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Sabre2th is offline Sabre2th
King

Nov 2000
time: 00:12
Question  Old Post 11-02-2001 10:10
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Unit support Suffering from ads?

People may have already discussed this and I'm sorry if I'm repeating an old question, but how will units be supported in civ3? Will they use the civ2 city system or nationally supported units (ctp1/2)? i would appreciate some opinions about this.
[This message has been edited by Sabre2th (edited February 11, 2001).]

Sabre2th is offline Sabre2th
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Nov 2000
time: 00:12
Thumbs up  Old Post 11-02-2001 10:13
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Support Apolyton, buy Civilization 2

Personally, I liked the ctp1/2 system. it made unit support simpler and helped minimize micromanagement.

Henrik is offline Henrik
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The European Union, Sweden, Lund
Dec 2000
time: 06:12
Post  Old Post 11-02-2001 23:36 Visit Henrik's homepage!
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Support for units should be in gold!
Or it should atleast be changeble to gold for scenario creators.

MrFun is offline MrFun
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of Iowa
Nov 2000
time: 23:12
Post  Old Post 12-02-2001 00:02 Visit MrFun's homepage!
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Put an end to popups!

Looking back after having Call to Power, I thought it was ridiculous how it took longer in the number of turns to produce each successive unit in Civilization II.

Activision did a great job in making military costs a nation-wide responsibility - not for each individual city.

Chaos Warrior
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Post  Old Post 13-02-2001 03:26
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Got spare money?

yeah, I also like the unit support system from CtP... the game itself is pretty ****e, but the decentralized unit support was quite OK

Roman is offline Roman
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Bratislava, Slovakia
Sep 2000
time: 05:12
Thumbs up  Old Post 13-02-2001 04:59
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Tired of ads?

Nationwide support system is desirable to say the least.

Youngsun is offline Youngsun
Prince
Darwin,NT,Australia
Jan 2000
time: 05:12
Post  Old Post 14-02-2001 10:48
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Remove this text

I reckon that should be determined based on what type of government you got. Centralised authority(ie.Soviet Union)with notion of consciption for national service should manage mil units at empire level while loose confederation of city states(ie.Ancient Greece) or feudal(ie.Western Europe at Dark age)societies have city/region based army.

civbuilder is offline civbuilder
Settler
Manchester, England, Great Britain
Sep 2000
time: 05:12
Post  Old Post 15-02-2001 02:12
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Got spare money?

Thats a good idea, an alturnative aproach once suggested by someone was that the units support themselves off of the square they are on, the ideal being that this would make it more difficult to pass a large army through a large desert because these squares provide few nutrients. Perhaps a combinition of all the different methods would be useful giving a very versitle game.

airdrik is offline airdrik
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Nampa, ID, USA
Oct 2000
time: 22:12
Post  Old Post 15-02-2001 03:28
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I agree that units should be nationally supported because that would be more realistic (otherwise why would we have a department of defence?). Though they could also make it so that you can create 'militia' units which are the same as regular units, only supported by the city they were created in, and if moved from that city cause unhappiness.

My opinion: General national support ala ctp +'militia' units ala civ w/unhappiness restriction.

Fiera is offline Fiera
Emperor
Proud Member of the Spanish Gang
Mar 2000
time: 06:12
  Old Post 15-02-2001 05:30 Visit Fiera's homepage!
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Put an end to popups!

quote:

Originally posted by Henrik on 02-11-2001 01:36 PM
Support for units should be in gold!
Or it should atleast be changeble to gold for scenario creators.


Ditto!!! Military support costs money!

Since, hopefully, there will be different production items (wood, iron, etc) and not just shields, it would be pretty weird and overcomplicated otherwise.

Roman is offline Roman
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Bratislava, Slovakia
Sep 2000
time: 05:12
Post  Old Post 17-02-2001 18:44
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I am not sure about the support in gold idea, but the support should definitelly be nationwide.

Henrik is offline Henrik
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Dec 2000
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Post  Old Post 17-02-2001 19:05 Visit Henrik's homepage!
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Tired of ads?

As I said, if gold isnt standard support it should atleast be something that a scenario designer would be able to change into gold.

Roman is offline Roman
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Bratislava, Slovakia
Sep 2000
time: 05:12
Smile  Old Post 17-02-2001 19:46
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Support Apolyton or Terrorists Win

Well that's a possibility.

Sabre2th is offline Sabre2th
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Nov 2000
time: 00:12
Thumbs up  Old Post 18-02-2001 10:28
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Everyone seems to agree so far. Maybe someone from the civ3 team could give us some info.......

Chuckles is offline Chuckles
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of WOOT I'm a King now!
Jan 1970
time: 21:12
Post  Old Post 18-02-2001 04:03
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Support Apolyton or Terrorists Win

I say keep it nation wide like CTP. Way better. Civilisation dependant is an interesting idea but it would have to fit in well with everything else.

Trachmir
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Post  Old Post 18-02-2001 14:42
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I deffinately want nationwide support... but I would like to set a city to contribute a smaller/greater portion, that way I can choose to have my new tiny cities not suffer any loss in production... but my main industrial cities make up that loss.

wittlich
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Post  Old Post 19-02-2001 01:20
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I have to agree with Trachmir on this one

Sabre2th is offline Sabre2th
King

Nov 2000
time: 00:12
Thumbs up  Old Post 19-02-2001 06:39
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Got spare money?

Good idea, Trachmir. I hope someone at Firaxis is looking through these forums.

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-Thomas A. Edison

Kevin Ar18 is offline Kevin Ar18
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Oct 1999
time: 05:12
Post  Old Post 19-02-2001 06:43 Visit Kevin Ar18's homepage!
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I dont't know how CTP did unit management, but I like the idea of nationwide support where resources from all cities are pooled into one large collection for units.
However, individual cities should still build the units. Then on organized governments, the support could be spread to the entire nation and for less decentralized governments, support could go to individual cities.

Sabre2th is offline Sabre2th
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Nov 2000
time: 00:12
Arrow  Old Post 19-02-2001 06:52
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quote:

I dont't know how CTP did unit management, but I like the idea of nationwide support where resources from all cities are pooled into one large collection for units.
However, individual cities should still build the units.


Individual cities still built the units, but production was taken from a pool for unit support. More powerful and advanced units took more support than simple units.

quote:

Then on organized governments, the support could be spread to the entire nation and for less decentralized governments, support could go to individual cities.


I like this idea. I don't think anybody's thought of this yet. I think we need some more opinions.......

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"We don't know a millionth of one percent about anything."
-Thomas A. Edison

Sabre2th is offline Sabre2th
King

Nov 2000
time: 00:12
Thumbs up  Old Post 19-02-2001 23:00
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*BUMP*

Just trying to keep this near the top. I feel this an important issue.

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"We don't know a millionth of one percent about anything."
-Thomas A. Edison

Kevin Ar18 is offline Kevin Ar18
Warlord

Oct 1999
time: 05:12
Post  Old Post 20-02-2001 08:19 Visit Kevin Ar18's homepage!
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Tired of ads?

quote:

Individual cities still built the units, but production was taken from a pool for unit support. More powerful and advanced units took more support than simple units.


Let me clarify what I had in mind.
I do not think production for units should be taken from an national pool. Instead, the cities production level determines how fast that city can make units. Then, after the unit is made, support for the unit would go the pool for the entire nation (or individual cities) depending on government.

I think this way is more realistic and more reasonable.
And maybe that's what you had in mind too, but I thought I'd clarify what I meant nonetheless.

quote:

Then on organized governments, the support could be spread to the entire nation and for less decentralized governments, support could go to individual cities

Also my suggetion about unit support according to government was based on a post by Youngsun. I think doing this would add a nice touch to the affects different governments already have on the game.
[This message has been edited by Kevin Ar18 (edited February 19, 2001).]

Henrik is offline Henrik
Emperor
The European Union, Sweden, Lund
Dec 2000
time: 06:12
Arrow  Old Post 20-02-2001 12:16 Visit Henrik's homepage!
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#23 Report this post to a moderator
Increase the size of your Attachments

I want support to be in gold

GaryGuanine is offline GaryGuanine
Warlord
Los Angeles, CA
Feb 2001
time: 05:12
Post  Old Post 20-02-2001 13:15
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Guys,

You have to watch out as to how you look at history. Sure, we have a department of defense, but the entire concept of a nation is only a modern phenomenon. Nationwide support for things would be ludicrous in any time period before, say, the 17th Century. Jeez, look at a roster of a Civil War battle. 17th Massachusetts, 3rd New Jersey. Everything is regional before you have a strong national government. I agree that maybe after you get the final "city picture", you can then have nation-wide support, or maybe after the industrial "city picture" for monarchies. Not the whole time, though.

Gary

Henrik is offline Henrik
Emperor
The European Union, Sweden, Lund
Dec 2000
time: 06:12
Post  Old Post 20-02-2001 13:47 Visit Henrik's homepage!
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Put an end to popups!

Thats why unit support should be in gold!
During the 17th centuries all nations was up to thier ears in debts, they couldn't pay thier armies, and it would cost them even more to disband them (in reallity it was more costly to disband an army than to keep it, this made wars incredibly expensive afffairs, the most important reason to why the thirty years war (1618-1648) lasted so long was that peace would make every participating nation bankrupt, since they would have to disband thier armies, since during peace they would just cost money and ruin the land).

Sabre2th is offline Sabre2th
King

Nov 2000
time: 00:12
Post  Old Post 20-02-2001 21:55
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Enter the AD-FREE zone

quote:

Originally posted by GaryGuanine on 02-20-2001 03:15 AM
Guys,

You have to watch out as to how you look at history. Sure, we have a department of defense, but the entire concept of a nation is only a modern phenomenon. Nationwide support for things would be ludicrous in any time period before, say, the 17th Century. Jeez, look at a roster of a Civil War battle. 17th Massachusetts, 3rd New Jersey. Everything is regional before you have a strong national government. I agree that maybe after you get the final "city picture", you can then have nation-wide support, or maybe after the industrial "city picture" for monarchies. Not the whole time, though.

Gary


Very true, but we have to keep in mind that this is a game. Not everything can be perfectly accurate. Some things have to be kept simple.

------------------
"We don't know a millionth of one percent about anything."
-Thomas A. Edison

Sabre2th is offline Sabre2th
King

Nov 2000
time: 00:12
  Old Post 20-02-2001 21:57
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Kevin -- We're both talking about the same thing. I guess great minds think alike.

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"We don't know a millionth of one percent about anything."
-Thomas A. Edison

Kevin Ar18 is offline Kevin Ar18
Warlord

Oct 1999
time: 05:12
Post  Old Post 20-02-2001 23:05 Visit Kevin Ar18's homepage!
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#28 Report this post to a moderator
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How did CTP do distributed unit support?

was it based on gold?
If it was based on shields, how did the support get distrubeted evenly among cities?
Can someone explain the system.

GaryGuanine is offline GaryGuanine
Warlord
Los Angeles, CA
Feb 2001
time: 05:12
Post  Old Post 21-02-2001 08:12
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I understand things have to be kept simple, but what's so hard with city based support? It's not that hard, really. I mean, what do you want, checkers?

Gary

korn469 is offline korn469
King
Poetic Justic
Apr 1999
time: 00:12
Post  Old Post 21-02-2001 13:17
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i think that we should have both cities and the nation support units

every unit should have a home base that supports it in shields and each military unit should take one gold from the national treasury every turn in upkeep...but if can't afford to pay your troops they riot and revolt, but don't disband...but when you do disband a military unit it should cost you two gold as a discharge fee...if you couldn't afford this then you couldn't disband your unit

korn469

 
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