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I agree, the AI should be "smart" enough, using logic and predefined algorithms that are executed at rates of 1000's per second to achieve the neccessary "knowledge" to perform against a human opponent. This would be nearly immposible to do in an everyday environment, but since the game has all variables predefined (as a set of rules) the calculations to make those variables can and should be executed at differnet skill levels to allow for a playable AI that doesn't "cheat."
Does the AI have short, medium, and long term goals? Or does it renew every decision without thought of consequence for the previous decision? Or a little of each? The latter would seem to be the most desirable, but the hardest to code for. Why should we not want the best AI, maybe a radical approach is needed? I'm not speaking of something that would pass the Turing Test, just some hard core logic placed up against known equations.
Becareful what you ask for, you just might get it!
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