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colossus
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Hong Kong
Nov 1999 time: 05:12
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I don't know whether there will still be huts in civ3, but if it turns out to be similar to civ2, I have a suggestion.
Can we refuse something offered by the huts? Very often, huts give you unwanted tech that slows down monarchy(in early game) or unwanted cities that are easy prey to enemy(in late game). But if you leave them alone, you find that enemy civ comes and grabs a legion to blackmail you, or gets a horde of barbarians that endanger your civ.
The remedy is that we can have the option to refuse something offered by the hut. If we refuse a tech or unit, nothing happen-similar to ruins, if we refuse an advanced tribe, it becomes a barbarian city. That way, we can 'clear' the huts to avoid enemy civ using them.
Alternatively, we can choose to destroy the hut, which is equally effective.
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In Master of Magic you're ask to whether or not enter a 'hut' after a scout tells you about the amount of enemies there...
why not make huts be a place where you have to beat an enemy and after the victory are rewarded with a tech or so?
and if you realize that the enemy is too strong you don't enter the place.... what do you reckon? it's like beating minor tribes in the surrounding area... the romans did it, etc...
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Adm.Naismith
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Milano - Italy
Oct 1999 time: 06:12
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Well, I'm ready to bet (just an italian coffee, and you must come here to have me pay it to you ) that hut will be removed from Civ 3.
I mean, they where used in CIV 2 and in SMAC (as Unity pod), it's time to go ahead.
Minor Civs will add a lot more to the game: nice diplomatic relations will let you gain money and tech (if you want) as bad relations will give you some nasty "barbarian" raid from regular minor civ militia.
They can add trade, treaty, military assistance... well, you have get the idea.
This should make you happy, Colossus, because it solve many of your problem. Still, a neighbour minor civ can become as useful to enemy civ as to your 
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Admiral Naismith AKA mcostant
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colossus
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Hong Kong
Nov 1999 time: 05:12
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To refine my point, I put it that way:
When you enter attempt to enter a hut, a small window(similar to the one for dip/spy) appears to ask you whether you want to destroy it or not. If you choose to destroy the hut, the hut disappears, your unit expends MP and stays in the original tile, as in combat.
If you choose to enter the hut, one of the following happens:
1)Barbarians horde appears. Your unit must stand and defend(or to attack if there are MPs left).
2)Gold from hut. You must accept.
3)Advanced tribe. A small window appears asking whether you want to keep it. If you keep it, it would be similar as in civ2. If you choose not to, the city becomes barbarian, your unit is relocated to the nearest friendly city.
4)Scroll of ancient wisdom. A small window appears asking whether you want to have a free tech, but it doesn't tell you what tech it is. You can choose to accept or decline it.
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Adm.Naismith
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Milano - Italy
Oct 1999 time: 06:12
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quote:

Originally posted by colossus on 03-11-2001 10:22 PM
To refine my point, I put it that way:
4)Scroll of ancient wisdom. A small window appears asking whether you want to have a free tech, but it doesn't tell you what tech it is. You can choose to accept or decline it.
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I see why you suggested this, but the Civ 2 mechanic about research is silly: why research must slow down? In real world it went the opposite.
I understand the need to slow the Civ first in research, to bring up the challenge. In real world this happens because of more "share" of tech, tech "diffusion" or secret tech "leak".
If Firaxis will address that, and won't introduce any "mutually exclusive tech tree", you'll grab any free tech you can. 
About city on the wrong place, if an immigration model will be added to Civ, you should be able to found another town in better place, then you'll see the people flow free from the town with less facilities and resources to the new, better place.
Any unwanted hut-town will be left abandoned in ruin in less than a century.
Now, don't get me wrong: I appreciate your - easy to program - proposal.
I sometime think that we should look at problems from another perspective, just to see if we are putting a band aid where a small surgical operate would be better. 
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Admiral Naismith AKA mcostant
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