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Grandpa Troll

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I owe..I owe..it's off to work I go
Jul 2000 time: 00:18
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quote: Originally posted by Immortal Wombat
Hi Troll, 
It should be. Were there any messages or just a flat-out crash?
I think possibly you took out one too many things in the file, or something. A posted file would help, 'cos I don't see why you shouldn't make them unable to pillage and pirate.
The best way would be to hack everything out of advances.txt after the era you want, and change DiffDB.txt so that the advances you start with are more modern ones. You'd then have to scour all the other files for advance mentions, and change them to the ones you plan to include. Its a long job, but thats the only way, unless you start every game as a 1 player MP game.
-IW |
Ok, I went back to units.txt and tried again, this is the first error message when I launched, it crashed to desktop. The following error ocurred
"units.txt line 490:ERROR"
and under that this message:
CANT_PILLAGE is not a unit flag
All I did was go to units.txt and where it said
CAN_BUILD
CAN_PILLAGE
I simply added a "T" like other definitions that read the same.
Hope you can trouble shoot?
In meantime, I am going to try to find this line, delete and maybe its that one only?
Yours In Civin
Troll
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Grandpa Troll

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I owe..I owe..it's off to work I go
Jul 2000 time: 00:18
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U R DA MAN!!!!
Thanks much my friend!
And this is so kewl, being able to build ascenario!
Kinda like walking, u crawl, fall on face, walk, fall on face, then someone like you comes along and assists, so now I can walk...soon..to fall on face!!quote: Originally posted by Immortal Wombat
CANT_BUILD is a flag, CANT_PIRATE and CANT_PILLAGE are not, if you wish to remove that ability, just delete the flag entirely.
ie. Find the unit you wish to remove the ability, and delete the line CAN_PILLAGE and CAN_PIRATE.
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Grandpa Troll

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I owe..I owe..it's off to work I go
Jul 2000 time: 00:18
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I had a problem when this evening I went to reload a saved game!
I loaded it and BAM!! I started getting pirated!!
I played around and around but still no stopping pirating!
First, lets look at the proper way to save a scenario, go to cheat mode, click "Save scenario as" and put in EXACT NAME of your scenario, default first is MyFirstScenario, and save then, the saved game will be highlighted green. Also, once you save it the first time, the name of your scenario will be stored there.
Now I finally figured out a way to load a saved scenario game, because you cant just go to "loadgame" in startup screen. What you have to do is go to :
1) Single Player
2) New Game
3) Scenario
4) MyFirstScenario>>>>>>>>>>>>
5) Then Launch Editor and you get a single settler new game, simply go to :
A) options screen
B) Load Game
C) Find saved game load it, just click "close" and then "close" again when prompted to load a civilization and it will load the game you had with all the settings you have stored in default.txt rules!
I am just sharing this in case anyone else has had a problem with this!
Yours In Civin
Troll
Last edited by Grandpa Troll on 09-04-2002 at 06:55
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