.zip
This has been downloaded 7 time(s).

Last edited by Pedrunn on 05-04-2002 at 17:41

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:18
  Old Post 05-04-2002 05:20 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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#6 Report this post to a moderator
Re: Mod resources for mods/scenarios Support Apolyton buy from Amazon

quote:
Originally posted by Dale
With Locutus's mod/scenario database containing the finished works of us modders, I feel a thread containing "must have" scripts and mods would be a good idea. I've been thinking about it for a while now, and finally decided to open this thread.

Locutus, any chance of a sticky for this one?

Conditions of posting scripts/mods:

1. Must be the release version of the mod/script.
2. No bugs allowed.
3. Mod name, Version number and creator's name/handle must be used.
4. Prerequisites must be mentioned (eg. this version requires Cradle).
5. Comments must be make by the creator on how to change things if needed (eg. unit or city databases).
6. A description in plain language of what the script does, how it affects play, and whether it affects AI or general play.
7. Known Mods/scenarios that the script is in so anyone can see its affects in play.
8. Any other information deemed necessary.


Actually, I had something similar yet slightly different in mind, you beat me to it by only a day or two. I'll think this over a bit more and get back to you on this...

Pedrunn is offline Pedrunn
King
of Natal, Brazil
Jul 2001
time: 02:18
  Old Post 05-04-2002 16:51
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#7 Report this post to a moderator
Support Apolyton buy from Amazon

I think this thread is a terrific idea. Sometimes someone post a code in a thread and we never know about it.
This way we can always be aware of whats new. And have a good database.
I vote in favor to continue it. Since it is easy and fast to access (no need to leave apolyton) and we always lknow when there a new file (coo! the thread is up again. It shoul even be topped.

If we continue with this thread i would recommend this post and yours, locutus, to be deleted. That way we make a thread only with modifications. No posts.

Last edited by Pedrunn on 05-04-2002 at 17:49

mapfi is offline mapfi
Prince
Zurich, Switzerland
Jul 2002
time: 06:18
  Old Post 09-08-2002 17:00
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#8 Report this post to a moderator
Help yourself to an AD-FREE life

*bump*

Locutus, did you think over this a bit more?

Pedrunn is offline Pedrunn
King
of Natal, Brazil
Jul 2001
time: 02:18
  Old Post 09-08-2002 17:23
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#9 Report this post to a moderator
Remove this text

I still think this idea is terrific. I know there is a 500 KB maximum attachment size that makes things limited.
But I think we coud do a SLIC database in another thread so that moders can keep up easily with the new innovations. And Slicers dont have to see his work be totally forgotten if know body uses it right away. (Eg. Who would know Dale did a famous people in history slic if it wasnt for apolyton database)
Saving the Apolyton database just for mods, scenarios, graphics and utilities.

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:18
Post  Old Post 09-08-2002 17:43 Visit Martin Gühmann's homepage!
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#10 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

Actual Dale opened this thread as database substitude. There was neither a temporary database or the 'Poly Dir here. I think these slics here should be found in the modification category. So you can submit your file in a thread for it and fill out the form just add everything like disscussion thread place were it can be found on the net...

Things in the Dir aren't forgotten so fast as things just in a forum thread.

-Martin

mapfi is offline mapfi
Prince
Zurich, Switzerland
Jul 2002
time: 06:18
  Old Post 09-08-2002 18:10
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#11 Report this post to a moderator
Browse Apolyton AD-FREE

Well, actually two of dale's three scripts are in the directory under mod's.
What we need in my opinion is a section in modification, something called slic bit's or so, where you can submit tested code bit's that might be useful to somebody someday...

SMIFFGIG is offline SMIFFGIG
Prince
Great Britain
Jul 2002
time: 05:18
  Old Post 19-08-2002 22:24 Visit SMIFFGIG's homepage!
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I agree mapfi

Dale is offline Dale
King
Sir! Why do you keep clicking on me?
Dec 2000
time: 15:18
  Old Post 20-08-2002 04:13
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#13 Report this post to a moderator
Inflate your Upload Space

Huh! I'd totally forgotten about the Famous People mod. hahaha. Oh well, someone musta played it.

That was my first real attempt at SLIC before starting the Apolyton Mod.

So many memories.........

Immortal Wombat is offline Immortal Wombat
Prince
in perpetuity
Dec 2000
time: 05:18
  Old Post 20-08-2002 04:39 Visit Immortal Wombat's homepage!
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#14 Report this post to a moderator
Tired of ads?

Wasn't FPH after the original Diplomod?

Pedrunn is offline Pedrunn
King
of Natal, Brazil
Jul 2001
time: 02:18
  Old Post 20-08-2002 08:04
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#15 Report this post to a moderator
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quote:
Originally posted by Pedrunn
Eg. Who would know Dale did a famous people in history slic if it wasnt for apolyton database

quote:
Originally posted by Dale
Huh! I'd totally forgotten about the Famous People mod.

I guess not even the creator.

Dale is offline Dale
King
Sir! Why do you keep clicking on me?
Dec 2000
time: 15:18
  Old Post 20-08-2002 09:05
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IW:

Yeah, but remember the original diplomod only changed the diplomacy.txt, diplomacyproposal.txt, and the diplomacy.slc to enable those sections Activision turned off. Don't need to know SLIC for them. It was after FPH that I got stuck into rewritting diplomacy.slc completely.

Immortal Wombat is offline Immortal Wombat
Prince
in perpetuity
Dec 2000
time: 05:18
  Old Post 20-08-2002 21:26 Visit Immortal Wombat's homepage!
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#17 Report this post to a moderator
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ah yeah.

FPH was nice. I was amazed when I read in the readme that it took you a day to SLIC!!

Dale is offline Dale
King
Sir! Why do you keep clicking on me?
Dec 2000
time: 15:18
  Old Post 21-08-2002 04:09
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#18 Report this post to a moderator
Remove this text

IW:

Now I'd be ashamed if it took a day to SLIC that little. Most of it was copy/paste, change a variable.

Immortal Wombat is offline Immortal Wombat
Prince
in perpetuity
Dec 2000
time: 05:18
  Old Post 21-08-2002 17:54 Visit Immortal Wombat's homepage!
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#19 Report this post to a moderator
Full PM-box? Change here!

lol

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