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Tiberius

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Europe
Jan 2000 time: 06:12
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OK, my vote goes for 2: expanding city radius, but no more than 3 circles.
In the same time, I'd like to see benefits for big cities, like trade/tourism/production/science bonuses, but some negative effects too: overcrowding, crime, deseases, etc.
The point is, well managed big cities should become important region centers, not "only" cities.
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jglidewell
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manassas va usa
Feb 2001 time: 00:12
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1. yes yes yes
This is crucial as to when I buy the Game. If the Map is dynamic then I will buy right at release 48$ but if not will wait a year and buy at the discount 9-18$
The Regiaonal ides put forth thus far should be included.
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I have to place my ballot for #2. I like expanding city radii, as long as it doesn't get carried away 
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Actually I want the cities to expand from 1 tile to 2, 3, 4, etc. And as the actual city expands, the radius would also increase... but I think the radius should only be one square.
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1 of course, thats the way it is.
What? are you pussies too scared to tackle real life problems?
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Stuff2
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I vote for number 4
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Adm.Naismith
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Milano - Italy
Oct 1999 time: 06:12
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I know CTP2 players complained about city radius problems, but I don't know why (someone can give me a hint?) and I searched in CTP2 forum without a succesful result.
So far, I vote for 2) Expanding, but don't let cities grow beyond 3 circles radius (starting with a radius of 1).
I would like to consider City radius not exactly a circle: I mean, if a city is near unpassable mountains it must limit the radius in that direction, as 1 square limit in sea shore direction (large fishing far from coast is unrealistic until proper tech advance, i.e. port facility).
I don't think this should be balanced from a radius stretch into "permitted" directions, i.e. having coastal city area growing more square following the coast line, but I'm open to different opinion.
It's more complex than usual circle method, but it could be more interesting, at least if some kind of CTP2 "public works" will be implemented.
Of course the player should have some "point cursor here to show city usable area" function, to check before moving a settler to found a new city. 
------------------
Admiral Naismith AKA mcostant
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Sabre2th
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I vote for #2. I liked the expanding radius idea, but Activision went too far.
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I guess my vote goes to #3 then... but I think the cities should grow... for example I live in Miami, if you count Miami/Ft. Lauderdale/Homestead/West Palm Beach all as one city (which in civ terms you could), they do indeed expand the urban centers over hundreds of miles.
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Youngsun
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Darwin,NT,Australia
Jan 2000 time: 05:12
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I recall someone mentioned 9 squres(Colonisation)with distant workcamps(Imperialism)and that sounds very interesting.
.......w.
.........
.w.......
...www...
...wcw...
...www...
.........
w......w.
work camps can be connected to the city by railways or road.
I'm also interested in Admiral's idea too.
Bravo Admiral!
[This message has been edited by Youngsun (edited February 17, 2001).]
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Stuff2
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I've posted a different idea on this subject. The post is called "Satellite cities". Yes i know it's a silly name but it's actually about this topic.
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