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Locutus
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ACS CTP1/2 Manager & Civ4 Co-Manager
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Hengelo, The Netherlands
Nov 1999 time: 06:18
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Well, once you have dropped the various graphics and videos in the right folder, you have to edit some text files so the game knows where to find the graphics and what properties the unit should have. To do this, edit units.txt, spriteID.txt, uniticon.txt and gl_str.txt. How to do this should be relatively obvious once you open the files: just copy an entry of an existing unit and edit what you want to change (don't forget to update the number at the top of some files, that represents the total number of entries in the file). Optionally, you could add the unit to the Great Library and AI files as well, but that's slightly more complicated. I haven't modded CtP1 in a long time and my memory of the procedures is pretty poor, so I can't help you too much with that but there is a lot of useful info in the Modification section of this site and J Bytheway has written a very good modmakers guide, those will no doubt be very helpful. If you have further questions, feel free to at least ask...
Edit: fixed link
Last edited by Locutus on 11-04-2002 at 04:59
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Creator
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Ive added the info for my new unit into the units.txt, spiteiID.txt, Uniticon.txt and gl_str.txt.
But now the game wont load good job i save the orignals.
What could the problem be????
Attachment: txtfiles.zip
This has been downloaded 4 time(s).
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Creator
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I wanted a cmpletely new unit added to the game I think it is somthing t do with the spr file. I put the name here.
#Spr96 #id string of the default sprite.
If this narrows it down a bit
if it isnt this is its ok ile figure i out eventually.
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Creator
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Dont u mean Gc096.spr for the sprite name can I rename it to Gc0100.spr because te 96 is already taken.
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