Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Real turns
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Lord Maxwell is offline Lord Maxwell
Prince
Uppsala - Sweden
Dec 1999
time: 05:12
Post  Old Post 14-03-2001 13:06
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Real turns Support Apolyton buy from Amazon

It would be nice with an option, or even a total layout, where you give all orders simultaneously, and then all orders are processed "at once". Ie, in multiplay I give all my units orders to move etc, but they do not move just yet. All other human players (and ais) do the same thing. Then all orders are processed.

Say: Units with more than one move move in order highest first, everyone moves a step at a time. (So a move 13 unit, a move 12 unit and a move 10 unit would do this: The move 13 unit takes a step. The move 13 and the two move 12 units take a simultaneous step, and repeat. All four units now walk simultaneously.) Before move 1 is executed cities build. (Or after, but before adds a dimension of planning.) Somewhere income is generated, tiles improved, research completed etc etc.

This is what I mean with turn based. The Civ system is more like a heavily chopped up real time game. More Diplomacy like settings would suit me just fine.

Mark_Everson is offline Mark_Everson
Clash of Civilizations Project Lead
Canton, MI
Jan 1970
time: 00:12
Thumbs up  Old Post 16-03-2001 10:19 Visit Mark_Everson's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Call to Power 2

Hi Lord Maxwell:

I agree this would be fun, and adding a little uncertainty to warfare would help out the completely lame AI too. It would also make absurdly precise things like moving along enemy rails to far-off cities to conquer them very difficult. But it would Completely change the game of civ, and its not likely to happen IMO.

We are using a system very like the one you describe in Clash of Civilizations. It uses action points instead of movement points to regulate the movement staging. You can see it in limited action in our demo 4. If you want to check out demo 4, go to our web page at: http://clash.apolyton.net/frame/ and follow the link at left for demo 4 under downloads. Demo 4 is now kind of out of date... Demo 5 will be out soon but not for a week or two, but you will be able to run it over the web, unlike demo4.

We will know better how our system works after a few more months of playtesting. Comments on this aspect, or our other design elements are always welcome on our forum at Apolyton.

-Mark

Henrik is offline Henrik
Emperor
The European Union, Sweden, Lund
Dec 2000
time: 06:12
Post  Old Post 15-03-2001 23:18 Visit Henrik's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

Turns works like that in Imperialism too.

Adm.Naismith is offline Adm.Naismith
King
Milano - Italy
Oct 1999
time: 06:12
Thumbs up  Old Post 16-03-2001 16:02
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

Lord Maxwell, you can see the very same simultaneous turns concept looking for... guess what? Simultaneous turns posted by me.

It lost the poll about "Essential Civ 3" a year ago, but it would be a GREAT game enhancement IMO, and almost a fundamental needs for a pratical CIV III Internet multiplay.

Not very likely to happens from Firaxis design team, I'm afraid, but I'm still ready to buy any decent TBS game that will use this turn model.

------------------
Admiral Naismith AKA mcostant

Adm.Naismith is offline Adm.Naismith
King
Milano - Italy
Oct 1999
time: 06:12
Post  Old Post 20-03-2001 21:11
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

Henrik, did you played Imperialism?

If yes, did you liked that kind of simultaneous turn rules? (BTW I didn't played Imperialism).

How about using that method on Civ III?

I like to ear a bit more details about your opinion, your post is so short!

Mark Everson, I really must take a better look at "Clash"! I promise you

------------------
Admiral Naismith AKA mcostant

Henrik is offline Henrik
Emperor
The European Union, Sweden, Lund
Dec 2000
time: 06:12
Post  Old Post 21-03-2001 00:49 Visit Henrik's homepage!
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Got spare money?

Ah, sorry what I meant to say was that turns worked "simultaneous" in Imperialism, they dont quite work as you wrote, sorry.
In imperialsim you give orders to your troups when it is your turn, and the computer/human oppponents do the same at the same time, then battles (in a tactical screen) is resolved. This works well in Imperialism I/II but that is becouse the map is built up in provinces and it doesn't work like that in Civ.
Your Idea seems interesting though.

Adm.Naismith is offline Adm.Naismith
King
Milano - Italy
Oct 1999
time: 06:12
Post  Old Post 21-03-2001 03:12
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Tired of ads?

Thanks to explain that, and for your interest in Simultaneous concept

------------------
Admiral Naismith AKA mcostant

Lord Maxwell is offline Lord Maxwell
Prince
Uppsala - Sweden
Dec 1999
time: 05:12
Post  Old Post 23-03-2001 16:18
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton buy from Amazon

Sorry, just browsed the titles and figured "Simultaneous turns" meant the same thing as it did in SMAC. (Ie turning the game into some form of pseudo-turn based game.)

I didn't mean to barge in on someone elses ideas.

(Edited to actually include the apology.)
[This message has been edited by Lord Maxwell (edited March 23, 2001).]

Adm.Naismith is offline Adm.Naismith
King
Milano - Italy
Oct 1999
time: 06:12
Smile  Old Post 24-03-2001 02:54
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Help yourself to an AD-FREE life

Why on hell are you sorry? I'm here to share and debate ideas, not to copyright them.

If someone like same game features than me... great!

If someone has another point of view... well, I can always learn something new or ejoy a bit of fight

------------------
Admiral Naismith AKA mcostant

Seeker is offline Seeker
Emperor
London Ontario
Jan 1970
time: 00:12
Smile  Old Post 24-03-2001 10:01 Visit Seeker's homepage!
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

Simultaneous turns like Imperialism is necessary for CIV to be multiplayer and still playable.

Trade should also be a little like Imperialism (free market)

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:12.
Apolyton Time is 00:12.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0313 seconds (86.14% PHP - 13.86% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net