Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Small Civ 4 Suggestions
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Jumping Choya is offline Jumping Choya
Chieftain

Nov 2001
time: 21:18
  Old Post 04-04-2002 08:11
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Small Civ 4 Suggestions Support Apolyton buy from Amazon

Okay, none of this is particularly important. I just think it's kind of neat. It brings a bit of character and customization to the game, which I think that Civ III kind of lacked.

I think that we should be able to label landforms, like we could in SMAC. I also think that we should be able to name specific units. Again, not particularly usefull but it'd be nice for detail buffs like me. It'd be neat to name units and kind of keep track of them across the map. Or maybe it's just me.

So, any comments on these brief suggestions?

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:18
  Old Post 04-04-2002 09:06
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Civilization 2

I think your ideas are very good.

As a matter of fact, the thing I miss most in Civ3 from others (incl CTP2) is names and other means of giving identity.

In CTP2 I used to try to combine as many units as early as possible to try to get as many of the first 100 Army numbers as possible. Then, I'd go through contortions to make sure I kept them. Nothing like having the 8th Army move on a German city.

In civ2, I'd build exactly 4 or 8 tanks in each city. So there was the Roma Armoured Corp, and the Pompeii Infantry. Fleets would be organized by city name also.

I know it might sound weird, but it added to the game for me.

ALPHA WOLF 64 is offline ALPHA WOLF 64
Warlord
Illinois USA
Mar 2002
time: 23:18
  Old Post 04-04-2002 09:55 Visit ALPHA WOLF 64's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

I used to like naming my armies to in CtP2. At first I thought it was silly, but after you start naming them, you really get used to thinking "where is 1st Armored", "10st Airbourne needs rescueing", etc. At least let us name the armies.

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:18
  Old Post 04-04-2002 10:09
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton buy from Amazon

It was one of the great things going for CTP2. Now if only the unmodded AI did something other than lay there like a 2 dollar *****, it would have kept my interest.

star mouse is offline star mouse
Prince
of the Barbarians
Aug 2001
time: 16:18
  Old Post 04-04-2002 12:16
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Get a bigger avatar today!

One thing I would like to see in CIV 4 is a hexagonal grid instead of the isometric one. This will end the ambiguity with ranges that's present in the game. The city radius is a 21-square approximation of a circle, but the bombard radius for any unit is always a square. With hexes, everything is hexagonal and there's no ambiguity.

With a hex grid, the city radius shrinks from 21 squares to 19 hexes, but you can arrange the cities so there's no overlapping hexes, so the effect is much the same.


A second thing I would like to see in CIV 4 is the elimination of the "free" labourer that led to the Infinite Cheese Strategy (ICS). Remove the free labourer, and you defang ICS. This will require a complete redesign of the terrain's resource production. It might work as follows:

* Citizens eat 3 food
* Grasslands produce 4 food, Irrigation +2
* Shield Grasslands produce 4 food, 1 shield, irrigation +2
* Food Grasslands produce 5 food, irrigation +2
* Plains produce 2 food, 1 shield, irrigation +2

To make these work better, the following changes are suggested:

* Under Despotism, if Irrigation or Mining increase the production of a square by more than 1, the benefit is decreased by 1.
* Railroad increases the effectiveness of Irrigation or Mining by 50%, rounding all halves up.
* Large cities with excess food production can lose some of the excess food to waste. Building a granary reduces this loss by 50%. Discovering Feudalism also reduces it by 50% (75% total with Granary), and researching Industrialisation eliminates it completely if the city has a Granary.

I know these may sound weird, but it's better than corruption eating all but 1 shield and 1 trade....

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:18.
Apolyton Time is 00:18.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0274 seconds (86.82% PHP - 13.18% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net