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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Worker waste
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Purple is offline Purple
Prince
Austin, TX, US
Apr 1999
time: 23:18
  Old Post 05-04-2002 04:57 Visit Purple's homepage!
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#1 Report this post to a moderator
Worker waste Support Apolyton, buy Civilization: The Boardgame

If you interrupt a worker, you lose all its work on a given task. That's annoying and illogical to me, but it really struck home in my current game.

I had two units clearing a jungle tile. They were one turn from completing the task, and I decided to reassign worker A, thinking that B would then finish in two turns. Checking B, I was dismayed to find it was then 13 turns from completion.

Of course, that would follow the general rule: an interrupted worker's previous effort is totally wasted.

This seems like, if not a bug, then a design error. After all, would a jungle or forest grow back immediately? I could see some loss of progress, maybe a slowly increasing loss over time, but a total waste?

What do you think?

Tuberski is offline Tuberski
Emperor
ACK!!! PTHBBPPPTTT!!!!
Feb 2002
time: 23:18
  Old Post 05-04-2002 06:04 Visit Tuberski's homepage!
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#2 Report this post to a moderator
Put an end to popups!

I think it is designed that way on purpose.

Back in the first Civ, you could start a worker mining, for instance, and then cancel it, start him mining again, cancel again, over and over. You could get the mine done in 1 turn by one worker. I believe that now if you try that, it will say that the worker has already moved and can't perform another action So it seems like the loss of work is now redundant.

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:18
  Old Post 08-04-2002 08:07
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Inflate your Upload Space

I think as long as at least one worker stays on the job, you shouldn't lose work that's already done. If one worker unit can do a job by itself, one worker unit should be able to complete a job that had previously had a larger team assigned to it.

Nathan

Purple is offline Purple
Prince
Austin, TX, US
Apr 1999
time: 23:18
  Old Post 09-04-2002 00:34 Visit Purple's homepage!
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Lose 30 kilos (of popups)

I agree with you nbarclay, that would be logical. Unfortunately it doesn't work that way. I would like to see this addressed in a future patch. Perhaps it could be an option (Interrupted work is lost: yes/no).

[edited for spelling]

Rasputin is offline Rasputin

Deity
Brisbane
May 1999
time: 15:18
  Old Post 09-04-2002 08:06 Visit Rasputin<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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Support Apolyton, buy Galactic Civilizations: Deluxe Edition

not another option !!! all these options I think will hinder any development of MP .

Purple is offline Purple
Prince
Austin, TX, US
Apr 1999
time: 23:18
  Old Post 10-04-2002 01:48 Visit Purple's homepage!
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#6 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

I doubt it. MP is probably firmly on the agenda. Other changes in themselves are not likely to delay its development. And options are good. Choice is good. Let's hear it for toggles!

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