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Viseus
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Europe
Apr 2002 time: 06:18
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I'm sure this thread has been sufficently exhausted in the past, but I'm new here so bear with me.
What is your favorite Civ III unit, and why?
I'd have to say my absolute fave unit is the samurai. Why? It's got superb attack, superb defense, great movement, modest resource requirements, and best of all - samurai are way cool!
I finished a game just now where I basically built nothing but samurai once I aquired chivalry and iron. Pretty soon, the entire continent (tiny pangea map) was crawling with pillaging elite samurai. By the time the game ended, I had four armies with four elite samurai in each.
I really thought a Deity game was way out of my league, but after winning an Emperor game with such ease, maybe not! Even though I have to give a lot of the credit to those marvelous samurai.
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kailhun
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Leiden, The Netherlands
Nov 2001 time: 05:18
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quote: Originally posted by Viseus
I'm sure this thread has been sufficently exhausted in the past, but I'm new here so bear with me.
What is your favorite Civ III unit, and why?
I'd have to say my absolute fave unit is the samurai. |
I think samurai are too powerful. I never checked but it seems that they get too many bonuses.
It falls in line with the 'Aren't Samurai/Ninja great?'-attitude which I basically don't like. They're just people. One swift knee in the happy sacks and they go down like anyone else.
Oh, uh, favourite unit. Hm, I don't really have one. The one I use most is Cavalry. Swordsmen for the first wars, strengthened with knights after a while. Then when I get cavalry the real wars start. By the time tanks are developed the wars are really over. It's just mopping up and wiping out.
Although in the current game I will probably never reach that stage. AI agressive tech trading lead to my agressive build legionairs and kill, kill, kill attitude. Now only two civs are left. Neither of which is up to much tech developing and agressive trading isn't useful when there are only two of you .
I never concentrated on tech development or city development, just attack, attack, attack. My cavalry is poised to strike and tanks are a long way off.
Robert
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Viseus
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Europe
Apr 2002 time: 06:18
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quote: Originally posted by kailhun
I think samurai are too powerful. I never checked but it seems that they get too many bonuses. | I may actually agree with you there. They allmost seem too strong. I think I'll try a game against the japanese next time, just to experience how that end of the katana feels. ( I'm scared )
quote: It falls in line with the 'Aren't Samurai/Ninja great?'-attitude which I basically don't like. They're just people. One swift knee in the happy sacks and they go down like anyone else.
| They have armor there! 
Like Arrian, I too like fast units. In the early game I have to bring slow defenders along with my 2-move attackers, and that allmost defeats the purpose of fast units completely. Knights are capable of operating on their own though, and that makes warfare much faster and easier. You don't have to constantly adjust your defender/attacker production balance according to battlefield losses, because it's all just one type of unit.
Samurai are very much like knights. They operate in the same era, have the same attack and fast movement, and need iron. But samurai are just better. They don't need horses in the strategic resources, and they defend better. So while the knight rules the medieval battlefield, the samurai rules the knight.
Again; they should probably be diminished just a bit. When I fought a whole game allmost uniquely with samurai, I only lost 2 or 3 out of the 30+ I had in active service. Whenever one is losing against a fortified pikeman, he just pulls back and heals after one of his buddies successfully takes the city. And in a few turns, he'll be back in business. This constant survival makes them all elite pretty fast. And then I start getting armies. Hell, I didn't even need catapults. It's all just too good a deal, so maybe a reduced movement would be best in terms of game balance.
I see a lot of people go for cavalry, but they really do work better with some defensive support, don't they? At least bringing along a single defender capable of holding a city for a while once it's captured. I haven't really tried the cavalry much personally, since most of my games have ended with military victory by the time they appear, but their comparatively weak defense does look like an achilles heel to me.
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rpodos
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Immortals.
Attack = 4. Get them with Iron Working.
Highest relative strength, for the longest time, in the entire game.
Nothing else needs be said.
R
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Nym
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France
Mar 2002 time: 06:18
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I usually use fast units for attacking (horsemen, cavalry, tank and armor), but I essentially play defensive/builder game (spearman, pikeman, musketeer, rifleman, infantry, mechanized infantry). I also use bombing units before attacking (catapult, canon, artillery especially, bomber). I rarely use naval unit (otherwise for discovering at the beginning). Even without Leo Workshop I try to maintain all my units up to date and I rarelly have ancient era units during industrial era.
But to choose one unit among the others I would say cavalry, probably because it's a very powerful unit when it appears and still remains powerful a long time.
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petey
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I have to vote for the Mounted Warrior.
Gets you the movement and offense in the ancient age, and your army is upgradable all the way to calvalry.
Plus, as Iroquois, you almost always start next to the Americans who build a lot of cities and are weak in the ancient age, so you can conquer a lot of territory quickly to make up for the AI advantages on higher levels
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RedShark
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London
Dec 2001 time: 05:18
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Artillery and lots of it. With loads of Artillery you can deal with anything. Just use a regular unit to pick off the remains. Also good for dealing with incoming ships offshore (including battleships).
Played a game when I was being constantly attacked, I barely lost any units over the whole game as all opposing forces had no stength left after the artillery had dealt with them.
However, need railroads for them to move around effectively.
Normal units has to be cavalry.....
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