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rpodos
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I declared war on Egypt, but did not strike a blow.
Cleo's Knight captured one of my workers, inside of my territory.
If I attack now, am I subject to warweariness?
R
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rpodos
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I'm not sure that's right.
I do think it has to do with who strikes first. Also, if you do it right, you get a happiness BOOST for a couple of turns.
I did this in my Roman game... intruded into Egyptian territory, refused to exit, and declared war.
I did NOT initiate combat. Cleo took a worker and attacked one of my cities.
Next turn, I razed 2 cities, and generally committed mayhem.
Next turn, 3 cities went WLTKD, and most of my cities are all smiley faces.
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PerpetualNewbie
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I see the same thing, rpodos. I seem to get a few turns of WKT*Ds pretty much all around when someone declares war, and then another round when I slay the first invader in my land. Weariness doesn't seem to kick in for quite a while after that, even if I am stomping all over someone else's turf. Unless, however, the stompee happens to have been dragged into it through a MPP. Purely anecdotal, but I think most of my war weariness has come from wars against a secondary opponent...
Tuberski, I generally switch to Republic and leave it. Does it make a difference in a Republic who is the aggressor? Moreso than in Democracy, I mean?
rpodos, I don't know the answer to your question. I generally kill an invader, and then I am fine. A few games back the Zulus sneak attacked my worker, and I got a round of WLT*Ds, then by the time I was getting guys moved into position a few turns later, noticed that weariness had already set in. Maybe taking too long to exact vengeance gets you in trouble with the people...
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rpodos
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Tuberski, I ma in Monarchy... I know that therefore WW will not be a big issue in this particular game, but I am interested in its mechanics.
PN, interesting point about citizens' expectations. I think I did read somewhere that a factor in WW is how long invaders are in your territory.
Anybody out there have a complete understanding of how this works??
R
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