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Txurce
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Santa Monica CA USA
Mar 1999 time: 05:18
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I like Zachriel's combined-arms scenario, or for that matter, the idea of anything that makes war in Civ3 something other than a single-unit affair, which is what it is with me 95% of the time. However, I fear that Firaxis believes this would turn Civ3 into a "war game," to which they are philosophically opposed.
With regard to the idea of making modern-day armies cheaper... or at least obtainable by something other than getting a GL... wouldn't their very plentifulness negate each other to the point that they would be the equivalent of tanks attacking infantry? In other words, you and I both have defenses, and we both have armies to smash through them - how is that diffedrent from the current cavalry/armor vs foot soldier dynamic?
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Dominae
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Txurce, I was thinking about that very same point (concerning the having too many Armies around, making them standard rather than special). The solution would be to make the Armies less expensive than they are now, but still more expensive than any single unit. Remember also that Armies can still only be built in the city that has the Military Academy, and the maximum number of Armies one civ can have is still capped (one Army per four cities, is it?). All these points, taken together, would help retain the special status of Armies.
Dominae
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rpodos
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I'm glad you guys like the idea.
I think that Dominae is right... the limit on Armies : Cities reduces the extremity of the effect (although, when we get to MP, watch out for Zachriel). Also, limiting the number of Armies to GL-created and from the Military Academy provides a reasonable limit. Keep them more or less expensive, too, but with a discount when you hit Modern Armor.
As to the balance of gameplay, remember how powerful Modern Armor is in terms of relative strength. A 4-unit MA Army has total attack points of 384, while a 4-unit Mech Infantry Army only has defense points of 288 (on the other hand, do YOU want to attack that Mech Infantry Army, with a single elite MA with only 96 available attack points?).
This kind of combat is what never really happened in real life, as the U and Russia never went at it (thank God). [Edit: US and Russia... and still thank God]
I am just now learning to play the late game... I've not bothered thus far, because I felt I would reach "momentum," and the rest would just be clicking. This concept would add some "major action" dynamics to the end-game.
R
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Evil Robot
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Current game:
Persia, Regent, 1940.
Military:
Workers * 12 (native, homegrown; I've got lots of captured ones)
Rifleman * 1 (no way to upgrade, stuck on an island)
Cavalry * 33 (good for side attacks)
Infantry * 38
Mech Infantry * 46
Catapult * 1
Artillery * 35
Cruise Missile * 5
Tactical Nuke * 12 (no ICBMs; too prone to destruction)
Ironclad * 12
Transport * 13
Carrier * 6 (fully loaded)
Destroyer * 12
Battleship * 16
Nuke Sub * 18
Bomber * 36
Jet Fighter * 16
Army * 2
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notyoueither
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of naught
Aug 2001 time: 22:18
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OK. Same game.
It's 1850 now. I play slow, sue me.
Still 4 civs left
About 85 cities.
Settlers x 4
Workers x 60 Roman
Captured, about 120
Marines x 28
Knights x 3 (in Army)
Cavalry x 18 (1 Army of 3)
Inf x 0
Tank x 64
MechInf x 208
Artillery x 46
Cruise x 44
TacticalNuke x 11
ICBM x 27
Ironclad x 2
Transport x 6
Carrier x 8
Submarine x 6
Destroyer x 12
Battleship x 21
Nuclear Sub x 14
Bomber x 48
Jet Fighter x 32
Legion x 1
Believe it or not, I was stopped in my last war with Xerxes on his mini-continent by circumstances. The citizens of the Republic finally tired of war. I was a long way off from SDI. Finally, the AI was using it's large forces to effectively counter attack. I did take 3 cities. I went to peace with him. Ran up tech to Integrated Defence and built up. I am near renewing the offensive with Xerxes. I plan to drown him in a sea of MechInf with Tanks moving to gain specific objectives.
Unfortunately, the largest other AI civ is the Babs. 62 Tanks, 191 Mech, 51 Artty, 10 ICBMs, 18 BBs, 28 Bombers, 7 Fighters and 7 Jet Fighters. Very well developed. They can pump out SS components easily. Good thing they are mired in Communism and are behind in tech. They share a continent with the French (most backward, but have been my best freind all game).
The plan is going to be: Go after Xerxes and put him under. Settle his continent with 6 pop score factories. Keep an eye on Hammi. Ally with Joan and make selective use of nukes to get his capital before he can get his hands on integrated defense, and to decimate his forces so that Joan can keep him busy.
I don't know if anybody cares. Just thought I would point out that the 387 combat units I had the last time I reported were insuffucient to carry out Roman foreign policy. I have increased to about 600, but will need more before the dust settles on Xerses and Hammi. I intend to leave Joan with Paris. She has been loyal and deserves to be thrown a bone.
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Txurce
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Santa Monica CA USA
Mar 1999 time: 05:18
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Troy, presumably you're playing a builder game using democracy to win the space race or a cultural victory. I don't know what defensive units you were building, but as Spencer pointed out, make sure you have a decent state-of-the-art counterattack force. The reason is that you can't count on the AI to throw in the towel against a tough target - you often have to bloody their nose. The easiest way to do this is to attack one of their cities, but if you chosse not to play this way, then the next best strategy is to make their bleeding untenable. When you find their stacks on open ground, throw enough mobile units at them to wipe them out. This is easy to do with a small force once you have railroads; before that time, you will probably want to have a few evenly spaced rapid-response teams within your borders. If you can hang on long enough doing this, the AI will often give you tech and/or gold in order to settle.
NYE, that's an awful lot of troops letting down your foreign policy. What size map are you playing?
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Txurce
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Santa Monica CA USA
Mar 1999 time: 05:18
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Okay, Ribannah, 'fess up. Are you playing with a Civ2-style tribute+espionage mod? Because that's exactly what your military looks like.
More seriously, how'd you do it?
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Txurce
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Santa Monica CA USA
Mar 1999 time: 05:18
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Zachriel, good point. The AI rarely leaves wounded troops on the field. Knock them into the yellow, and they usually retreat to heal. And cannon don't "pursue" out of their defensive emplacements.
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troytheface
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Thanks Txurce and Zachriel, I played regent (standard map) and lost the space race, however I made it to sattelites and space, and made some nukes which is the farthest i have gotten yet. (I check "default" for the rules)
I lost two cities but wiped out my continent neighbors (persians and Germans) Calvary and cannon, -skipped knights and pikeman- went to musket (just a few) than rifleman to hold off knights. I will go a higher level and play for domination to see if i fare better. perhaps large map.
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loleod
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Boston
Apr 2002 time: 00:18
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Im not very good at this game , but I managed to control half of the worlds armed forces with the English. I kind of go at it backwards , I begin off going for the culture points , resources , techs , and LOTS of money. I sell my resources and techs to other civs. I then save my money so when someone attacks me I pay off other civs to help me fight the war. After a few thousand years I will begin to make my military larger. Since most of the other civs are always at war its easy for me to build my military up. I forget the year , but I recently just got the ability to make mech infantry.
55 tanks
110 Mech infantrys
70 Cav units
120 workers
50 Marines
A hanful of transports , and I just started making Bombers.
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Arathorn
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Illinois
Jan 2002 time: 23:18
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This varies for me a ton from game to game. The most recent game I was playing, I had well over 200+ units. I've seen games with 1000+.
But, then again, a few games ago, I had a force of 14 units, mostly ancient age, to defend against an opponent in the industrial age. Had 18 units when the war ended, with me plus three cities (the AI is stupid).
Depends greatly on map size and year.
Arathorn
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Solver
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Apolyton Duke Of Something
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Latvia, Riga
Sep 2000 time: 07:18
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Builder speaking here. Generally, as much as much as I need to be sure I can defend my land. If alone on landmass, less units, if not, much Infantry placed along the border with neighbour.
My attacking force is so that I could fight in the field OK, and sometimes, if I got nothing to do, I mass it.
I have been in a Modern World War, there my military consisted of some 250 units, and the overall number of units involved was surely over 1000.
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