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Gavrushka
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Darlington,Co. Durham,UK
Apr 2001 time: 05:18
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On a sea map I think high growth science cities is the best way with academy publishing house and uni - get them to size 7 or 8 - and 5 such cities will add 1000 to your science
On a land map - I think there is only one way - SCOUT the land build a lot more cities than u normally would- pushing them outward always until you occupy a big area.... look for triples of the same good in a city radius, then once you have your territory mapped, move settlers to occupy all necessary trade goods within your occupied area... don't build unecessary improvements.... stcik with granaries aquas mills and factories, happiness improvements as necessary, trade centres OBVIUOLSY build markets and banks... and make SURE you are working trade goods.... don't leave it to AI to set which city squares u work - I usually get a science of 1400-1600 in rennaissance, based on 35 cities and around 20 -24 caravans, all working monopolies.... also try to specialise in a couple of goods, forests yield only beaver so u get better monopoloies and plains for elephant.. BUT don't overway your civ with science, production is your number one priority...
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