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Field Marshal Klesh
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Klesh Marshal Field
Jan 2000 time: 00:18
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Hi Xin,
Here is a little more info about the game. It was a regular game of CivII that I started, single player, after redoing alot of my default Civ gfx. I played to a point where it seemed that a victory was guarenteed. Henrik, having seen my save game, challenged me to a dual with him playing the only other major nation left in the game, Spain. So somehow he took my .sav and made it a .net, and took his turn.
Now here is yet another strange aspect of this game. When I load up the game there are some screwwy things from the start: The minimap and status section of the screen are gone and the city view screen is at a very odd size which I had never seen before. This is probably the result of hacking a .sav into a .net, and therefor I am not sure that it is your program. Perhpas it is this 'illegitimate' file...
I tried running the program at the "it is our time to move" point, but my production wasn't restored, nor was Henrik's civ altered, so it does need to be ran earlier.
I will attatch the file here. I am the Russians, and Henrik picked up the Spanish.
Here is another question for you, or a possible alteration for version 3... How exactly does this work? Are you only allowed to keep the production cue for one civ of one game? For instance I am about to start a PBEM of 2194, playing as both the germans and the Japanese. I am assuming that I can only save the production values for one of those civs. Well, I guess LazyCiv is a .exe, so I could simply have more than one installed... perhaps rename one of them to "Japan's Prod." and the other to Germany's Prod." and run run them as if I am playing 2 seperate games or something. I know no C++, but maybe once everything is solved, there could be a way to store multiple PBEMs worth of data in LazyCiv? Alas, one thing at a time now Here is the file, none of the civs is passworded.
Enjoy!
-FMK.
Attachment: elsueco1909.net
This has been downloaded 1 time(s).
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Henrik
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The European Union, Sweden, Lund
Dec 2000 time: 06:18
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quote: Originally posted by Field Marshal Klesh
I played to a point where it seemed that a victory was guarenteed. Henrik, having seen my save game, challenged me to a dual with him playing the only other major nation left in the game, Spain. So somehow he took my .sav and made it a .net, and took his turn. |
Um actually, since I am on a mac, all I have to do is change the filetype to a multiplayer save and load it, works like a charm,
The thing about all windows being wrong happened to me too though, before I "altered" the file (by playing my turn in MP mode rather than singleplayer), it happened when I first loaded your save in singleplayer (which leads me to suspect that something with this file was corrupt in the first place)...
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Xin Yu
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Emeryville, CA, USA
Jan 1970 time: 21:18
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quote: Originally posted by Field Marshal Klesh
Here is another question for you, or a possible alteration for version 3... How exactly does this work? Are you only allowed to keep the production cue for one civ of one game? For instance I am about to start a PBEM of 2194, playing as both the germans and the Japanese. I am assuming that I can only save the production values for one of those civs. Well, I guess LazyCiv is a .exe, so I could simply have more than one installed... perhaps rename one of them to "Japan's Prod." and the other to Germany's Prod." and run run them as if I am playing 2 seperate games or something. I know no C++, but maybe once everything is solved, there could be a way to store multiple PBEMs worth of data in LazyCiv? Alas, one thing at a time now Here is the file, none of the civs is passworded.
Enjoy!
-FMK. |
If you play more than one civ, save at the end of each civ, then close both lazyciv and civ2 MPE. Reopen civ2 MPE and rerun lazyciv when you select gender for the other civ you are going to play. There is not need to install or run multiple copies of Lazyciv.
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Field Marshal Klesh
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Klesh Marshal Field
Jan 2000 time: 00:18
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Hmmm, this is very strange. I tried it again, and checked for what you mentioned. Indeed some things were kept the same, but not all of what I set Lazy Civ to on the previous turn. I will now attatch my previous turn which I sent to Henrik. You will see that most of my city production will not be carried over. I will give you some example cities here and what happened to their production:
St Petersbur ;-)
1909- Howitzer
1910- Helicopter
Smolensk
1909- Howitzer
1910- Submarine
Tblisi
1909- Howitzer
1910- Marines (produced)
Kiev
1909- Armour
1910- Alpine Troops
Sevastopol
1909- Armour
1910- Submarine (produced)
Minsk
1909- Paratroopers
1910- Battleship
Slim Buttes
1908- Completed Barracks
1909- Switched to Armour
1910- Message that Slim Buttes is still building Barracks 
Wounded Knee
1909- Fighter
1910- Airport
Little Bighor
1909- Howitzer
1910- Paratroopers (produced)
Shanghai
1909- Armour
1910- Helicopter (produced)
Beijing
1909- Indeed set to build Paratroopers
1910- Building Paratroopers!
Canton
1909- Riflemen
1910- Riflemen built!
Oviedo
1909- Fighter
1910- Fighter built!
So it seems there are some sucesses and some problems.
My conception of 'run' was to close down Lazy Civ after setting the data to the end of my 1909 turn. Then, upon loading 1910, at the gender selection phase, I clicked on Lazy Civ again. I didnt use the minimize feature at all.
This isnt a scenario, it is a standard game of CivII, with the slight exception of AEGIS cruisers being set with the sub flag (personal tweak). Other than that, this is straight up CiVII.
Anyway, here is the end of my turn in 1909 with the desired production set as I wanted it. Try a test with your Lazy Civ and see what happens?
-FMK.
Attachment: kleshnikov1909.net
This has been downloaded 1 time(s).
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