 |
|
Purple
|
 |
Austin, TX, US
Apr 1999 time: 23:18
|
|
If you interrupt a worker, you lose all its work on a given task. That's annoying and illogical to me, but it really struck home in my current game.
I had two units clearing a jungle tile. They were one turn from completing the task, and I decided to reassign worker A, thinking that B would then finish in two turns. Checking B, I was dismayed to find it was then 13 turns from completion.
Of course, that would follow the general rule: an interrupted worker's previous effort is totally wasted.
This seems like, if not a bug, then a design error. After all, would a jungle or forest grow back immediately? I could see some loss of progress, maybe a slowly increasing loss over time, but a total waste?
What do you think?
|
|
|  |
All times are GMT. The time now is 05:18. Apolyton Time is 00:18. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|