Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Scenario League / Civ2-Creation -Archive > Play Testers for Old Testament
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Jacobite1688 is offline Jacobite1688
Prince
Chicago, IL U.S.A.
Jul 2001
time: 23:18
  Old Post 05-04-2002 05:54
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Play Testers for Old Testament Got spare money?

The Scenario is not finished as such...is any one ever satisfied with their work? The actual game-play (events, rules, etc.) Is finished. Please, help me improve this scenario. Any suggestion large or small is welcome. There is no read me so:
-All civs playable
BUT
-Hebrews are recomended.
(Duh, its called 'The Old Testament' for a reason.)
-Egypt would be VERY easy.
-Some small tweaks of the events and Egypt's starting position and the game would probably be a great MP game. I don't know tho...I have FW.
-Standard Civ II scoring is in effect. There are even my first few efforts in a Hall of Fame file if you wanna see it.
-I could use help getting the A.I. to use Moses the way he is intended to be used. If you play as the Hebrews, I think you will see what I mean. The game play is O.K. as is, though. If the AI has the Hebrews they often get knocked out of the game before Moses turns up, anyway.

Again, thanks for the help.

Attachment: ot.zip
This has been downloaded 28 time(s).

WarVoid is offline WarVoid
King
Scenario League
Apr 2000
time: 05:18
Thumbs up  Old Post 06-04-2002 01:21 Visit WarVoid's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton buy from Amazon

I found that the Archers unit showed up twice in the list of units available to build as the Hebrews.

Also, the flag/civilization colours seem to be mismatched. But that's an easy fix.

Other than that, it looks good so far. If I find anything else i'll complain, don't worry.

Jacobite1688 is offline Jacobite1688
Prince
Chicago, IL U.S.A.
Jul 2001
time: 23:18
  Old Post 06-04-2002 02:58
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Got spare money?

The "mismatched colors" was intentional. the two colors come off each of the flags. I wasn't satisfied with the effect, either and will choose one color for each Civ.

- Two archers, eh, I have never noticed this effect, but it shouldn't be to hard to fix. There are a LOT of unused tech slots.

Shaka Naldur is offline Shaka Naldur
Emperor
Castellón, Spain
May 2000
time: 06:18
  Old Post 06-04-2002 22:48 Visit Shaka Naldur's homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

is an original idea,

but the rules and the tech tree is the same as civ2
the events are cool

Prometeus is offline Prometeus
King
of Old Europe - "In America we don't trust"
Jun 2000
time: 06:18
Smile  Old Post 06-04-2002 23:31
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Browse Apolyton AD-FREE

Yeah, Shaka, the tech three is the weak point... but Civ2 rules works fine enough o' tha' scen.

Shaka Naldur is offline Shaka Naldur
Emperor
Castellón, Spain
May 2000
time: 06:18
  Old Post 06-04-2002 23:49 Visit Shaka Naldur's homepage!
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

quote:
Originally posted by Prometeus
Yeah, Shaka, the tech three is the weak point... but Civ2 rules works fine enough o' tha' scen.


yes, but..

i don´t know, a little change, a little modification, i don´t know
anything else is perfect but..

Jacobite1688 is offline Jacobite1688
Prince
Chicago, IL U.S.A.
Jul 2001
time: 23:18
  Old Post 08-04-2002 03:54
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton buy from Amazon

Exactly what needs to be changed to make a scenario good? I think changes from the standard Civ II game should only be made if they enhance the scenario. Civ II, esp. with the Fascist Patch or something like it, plays pretty well to begin with. That's why we're all here in this forum. My philosophy is if it ain't broke, dont fix it. I think it is pretty clear that a fair amount of time went into tweaking the rules (and keeping the tech tree alphabetical) for this scenario. This debate is raging right now in another thread - "Have we become spoiled" I'll post this there, too. Still, all the comments are constructive. Keep sending them, I am finishing the scenario up.

Last edited by Jacobite1688 on 08-04-2002 at 04:00

Prometeus is offline Prometeus
King
of Old Europe - "In America we don't trust"
Jun 2000
time: 06:18
  Old Post 08-04-2002 12:44
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Put an end to popups!

I believe tech three should be changed, and there are two roads to do that:

a) radically change evrything ( tech names, stats, icons, etc etc )

b) adjust and/or remove only non-correspondant techs ( i.e. feudalism is a nonsense in Ancient Middle East, so you can replace it with Nobility or Whateveryouwanttonamethat ).

I prefer the second way to change tech.

Jacobite1688 is offline Jacobite1688
Prince
Chicago, IL U.S.A.
Jul 2001
time: 23:18
  Old Post 08-04-2002 12:55
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Increase the size of your Attachments

Feudalism? There should be no Feudalism in the tree. Are you sure it's there. I DID change all anachronistic techs to something else or made them no, no. I would suggest that perhaps the rules.txt didn't get into the ot.zip but that is not possible since Warvoid found the mistaken second archer slot. (BTW - I corrected that.) Italian trouble maker, you DID get the rules.txt, didn't you?

Prometeus is offline Prometeus
King
of Old Europe - "In America we don't trust"
Jun 2000
time: 06:18
Cool  Old Post 08-04-2002 13:05
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Help yourself to an AD-FREE life

quote:
Originally posted by Jacobite1688
Feudalism? There should be no Feudalism in the tree. Are you sure it's there. I DID change all anachronistic techs to something else or made them no, no. I would suggest that perhaps the rules.txt didn't get into the ot.zip but that is not possible since Warvoid found the mistaken second archer slot. (BTW - I corrected that.) Italian trouble maker, you DID get the rules.txt, didn't you?


Ooops, a bad view on rules - i noticed only Feu, and didn't look at tech name... sorry, it'as my fault ...

I'll take a better look on Werner Keller's book, and i'll tell you later my suggestions.

Jacobite1688 is offline Jacobite1688
Prince
Chicago, IL U.S.A.
Jul 2001
time: 23:18
  Old Post 15-04-2002 20:31
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

If nobody has anything else to add, I'll finish this up. The reason it is not done yet is I have been playing "The Long XIX Century" which I just downloaded. For some reason, England refuses to build any units, making it a snap to roll over. The units are in their build box, the A.I. just chooses not to build them. Does anyone know what this bug is? Can I repair it? It is a good scenario aside from this problem. Is there a later version of it? Ah Hell, I'll stick this question is seprate thread.

Prometeus is offline Prometeus
King
of Old Europe - "In America we don't trust"
Jun 2000
time: 06:18
Wink  Old Post 15-04-2002 20:35
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

Still playtesting & checking ancient middle east warfare books for more tips - plz wait some more time.

Jacobite1688 is offline Jacobite1688
Prince
Chicago, IL U.S.A.
Jul 2001
time: 23:18
  Old Post 15-04-2002 20:50
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Support Apolyton, buy Civilization 2

No problem, I am glad you are helping to make this scenario as good as it can be. I found and corrected a few small problems. I was getting burned out on it, so I downloaded another scenario to take a weekend break. This week will be all dedicated to The Old Testament. I hope to post it on my new geocities civ site, which I hope will fill its own niche in the market

winterfritz is offline winterfritz
Prince
I'm sailing this thing to Mexico
Jan 2002
time: 05:18
  Old Post 16-04-2002 17:35
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Put an end to popups!

Only just got around to downloading this. One piece of advice: you may want to write in descriptions for the wonders.

Other than that, I really like it

Prometeus is offline Prometeus
King
of Old Europe - "In America we don't trust"
Jun 2000
time: 06:18
  Old Post 16-04-2002 22:44
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Tired of ads?

OK Jacobite, first wave o' tips...

a) Assirians were, since their first historical mention on egyptian and hittite archives, a people of merchants. I suggest you to increase their trade amount at the beginning of the game - not so much, only a 7-8% more, it'll be enough.

b) both assirians and babilonians developed their own siege tecnique. Assirians developed the very first version of the siege tower, combined with a kind of "aries" on its base.
Babylonians developed instead the fire burning tecnique: it consisted into accumulate huge amount of wood, oil and petroleum under a wall, then they put fire to the whole item and "ambaradam" the wall after a while crumbled down, litterally popped up because of the heat ( it'as used in Lachis and Azeca sieges ). If you can add them, their siege weapon will help them a lot into building an empire - as they did in history. I'll try to reload scan drivers asap and post basreliefs pics here.

c) change - if you want - Fighting tactics into Battle divisions, or Battle orders. That's because Ancient middle east armies used to fight into scattered groups; it fits well for irregular formations, but to manage an army requires a battle order.

d) Jewish hat was similar to the archers hat - not the egyptian one, i mean, of course. The current one looks kinda philistean.

More to come.

Edit: C***o!!! Forgot to mention that assirians used huge mounted archers formations to support their chariots since IX-VIII century B.C.. They copied them from Scythians. Have you checked out Hoplites website? there were several pics on the cards used by that game.

Jacobite1688 is offline Jacobite1688
Prince
Chicago, IL U.S.A.
Jul 2001
time: 23:18
  Old Post 06-05-2002 02:15
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

quote:
Originally posted by Prometeus
a) Assirians were, since their first historical mention on egyptian and hittite archives, a people of merchants. I suggest you to increase their trade amount at the beginning of the game


To simulate this I have now started them with the trade tech. This will give them and advantage in this area.

quote:
Originally posted by Prometeus
b) both assirians and babilonians developed their own siege tecnique.


These would add flavor, but would just function like a catapult anyway. I think I'll skip this idea.


quote:
Originally posted by Prometeus

c) change - if you want - Fighting tactics into Battle divisions, or Battle orders. That's because Ancient middle east armies used to fight into scattered groups; it fits well for irregular formations, but to manage an army requires a battle order.


Fair enough, change made, "Fighting Divisions".

quote:
Originally posted by Prometeus

d) Jewish hat was similar to the archers hat - not the egyptian one, i mean, of course. The current one looks kinda philistean.


Bear in mind that the Hebrews captured much of the Western coast of Palestine. Their units reflect the influence of these defeated people. The dress of the Hebrews came right out of an illustrated child's Bible. Not the best source for history perhaps, but it also important to note that the scenario strives for Biblical accuracy, not strict historical accuracy. This is why the date is figured from the year 1, rather X years Before Christ.


quote:
Originally posted by Prometeus

More to come.


Any more, anyone?

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:18.
Apolyton Time is 00:18.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0616 seconds (92.05% PHP - 7.95% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net