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Eagle
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Singapore
Apr 2002 time: 13:18
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I prefer that barbs at a low setting. Just a little bit of trouble. Don't want them to be too much.
I remember one of my first SP games. Started out with two settlers, builded two cities and started working on a granary in both of them (I am a city builder, not a military guy). Was before I installed the medmod, so my cities were empty. What happens next ? Two barb parties are coming in, take my two cities --> game over in second turn.
Well, learned to start building a unit before building my granary that way. 
For recon, I am using old units as well, and anything I pick up in ruins. Most of the time it will be a stack of max 2 to 3 units. So, I end up loosing them quite a lot.
I never used slavery. Don't like it. Not in the game, just principle in general. Maybe they are good in the game, dunno, just never tried it out. 
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hexagonian
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Gnawing on your mind...
Jun 1999 time: 23:18
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I'm finding that the barb setup in Cradle is a real challenge, because they are a constant threat in the early game. I've had to carefully consider tile improvement placement, because the barbs will more readily pillage them. And they willl stack up quickly, so military production from a purely defensive standpoint is a necessity. A player is faced with the decision to either expend a lot of energy to eliminate the Barb threat (and also face a lot of unit losses in the process) or sit tight and build up defensively. As of late, I have been using more of the latter strategy - and am still taking the occasional city loss though. But by the time I have a good military to deal with the barbarians, then the game transitions into multiple civs marching stacks around in my homeland.
One of the things that I am most happy with Cradle is the difficulty in enslaving barbarians in the early going - though it is possible. The last revision in Cradle (boosting the cost of Slavemasters) is one that I am very pleased with.
One other thing that the Cradle barbarian setup has forced me to do is to always escort settlers with military. And I also make sure that the escort moves first acting as a scout before the settler, so that if the escort blunders into a Barb stack, the settler can move to avoid them. Imay lose the unit, but at least the settler is safe. I'm even using multiple units as escorts now - there were times I was losing a settler stack to Barbarian hordes.
(BTW, I'm finding that the most valuable early game unit is the Javelin Cavalry, just so I can see where everything is at.)
On the flipside, I've been able to lead barbarians into enemy stacks - and in a purely defensive mode have seen enemy army stacks in my homeland take out Barbarians lurking around my cities, thus saving me the effort of doing it myself. 
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TheArsenal
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Sunny Southern California
Mar 2002 time: 21:18
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I enjoy the game most when I start fairly far behind and have to use all means available to catch up to other civs. So in this respect, I prefer an aggressive barbarian threat. Early game expansion and general exploration are slowed for me, as single units, particularly settlers as hexagonian noted, must have an escort. I also find myself considering military stack configurations and national defense more carefully than I generally do in the early game w/out barbarians. The result is I end up building a far more compact and well defended early empire. This allows me to turn my empire's efforts to other concerns, and feel fairly comfortable sticking with non-military aims, even when foreign nations walk stacks of two or three troops through my land and refuse to leave.
Secondly, I like to use my military. But since diplomatic/strength considerations don't always allow incursions against other countries, a stack (4 or 5) of Mounted Archers or later, Knights serve the dual purpose of mobile Barbarian control and expelling foreign civilians unit (slaver, settlers and the likes) before they wander too far onto my land and cause problems. This scratches my itch fight without going to war.
Question: IIRC, my settings are usually: ApolytonPack, Medium/Hard, U.G. Map, Marauding Barbarians, 8 Civs. Last night I used basically the same settings, but 11 civs, Very Hard, and didn't seem to see a choice for Barb difficulty settings. And during one portion of the game, the Barbs were identified as building a wonder and being lead by Mr. Genghis Khan, I think it was. So I ask, was the setting for Barb difficulty not there at this level/number of civs, or did I miss it because it was very late and I was tired?
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DeanToth
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San Diego California
Apr 2002 time: 21:18
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1) In the very early game when I have my 1 or 2 warriors wandering around uncovering map tiles I have a strong negative emotional response to barbarians - since they tend to appear out of the fog-o-war and take over cities.... However, I like the IDEA of them and thus usually play with difficult barbarian settings
2) I like barbarians very much once I have a slaver going with a decent army stack. Nothing builds up cities like a good slave labor force with plenty of barbarians out in the wild to stock up on, just as in REAL LIFE historical settings - they are a good source of labor. (negative historical connotations to slavery notwithstanding).
I haven't played any mods yet, so I can't comment on those.
Take it easy.
(join the multiplayer registry)
Last edited by DeanToth on 08-05-2002 at 10:13
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Maquiladora
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OK, i seem to be the only one who hates barbs, up to now
I just hate the way they ALWAYS pop out when your moving a settler to a nice green spot for a new city when, 'oh dear, look whats happened again, what an f'in surprise'. So i learnt to guard them pretty early on (civ2) but they just annoy me. I just wish it was more random, maybe it is, maybe im just unlucky.
Maybe its because i keep everything tied down in my empire, thats to say i like to have all units accounted for inside my cities, or at the very least in nice BIG useful stacks, rather than spreading my forces, all willy nilly. Which is why i have never used the sentinal command.
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DeanToth
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San Diego California
Apr 2002 time: 21:18
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I always always stack an army unit or two either ON the settler or near it, as it treks across, what in game terms, are hundreds if not 1000's of kilometers of terrain.
And in these most ancient of times, i feel it is realistic to have barbies pop out like that.
Plus have you noticed barbies ONLY pop out of "unseen" tiles? That is, any black or dimmed tiles.
Any tile in direct "sight" of a city or unit NEVER spawns a barbie.... so you can keep nice buffer zone of units several squares to the side of settlers... especially warrior or scout units which have a larger viewing radius. And warriors are really cheap to make...
Last edited by DeanToth on 08-05-2002 at 10:15
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