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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:18
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quote: Originally posted by UberKruX
[list=1]
[*]Top 5 Cities List
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try F11 (i think)
quote: [SIZE=1]
[*]Wonders of the World List
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try F7
quote: [SIZE=1]
[*]Intelligence Screen (shows all techs a civ has, their cities, etc w/o going into diplomacy)
[*]A Casuality List
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definately would be nice to know the death count
quote: [SIZE=1]
[*]the ability to turn off the throne room (palace)
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I think that if you ignore this a few times, it will stop asking. I think it was 3 times.
quote: [SIZE=1]
[*]diplomats and spies (i understand that this just wont happen, but i rant)
[*]farmland (improved irrigation)
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I think adding railroads achieves the same effect as farming in civ2, I could be horribly wrong on that though.
quote: [SIZE=1]
[*]limited terraforming (plains to grasslands, grasslands to plains, no mountain tearing)
[*]selling improvments that actually give you a decent sum of gold
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Agree, plains to grassland yes. mountains to grassland, no
Agree that selling a barracks that takes 20 turns to build should net more than 5 gold.
quote: [SIZE=1]
[*]multiplayer
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as has been said before, this will be added by expansion, which exactly what happened for civ2
I think I would like to have a worker upgrade that moves two spaces, like the engineer.
edited for space considerations
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Mr. Blaze
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Great White North.. eh
Mar 2002 time: 00:18
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hmm..
1 and 2 are in there..
and for everything else I 100% agree..
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Akron
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How about tax collectors and science people who are actually useful, so that there is a point in having a size 35 city as opposed to a size 20 city optimized for production.
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Pyrodrew
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quote: Originally posted by GeneralTacticus You can at least change that with the Editor. |
That's #11... a complete & unbuggy editor that you can make scenarios with (including setting Civ starting positions).
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PhoenixPhlame73
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San Antonio, Texas
Apr 2002 time: 23:18
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They are probably thinking that because they are the kind of peolpe to do things half-way, like me. i don't want to come up with this great idea, then have it not work because the friggen software won't let it, so I just ignore the editor and ply the game. Sam with the multiplayer, I'm not even going to think about that until I know that we are getting multiplayer. I agree with everything else that has been siad though. I think that Firaxis screwed up pretty bad on this one, don't you???
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Bobby Dread
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#12 - food convoys! These were handy for two reasons.
1) many cities produce an odd number of food, so you have a population that grows, starves then grows again. WIht convoys, you could send the extra food from one city to another city and stablize them both.
2) "Bread Basket" strategy. This reflects real-life. NYC does NOT grow all the food the consume. Using food convoys, you can have a few food producing cities help support production cities.
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