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Theodrik
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San Jose, CA, USA
Apr 2002 time: 21:18
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Ok, it's gonna take me a while to find it, but I know of a real-world occurance of spears vs tanks, well, spear-armed light horsemen vs. tanks. 1937, Italian occupationof Ethiopia, a Battallion of Itallian armor, advancing upon an Ethiopian strongpoint, unsupported by Infantry, was counter attacked by a horde of ethiopian light cavalry. The narrow bladed, thin shafted spears were able to enter the main gun barrels and view slots of the italian tanks, forcing the crews to open their hatches and fight with pistols and submachine guns against the swirlling mass of hosemen. The cav took lots of casulties, but the tanks lost. The late arriving, truck mounted infantry drove off the looting cav, but it was far too late. But then italian tanks were junk to start with, but I'd imagine the Italian commanding officer thinking; guns vs spears, tanks vs. horses, no problem, we'll just drive up there and they'll throw some rocks and run away!
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TitanTim
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Niagara Falls, Ontario, Canada
May 1999 time: 00:18
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quote: Originally posted by bigvic
Crazy combat results suck if they happen against you, are great when they happen in your favor. What seems to be missing in most observations here is a sense of abstraction and perception of what is represented. What is a spearman in modern times? A horde of primitves toting spears and shields as pictured in the game, or a poorly organized/equipped mob of ak-47/molotov coctail lobbing modern types? I prefer the latter. What is a galley that roams around in the modern age, a wooden oared ramming ship straight out of Ben Hur, or some crappy pt boat or something, like the thing that blasted the USS Cole in Yemen? I guess some future version of civ could convert all obsolete units on board into some kind of generic piece of crap looking, yet era appropriate unit, then no imagination would be required to justify unlikely combat results. |
That is an excellent point. After all a tank could be a piece of machinery like Leonardo's conceptual drawing, a WWI tank, WWII tank, or the tanks of today.
Four to six graphics per unit (where needed) to represent that same type of unit in the various ages (determined by the most technologically advanced Civ) would do better to explain how a spearman (Molotov cocktail toting revolutionaries) could defeat a tank.
Maybe to even out the tech a bit, the most backward civilizations should also have an easier time of discovering tech. After all when 5 or 6 civ's around you know something you're bound to find out soon enough (maybe have a small wonder that gives you tech if you're the last to discover it). This would help to make it so that spearmen versus tanks could never happen and when it does it's a forgone conclusion.
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Venger
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Keeper of the Can-O'Whoopass
Jan 1970 time: 23:18
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Far be it from me to interrupt this lovefest for the Civ3 combat system...
Alas, many of those first users of Civ3 have moved on from the game, so you haven't really been seeing any real discussion regarding the numerous failures of the system, both in concept and execution.
I recommend for a more balanced sampling, reading some of the combat system posts from a few months ago, which will detail many of the faults many found in combat, without totally rehashing them here...
Venger
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Constantine
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Dusseldorf, Germany
Mar 2002 time: 05:18
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I seem to have a problem with killing longbowmen. I lost three knights (regulars) on the offensive to one longbowman on a hill! I lost a modern armour when attacking a longbowman also, that's probably like a 1 in 1,000,000,000 chance. I lose tank by the tens againt the 20-unit stacks of longbowmen. It cant be bad luck can it?
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cyclotron7
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Drowning in Schnitzel
Jan 2001 time: 21:18
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quote: Originally posted by Venger
Far be it from me to interrupt this lovefest for the Civ3 combat system... |
Thanks for misinterpreting, Venger. Perhaps you just love to hate?
quote: Alas, many of those first users of Civ3 have moved on from the game, so you haven't really been seeing any real discussion regarding the numerous failures of the system, both in concept and execution. |
I'm not so much asking for discussion, really, as asking for actual examples of "unfair" unit battles to truly and fairly evaluate the combat system. I found that previous threads were pretty barren when it comes to actual, played-out unit battles. I wanted to satisfy my own curiosity of why people complain about the combat system, and observe whether such battles are flukes or not, as well as guage people's opinions.
Please, come back when you have something of meaning and import to say. I'm quite aware of what has been posted in the past, and although I thank you for your reminder I must remind you, in turn, that this topic is not out to praise Firaxis or the combat system, but to do a little research into the factual nature of this "spear vs. tank" phenomonon.
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