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Silpy
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The USA's European Colony
Sep 2002 time: 05:18
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I do agree that a strong Navy is nearly as important as your land forces (Exp. if you have a far strung empire)
So often neglected by AI's. If you update all your forces, if you go to war, you can garentee that you will have more units to replace the destroyed ones, by the same type and training. It may also save you money, for the money you spend on uprading will be partly offest by the savings on Maintinence on the obeslete units.
And, you will get a reputation after a few wars that you are allways ready for war. Really, the treat of long, draining wars keeps (relitive) world peace.
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Silpy
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The USA's European Colony
Sep 2002 time: 05:18
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Just saw this
Cities: 100+
Settlers: 0
Workers:107
Spearmen:2 (Upgrade to Mech Infantry)
Riflemen:14 (Ditto)
Cavalry:20 (Keep if they are Elete)
Mech Infantry: 185 (Keep the best on border Cities)
tanks:16 (Upgrade to Amour)
Modern Armor: 152
Radar Artillery:104
F-15's: 95 (Keep if you use Air Superority)
Bombers:14 (Upgrade to Stealth Bombers)
Stealth Fighters:7
Stealth Bombers:12
Destroyers:35
Battleships:22
Nuc Subs:21
Transports:30
Carriers:13
Aegis Cruisers:6
ICBMS:29
Tactical Nukes:7
Armies:7 (Dump any which are pre-Industral
Build replacement ones of you really
want to)
This will make your forces better organised, ready for a new war. A failure that some people have is that after fighting a long, bloody war, you do not continue to devolop you military. (I admit this has happend to me a few times) It will not cost you much.
Last edited by Silpy on 04-12-2002 at 17:25
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Silpy
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The USA's European Colony
Sep 2002 time: 05:18
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1) I feel upgrading is good, because it can save your ass when being invaded.
2) My tactics rely on speed. I feel armies are too slow, and I only use them for GL creation or homeland defence
Do you like long, bloody wars?
3) Dont like the idea that the Ai's can see that you still have really old units. It makes me feel backward and weak.
4) Sorry. I created my own version of the World Map, where I have tweaked a few things. (Including Bomber
-> Stelth Bomber)
OK?
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Mad Bomber
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Columbus, Ohio
Nov 2002 time: 00:18
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quote: Originally posted by Silpy
1) I feel upgrading is good, because it can save your ass when being invaded.
2) My tactics rely on speed. I feel armies are too slow, and I only use them for GL creation or homeland defence
Do you like long, bloody wars?
3) Dont like the idea that the Ai's can see that you still have really old units. It makes me feel backward and weak.
4) Sorry. I created my own version of the World Map, where I have tweaked a few things. (Including Bomber
-> Stelth Bomber)
OK? |
1) Yes, upgrading is good, as you can see from the makeup of my army I believe in upgrading as well, but there are some units that it is just better to leave be. (most of the riflemen have come from cities that I got either as war booty, CF'd to me or I propogandized, they will be upgraded, eventually )
2) Armies are a bit slow but are very powerful, esp in defense.
3) Nor do I, but some things can wait, only three civs remain, and I can handle them easily.
4) Yes, I play with a modded version myself, but when offering advice it is helpful to note that the advice comes from a mod.
and yes its ok with me, thanks for asking
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Melboz99
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Rockford, Illinois, USA
May 2000 time: 23:18
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1840's, Warlord, Carthage
140 Infantry
37 Gurillas
130 Workers
66 cities
Current Score: 2300
I think that Military is sufficient for this game. The other civ's Mil is made primaraly of spearmen, then musketman, and a few rifelman.
I play total peace, I don't like war. The koreans have 63 cites but their score is almost half of mine, so I don't care. I use military for defence, and score. I plan on haveing 3-4 Mech Inf in each city by the end of the game, Which I believe will be around 1950, spaceship. Once I have moderen armor, I may make a little war for pure curiosity. But then I would probaly have to leave my democracy, which I don't like.
Oh yeah, Huge Map, Temperate, 4 Billion years, continents, normal rain.
Attachment: hannibal of the carthaginians, 1842 ad.sav
This has been downloaded 0 time(s).
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Pyrodrew
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I agree that one's forces depends on the map, difficulty, & progress.
On this game I went builder (no iron or saltpeter access gave me the push on a huge world, no nearby civ in the beginning), later went warmonger. The world was mostly 1 long snake continent. No spaceship or UN this time.
Monarchy, Huge World, Temperate, 3Billion, Archipelago@60%Water, 1800 AD, 16Civs
Cities~200+
Ground:
Workers - 3 (but I have tons of captured workers)
Marines - 6
Paratroops - 6
Obsoletes - 13 (in armies or no good reason to upgrade)
Cavalry - 13
Mech. Infantry - 125
Modern Armor - 313 (game is almost over)
Artillery - 45 (these bring all my enemies down to 1 red just fine)
Radar Artillery - 2
Air:
F15 - 7
Bombers - 21
Stealth Bombers - 17
Tactical Nuke - 2
ICBMs - 5
Sea:
Galley - 1 (not necessary to upgrade for its use, was later)
Galleon - 1 (not necessary to upgrade for its current use)
Transports - 7
Subs - 3
Destroyers - 1
Battleships - 20
For the Industrial & Modern Age, # of units in most cities is about 0 - 1 depending on location. High risk cities 2+. I would rather have 100 more Offensive units (land, sea, air, whatever) than have 1 more Mech. Inf. eating powdered donuts in my cities.
Game was won on 1826 AD.
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Silpy
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The USA's European Colony
Sep 2002 time: 05:18
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Hello again.
1) Sorry, I did a typo. I use armies to create small wonders (Heroic Epic, Military academy and Pentagon) not for leader creation, which it does not do.
2) If you can knock out a civ or two easy, why dont you? If you wait, you may find that they get more powerful!
3) I think everybody who has Civ III more than a week has their own modded version. Mine is so Modded (now V 14) I an considering realsing it on the net, because it is really good
4) Nice idea, to increace the cost of militarys for demarctic nations. I'll think I will add it to V 15.
5) It seems that nobody considers the advanatges of a large navy. So does the AI. Get my drift?
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