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Mr.Do
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Word around the campfire is that most people are divided on this subject, mainly because the palace/throneroom is an afterthought and not a relevant part of the game.
I, however, like the palace and throneroom idea and give me break between building roads and irrigation. But, I also think the palace/throneroom could be used as a modifier within the game.
In SMAC, factions were rated (ie// might:feeble....etc). What do you say that if in Civ III, the quality of the palace acts as a modifier on how the other civs relate to you diplomatically, or an "awe" modifier. In reality, Washington DC is designed to intimidate, out palaces/thronerooms should do the same thing.
ps: never downtalk or take away a terraforming unit, it gives me o so much to do in the first 2000 yrs or so, nothing was worse than in CTP where the majority of the game was ending my turn.
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I agree with both Mr.Do and Hasdrubal - Hopefully Firaxis will keep something like the Throne Room and/or Palace in CIV3 I too missed it terribily in CIV-TOT.
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