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Sabre2th
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People may have already discussed this and I'm sorry if I'm repeating an old question, but how will units be supported in civ3? Will they use the civ2 city system or nationally supported units (ctp1/2)? i would appreciate some opinions about this.
[This message has been edited by Sabre2th (edited February 11, 2001).]
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Sabre2th
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Personally, I liked the ctp1/2 system. it made unit support simpler and helped minimize micromanagement.
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yeah, I also like the unit support system from CtP... the game itself is pretty ****e, but the decentralized unit support was quite OK
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Youngsun
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Darwin,NT,Australia
Jan 2000 time: 05:12
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I reckon that should be determined based on what type of government you got. Centralised authority(ie.Soviet Union)with notion of consciption for national service should manage mil units at empire level while loose confederation of city states(ie.Ancient Greece) or feudal(ie.Western Europe at Dark age)societies have city/region based army.
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civbuilder
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Manchester, England, Great Britain
Sep 2000 time: 05:12
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Thats a good idea, an alturnative aproach once suggested by someone was that the units support themselves off of the square they are on, the ideal being that this would make it more difficult to pass a large army through a large desert because these squares provide few nutrients. Perhaps a combinition of all the different methods would be useful giving a very versitle game.
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Sabre2th
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Everyone seems to agree so far. Maybe someone from the civ3 team could give us some info.......
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I deffinately want nationwide support... but I would like to set a city to contribute a smaller/greater portion, that way I can choose to have my new tiny cities not suffer any loss in production... but my main industrial cities make up that loss.
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I have to agree with Trachmir on this one 
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Sabre2th
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Good idea, Trachmir. I hope someone at Firaxis is looking through these forums.
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"We don't know a millionth of one percent about anything."
-Thomas A. Edison
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Kevin Ar18
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I dont't know how CTP did unit management, but I like the idea of nationwide support where resources from all cities are pooled into one large collection for units.
However, individual cities should still build the units. Then on organized governments, the support could be spread to the entire nation and for less decentralized governments, support could go to individual cities.
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Sabre2th
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*BUMP*
Just trying to keep this near the top. I feel this an important issue.
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"We don't know a millionth of one percent about anything."
-Thomas A. Edison
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GaryGuanine
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Los Angeles, CA
Feb 2001 time: 05:12
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Guys,
You have to watch out as to how you look at history. Sure, we have a department of defense, but the entire concept of a nation is only a modern phenomenon. Nationwide support for things would be ludicrous in any time period before, say, the 17th Century. Jeez, look at a roster of a Civil War battle. 17th Massachusetts, 3rd New Jersey. Everything is regional before you have a strong national government. I agree that maybe after you get the final "city picture", you can then have nation-wide support, or maybe after the industrial "city picture" for monarchies. Not the whole time, though.
Gary
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Sabre2th
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quote:

Originally posted by GaryGuanine on 02-20-2001 03:15 AM
Guys,
You have to watch out as to how you look at history. Sure, we have a department of defense, but the entire concept of a nation is only a modern phenomenon. Nationwide support for things would be ludicrous in any time period before, say, the 17th Century. Jeez, look at a roster of a Civil War battle. 17th Massachusetts, 3rd New Jersey. Everything is regional before you have a strong national government. I agree that maybe after you get the final "city picture", you can then have nation-wide support, or maybe after the industrial "city picture" for monarchies. Not the whole time, though.
Gary
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Very true, but we have to keep in mind that this is a game. Not everything can be perfectly accurate. Some things have to be kept simple.
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"We don't know a millionth of one percent about anything."
-Thomas A. Edison
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Kevin Ar18
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How did CTP do distributed unit support?
was it based on gold?
If it was based on shields, how did the support get distrubeted evenly among cities?
Can someone explain the system.
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GaryGuanine
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Los Angeles, CA
Feb 2001 time: 05:12
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I understand things have to be kept simple, but what's so hard with city based support? It's not that hard, really. I mean, what do you want, checkers?
Gary
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