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Hermann the Lombard
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Hoboken, NJ, USA
Jun 1999 time: 00:18
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Hex,
The game that triggered these questions is based on Locutus' test game for Succession Game V, so for this one I'm using the 1.2 option. However, I have 1.3 and Victory installed, so you know which files have been overwritten (better than I do, at least). I have not downloaded the 04/08/02 files.
First, a couple of questions: when I got the "do you want to switch govts" (to Tribunal Empire) I got the warning "Some units will be disbanded" but I had no idea which units or how many. By testing--and to my surprise--I discovered that only Elephant Warriors were disbanded.
1) Is there someplace I could have read which units were to be disbanded?
2) If such units are in cities, does the disbanding add to the current project in the build queue?
3) Bug report: I traded my Tribunal Empire tech for Iron Working (while I was still in Oligarchy). I got the upgrade question and said yes. Then I got three sets of "We have 0 0 units..." and absolutely nothing upgraded. I had 5100 gold on hand.
4) Great Library glitches: the GL entry for Dictatorship shows a new unit "Centurion." That link goes to Spearman Militia, and there is no "Centurion" in the GL (that I could find).
-- Hermann
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hexagonian
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Gnawing on your mind...
Jun 1999 time: 23:18
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quote: Originally posted by Hermann the Lombard
Hex,
First, a couple of questions: when I got the "do you want to switch govts" (to Tribunal Empire) I got the warning "Some units will be disbanded" but I had no idea which units or how many. By testing--and to my surprise--I discovered that only Elephant Warriors were disbanded.
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The following are the Gov-specific units for Cradle
Republic - Pezheteroi
Oligarchy - Elephant Warrior
Dictatorship - Praetorians
Theocracy - Teutonic Knight
Caliphate - Janissary
Fascism - Fascist
These will be disbanded upon changing to another government, so you must have been in an Oligarchy.
quote: Originally posted by Hermann the Lombard
1) Is there someplace I could have read which units were to be disbanded?
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I'll have to check in the Great Library files and add it to the readme.
quote: Originally posted by Hermann the Lombard
2) If such units are in cities, does the disbanding add to the current project in the build queue?
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Yes
quote: Originally posted by Hermann the Lombard
3) Bug report: I traded my Tribunal Empire tech for Iron Working (while I was still in Oligarchy). I got the upgrade question and said yes. Then I got three sets of "We have 0 0 units..." and absolutely nothing upgraded. I had 5100 gold on hand.
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Upgrading is a one-time feature that occurs when you complete research on a particular advance - This is something that Peter (creator of the Upgrader SLIC file) may have to look into because the act of trading for an advance may not trigger the upgrade ability.
I will also get together a list of what advances trigger what upgrades. For now, you can open the CRAG_updater.slc file which will spell out the costs and the advances that will upgrade a unit
quote: Originally posted by Hermann the Lombard
4) Great Library glitches: the GL entry for Dictatorship shows a new unit "Centurion." That link goes to Spearman Militia, and there is no "Centurion" in the GL (that I could find). |
This was the initial title of the Dictatorship-specific unit (over a year ago, BTW) I must have missed changing this info.
A request from all players,
If there are any other questions about info and the changes in Cradle, players should post them here so I can get together a comprehensive document to cover all the changes that I may have missed. I am going to wait at least 2-3 weeks before posting the next update, at least in regard to these types of changes.
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Peter Triggs
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Gone Fishin, Canada
Jan 2000 time: 05:18
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Herman,
The CRAG_updater.slc you're using is the original version that would occasionally give you those "We have 0 units" messages. Here's a corrected version that should sort things out:
Attachment: crag_updater.slc
This has been downloaded 7 time(s).
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Peter Triggs
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Gone Fishin, Canada
Jan 2000 time: 05:18
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Also, if anybody is using a CRA_updater.slc dated from last year, here's the corrected version for it:
Attachment: cra_updater.slc
This has been downloaded 9 time(s).
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Hermann the Lombard
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Hoboken, NJ, USA
Jun 1999 time: 00:18
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quote: Originally posted by Peter Triggs
Herman,
The CRAG_updater.slc you're using is the original version that would occasionally give you those "We have 0 units" messages. Here's a corrected version that should sort things out: |
Thanks, Peter!
I wish I had seen this message before I traded for Hullmaking last night, but we aren't the only ones with bugs. The "unread" flags in the Forum don't seem to work very well. When I came to the Forum today, only the "Mods" side showed a glowing light bulb, and within Mods or Strat, only a few of the 11-04 messages had triggered red icons. That's why I missed your message the last couple of days; today I went looking for the thread manually.
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Hermann the Lombard
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Hoboken, NJ, USA
Jun 1999 time: 00:18
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Another buglet or two:
Last night I had a Diplomat attempt assassination against an enemy city. Caught, dead Diplo, no surprise...but the message box said "Our Eco-Terrorist was intercepted before he could conduct a hit on the city..." Okay, I guess the Cradle action co-opted an Activision action...but then I clicked on the Msgs tab and found "One of our Eco-Terrorists has successfully conducted a hit on a public figure..." followed by another message that duplicated the original message box.
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Hermann the Lombard
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Hoboken, NJ, USA
Jun 1999 time: 00:18
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Another GL item: the Monarchy entry shows requirements of Feudalism and Theology but the Tech Tree tab shows Feudalism and Christianity.
Question: is there any impact of the Conqueror Feat of Wonder?
-- Hermann
p.s. Still having upgrade troubles; just sent PM to Peter about it.
Edit:
Peter pointed out that I might have forgotten to /reloadslic and THIS after we discussed the ritual so extensively in the Succession Game V thread! When I did so, the "0 0" messages went away, but I thought I *still* had a bug because at Dark Ages the only upgrade made was from Legion Militia...so I just went in to cra_updater.slc, and imagine my surprise: only Legion Militia should upgrade. OK, Peter, my apologies!
Last edited by Hermann the Lombard on 16-04-2002 at 06:09
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Hermann the Lombard
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Hoboken, NJ, USA
Jun 1999 time: 00:18
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quote: Originally posted by hexagonian
This one has be stumped at the moment.
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Was I clear and do you need more info?
quote:
BTW, given the fact that each unit can only have 4 actions (the Diplomat issue raised in the main Cradle thread), which ones do you prefer? |
Um...what are the choices? I just took a quick look through the 1.3 thread and didn't find the discussion, though I remember seeing someone wondering where "throw a party" went.
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Hermann the Lombard
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Hoboken, NJ, USA
Jun 1999 time: 00:18
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quote: Originally posted by Peter Triggs
Herman,
The CRAG_updater.slc you're using is the original version that would occasionally give you those "We have 0 units" messages. Here's a corrected version that should sort things out: |
Peter, you have forced me to put one foot on that slippery slope. I was a bit frustrated at having missed upgrades due to the (now fixed) trading bug. Then I thought to myself well, I can modify cra_updater.slc to catch up a bit over the next few techs by changing the enabling advances. Well, I wouldn't want to conflict with the succession game, and rather than having to swap slic files in and out, I decided to create a specific version and called it craEX_updater.slc. But to use that, I needed to mod craEX_script.slc, then craEX_Strings.txt, then craEX_gamefile.txt, and finally craEX_update_str.txt (to remind me onscreen which update code is in action). So now I have my very own little mod right there among the Modswapper options.
I have crossed that line in the sand; is there no turning back? 
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