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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-Strategy-Archive > Crazy Workers
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Odin is offline Odin
Prince
Biology Nerd at Minnesota State University Moorhead
Sep 2000
time: 23:18
  Old Post 09-04-2002 04:51
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Crazy Workers Increase the size of your Attachments

When I automate my workers they do strange things lihe planting forests everwhere. Has anyone else had this problem?

KrazyHorse is offline KrazyHorse
King
Macedonia
May 2001
time: 00:18
  Old Post 09-04-2002 04:56 Visit KrazyHorse's homepage!
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#2 Report this post to a moderator
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The AI for worker actions doesn't always have the same priorities you do. Automate to specific tasks, like pollution cleanup or railway building.

Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:18
  Old Post 09-04-2002 05:03 Visit Inverse Icarus's homepage!
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#3 Report this post to a moderator
Put an end to popups!

automate? bah.

i tried it once and they ran into the front line and started irrigating captured cities while i was dodging counterattcks.

no thanks.

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:18
  Old Post 09-04-2002 05:09
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Remove this text

They don't plant forest everywhere, but rather cut it. The only tiles where they plant forest, are tundra tiles after Engineering was discovered. Tundra can't be better improved than making out of 1 food + 0 shields a 1 food + 2 shields tile. No irrigation there (that would be stupid on permafrost soil).

Franses is offline Franses
King

Aug 2000
time: 06:18
  Old Post 09-04-2002 15:45
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Increase Your PM Length

Hated these crazy workers myself to but... sometimes it works just fine. Lately I owned a few continents which I improved by hand (so no automatic land improvement). When this was done I used shift-A. This tells the workers to leave the existing improvements alone. Since all tiles are improved they dive into the nearest city but show up automatically if pollution occurs. Saves a lot of shift-P hits and I recommend using it in this cases.

(It would imo be even better to take out pollution from the game since it is easy to solve and therefore only adds to the amount of management to be done and not to the fun but that is a completely different subject).

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