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Munroe
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I really agree here. In all my games I have never encounted something like this. I have had a few battles were I lost a unit that I thought was a sure win but when you do the math the odds weren't so great and does it even matter ?? One battle shouldn't change the outcome of a war. IMO there is no problem. A few people come here and rant non stop because they lost an advanced tank to a spear holding guy and go on how we need firepower + hitpoints etc etc. I for one like how every unit still has a chance... It gives people behind a bit of a chance.
Btw go check this out if you wanna see the numbers behind the battles:
http://www.columbia.edu/~sdc2002/civulator.html
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Coracle
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I had a situation where two units, both full strength veterans, fought: a longbowman attacked cavalry. The rifle-armed cavalry was destroyed by guys whose arrows had about a third the range of rifles, who had a limited suplly of arrows, and cavalry being mounted could better get into supoerior tactical position by being mounted.
I've also had far too many ironclads defeated by frigates.
There are other examples I consider sufficiently idiotic to require me to Edit all unit values; those post-gunpowder have gone way up. Knights are now 5.2.2.
Firaxis admitted their stupid unit values were the result of their brainless resource allocation in which they made resources far too rare - requiring them to keep advanced units weaker than they should be to give players without those resources "a chance". And that is a CROCK.
EDIT, EDIT.
Longbowmen, BTW, should be English-specific; everyone else should get crossbowmen.
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MOHonor
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Nashville, TN
Jan 2001 time: 05:18
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quote: Originally posted by Zachriel
It's very rare. Mostly because tanks rarely encounter spearmen. I finally encountered a spearman in the modern age in a recent game. I had to kill several riflemen and a couple of mustetmen in the city first.
The spearman was probably the palace guard, but I had heard about the "killer spearman" and the soldiers were getting a little nervous, with talk about spirits of the past and what not. And how this particular spearman was a top elite unit, with an ancient reputation, and funny ancient clothes to match. Once they fought to the last hitpoint, but had saved the city from a barbarian horde. That was about 1500 years ago.
I wasn't taking any chances, so I rolled up some artillery and bombarded them for about a dozen volleys. After that I started hitting the spearman with tanks. Well, only one tank, because that's all it took.
But I wasn't taking any chances! |
You should turn that into a short story and send it to Sid!
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David Murray
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I've had many infantrymen killed when attacking spearmen, even on grass plains. In my most recent game, I've even lost infantrymen to attacking legionaries. But it doesn't bother me because...well, it's just a game! I treat it like a board game--just follow the rules and use your imagination!
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The Rook
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Florida
Oct 2001 time: 00:18
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quote: Originally posted by Coracle
I had a situation where two units, both full strength veterans, fought: a longbowman attacked cavalry. The rifle-armed cavalry was destroyed by guys whose arrows had about a third the range of rifles, who had a limited suplly of arrows, and cavalry being mounted could better get into supoerior tactical position by being mounted. |
Custer (Cavalry) was defeated by a bunch of indians (Bowmen)
OK, it isn't the exact same thing. The idians did have some rifles and they were mounted too. They also outnumbered Custer. My point is this though; there is more to warfare than just technological advantage. Your cavlary could have been ambushed, trapped, cornered. The longbowmen could have had some rifles to suppliment their arrows. Perhaps they attacked at night while the cavalry was encamped?
Let me ask those of you who are so against a spearmen killing a tank. What if I put YOU as the leader of my elite spearmen brigade and I informed you that a tank unit was heading towards our city. Surrender is not an option, the enemy would kill us all, rape our wives, and force our children into slavery. What would you do? Give it up as hopeless? I know what I would do. I would set to work devising some plan to entrap the enemy tanks. It may not work. We may fail, but it's better than the alternative.
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cyclotron7
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Drowning in Schnitzel
Jan 2001 time: 21:18
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Alright, so as of now only Alpha Wolf has posted that he has actually experienced a tank being defeated by a spearman. As for our other examples, with % chances (note: All percentages are calculated with no terrain or fortification bonus beyond the normal 10%. If experience levels were not referred to, regular is assumed.):
Cav(V) vs. Pike(E): Winner pike---------------- 30%
Longbow vs. Cav(V): Winner Longbow------- 44%
Legion(V) vs. Archer(R): Winner Archer------- 5%
Infantry vs. Spearmen: Winner Spearmen--- 12%
Knight vs. Longbow: Winner Longbow-------- 7%
Tank vs. Spearmen: Winner Spearmen-------- 1%
So, in other words, none of the examples here are as abysmally improbable as tank vs. spear (although some come a bit closer than others). From what I read, the problem of "tank vs. spear" game mechanics seems much less widespread than I originally thought. Is the problem of unfair combat results even a problem?
What people seem to be saying here is that although the combat system technically works, they don't beleive the results because they are wildly different from those that they know of from history. Of you who no longer play Civ3, I must ask: Was the difference between in-game results and real historical results the reason (or main reason) that you no longer play?
I'm getting the feeling that the idea of a "flawed combat system" may be a side argument, used by people who may have more significant argumants than just the combat system. How flawed do you think the combat system is, and does it matter?
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Munroe
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quote:
I've also had far too many ironclads defeated by frigates.
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What really is the big deal with this ? Ya so ironclads would beat frigates in real life but lets think of a bit of game balance. Player A and B both have frigates ruling the seas but wait player B gets ironclads. Guess who all of a sudden can rule the seas because you cant kill ironclads with frigates... Civ 3 isn't real life. It has to play the role of a game too. Games need balance.
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Zachriel
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U.S.A.
Dec 2001 time: 00:18
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quote: Originally posted by Spock
OK....I can see a spearman beating a tank, I've had it happen both ways....my spearman winning(holycrow...did...YES!!) and my tank losing(WHA... edit...edit...) so I can understand that...it could and does happen. BUT.....when my 24/20/4 battleship attacks a
1/1/3(2) galley and loses, then I say something needs a bit of adjustment. No way does a little wooden skiff that couldn't leave the sight of a the coast a few turns ago, beat a battleship. |
U.S.S. Maine sunk during peacetime, led to war with Spain. The U.S. press blamed the Spanish, but actually a fire in the coal furnace room led to the explosion of on board ammunition.
The chance of losing that attack (assuming proper training, i.e. Veterans), is 0.002% or 1/50,000. If you are accurate in your story, then you are just unlucky. Remember that the randomizer accounts for "random" events like fires, as well as decisions by the navy commander.
0.002%! That's the same as a modern armor losing to a warrior. You must be very unlucky. To avoid bad breaks of the randomizer, try using bombard. Get the galley down to one hp, then attack.
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