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Jumping Choya
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Okay, none of this is particularly important. I just think it's kind of neat. It brings a bit of character and customization to the game, which I think that Civ III kind of lacked.
I think that we should be able to label landforms, like we could in SMAC. I also think that we should be able to name specific units. Again, not particularly usefull but it'd be nice for detail buffs like me. It'd be neat to name units and kind of keep track of them across the map. Or maybe it's just me.
So, any comments on these brief suggestions?
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star mouse
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of the Barbarians
Aug 2001 time: 16:18
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One thing I would like to see in CIV 4 is a hexagonal grid instead of the isometric one. This will end the ambiguity with ranges that's present in the game. The city radius is a 21-square approximation of a circle, but the bombard radius for any unit is always a square. With hexes, everything is hexagonal and there's no ambiguity.
With a hex grid, the city radius shrinks from 21 squares to 19 hexes, but you can arrange the cities so there's no overlapping hexes, so the effect is much the same.
A second thing I would like to see in CIV 4 is the elimination of the "free" labourer that led to the Infinite Cheese Strategy (ICS). Remove the free labourer, and you defang ICS. This will require a complete redesign of the terrain's resource production. It might work as follows:
* Citizens eat 3 food
* Grasslands produce 4 food, Irrigation +2
* Shield Grasslands produce 4 food, 1 shield, irrigation +2
* Food Grasslands produce 5 food, irrigation +2
* Plains produce 2 food, 1 shield, irrigation +2
To make these work better, the following changes are suggested:
* Under Despotism, if Irrigation or Mining increase the production of a square by more than 1, the benefit is decreased by 1.
* Railroad increases the effectiveness of Irrigation or Mining by 50%, rounding all halves up.
* Large cities with excess food production can lose some of the excess food to waste. Building a granary reduces this loss by 50%. Discovering Feudalism also reduces it by 50% (75% total with Granary), and researching Industrialisation eliminates it completely if the city has a Granary.
I know these may sound weird, but it's better than corruption eating all but 1 shield and 1 trade....
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